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Protosynthesis / Quark Drive Auto-Select & Override #546
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Fixed typo in Protosynthesis that prevented the dropdown from being shown
I noticed that overrides in Protosynthesis / Quark Drive are still only active if the weather / terrain is in play or if booster energy is held.
Should the override ignore the weather / terrain and booster energy if one of the options is selected? For example, if Flutter Mane enters a weatherless field with booster energy, the booster energy is consumed, and symbiosis passes over a different item. |
Oh, I'm so sorry, I fixed this just now without checking if there were any open PRs first (I should turn on notifications for this repo...).
That is a good point. I think to tackle this issue, you would need to add something to the effect of "Inactive" on the dropdown menu and make it automatically "Inactive" if there's no Booster Energy / Electric Terrain / Sun and "Auto-Select" if in the presence of the aforementioned conditions. Because, if you currently make the override always activate the ability, then all Quark Drive / Protosynthesis Pokemon will have a boosted stat with no way to turn it off other than changing the ability. Thank you for your interest in the calc and I hope this mishap doesn't discourage you! |
Added functionality for Protosynthesis / Quark Drive to be inactive, auto-selected, or overriden
Made changes to describe the following behavior:
Added Protosynthesis / Quark Drive to other calculators |
Adjusted testQP to use auto boosted stats and cleaned up autosetQP
…e-calc into qp-override-fixes
Thank you! |
Treat Booster Energy as consumed when P/Q is active + #546 nits because Git wouldn't let me push to the branch.
- If Protosynthesis / Quark Drive is selected without the necessary conditions to activate, the status is inactive - If the item is changed to booster energy or the correct weather / terrain is set, the status becomes auto select - If the item / weather / terrain are removed, the status reverts to inactive - If a specific stat is selected as the override, that stat is increased by the appropriate multiplier - Overridden selections are not affected by changing item / weather / terrain
Treat Booster Energy as consumed when P/Q is active + smogon#546 nits because Git wouldn't let me push to the branch.
Fixed typo in Protosynthesis that prevented the dropdown from being shown