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Improve base power modifiers #447

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Aug 20, 2021
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87 changes: 36 additions & 51 deletions calc/src/mechanics/gen56.ts
Original file line number Diff line number Diff line change
Expand Up @@ -262,7 +262,13 @@ export function calculateBWXY(

switch (move.name) {
case 'Payback':
basePower = turnOrder === 'last' ? 100 : 50;
basePower = move.bp * (turnOrder === 'last' ? 2 : 1);
desc.moveBP = basePower;
break;
case 'Pursuit':
const switching = field.defenderSide.isSwitching === 'out';
basePower = move.bp * (switching ? 2 : 1);
if (switching) desc.isSwitching = 'out';
desc.moveBP = basePower;
break;
case 'Electro Ball':
Expand All @@ -271,7 +277,7 @@ export function calculateBWXY(
desc.moveBP = basePower;
break;
case 'Gyro Ball':
basePower = Math.min(150, Math.floor((25 * defender.stats.spe) / attacker.stats.spe));
basePower = Math.min(150, Math.floor((25 * defender.stats.spe) / attacker.stats.spe) + 1);
desc.moveBP = basePower;
break;
case 'Punishment':
Expand Down Expand Up @@ -302,7 +308,7 @@ export function calculateBWXY(
desc.moveBP = basePower;
break;
case 'Acrobatics':
basePower = attacker.hasItem('Flying Gem') || !attacker.item ? 110 : 55;
basePower = move.bp * (attacker.hasItem('Flying Gem') || !attacker.item ? 2 : 1);
desc.moveBP = basePower;
break;
case 'Assurance':
Expand All @@ -313,8 +319,12 @@ export function calculateBWXY(
basePower = move.bp * (defender.hasStatus('slp') ? 2 : 1);
desc.moveBP = basePower;
break;
case 'Smelling Salts':
basePower = move.bp * (defender.hasStatus('par') ? 2 : 1);
desc.moveBP = basePower;
break;
case 'Weather Ball':
basePower = field.weather && !field.hasWeather('Strong Winds') ? 100 : 50;
basePower = move.bp * (field.weather && !field.hasWeather('Strong Winds') ? 2 : 1);
desc.moveBP = basePower;
break;
case 'Fling':
Expand All @@ -335,12 +345,13 @@ export function calculateBWXY(
break;
case 'Nature Power':
basePower =
field.terrain && field.hasTerrain('Electric', 'Grassy', 'Psychic') ? 90
field.terrain && field.hasTerrain('Electric', 'Grassy') ? 90
: field.hasTerrain('Misty') ? 95
: 80;
: 80; // Tri Attack
break;
case 'Water Shuriken':
basePower = attacker.named('Greninja-Ash') && attacker.hasAbility('Battle Bond') ? 20 : 15;
// Triple Kick's damage doubles after each consecutive hit (10, 20, 30), this is a hack
case 'Triple Kick':
basePower = move.hits === 2 ? 15 : move.hits === 3 ? 30 : 10;
desc.moveBP = basePower;
break;
case 'Crush Grip':
Expand All @@ -358,7 +369,8 @@ export function calculateBWXY(
}

const bpMods = [];
if ((attacker.hasAbility('Technician') && basePower <= 60) ||

if ((attacker.hasAbility('Technician') && move.bp <= 60) ||
(attacker.hasAbility('Flare Boost') &&
attacker.hasStatus('brn') && move.category === 'Special') ||
(attacker.hasAbility('Toxic Boost') &&
Expand Down Expand Up @@ -441,30 +453,20 @@ export function calculateBWXY(
(move.named('Venoshock') && defender.hasStatus('psn', 'tox'))) {
bpMods.push(8192);
desc.moveBP = basePower * 2;
} else if (gen.num > 5 && move.named('Knock Off') && !resistedKnockOffDamage) {
bpMods.push(6144);
desc.moveBP = basePower * 1.5;
} else if (move.named('Solar Beam') && field.hasWeather('Rain', 'Heavy Rain', 'Sand', 'Hail')) {
bpMods.push(2048);
desc.moveBP = basePower / 2;
desc.weather = field.weather;
} else if (gen.num > 5 && move.named('Knock Off') && !resistedKnockOffDamage) {
bpMods.push(6144);
desc.moveBP = basePower * 1.5;
}

if (field.attackerSide.isHelpingHand) {
bpMods.push(6144);
desc.isHelpingHand = true;
}

if (field.attackerSide.isBattery && move.category === 'Special') {
bpMods.push(5324);
desc.isBattery = true;
}

if (field.attackerSide.isPowerSpot) {
bpMods.push(5324);
desc.isPowerSpot = true;
}

if (isAerilate || isPixilate || isRefrigerate || isNormalize) {
bpMods.push(5325);
desc.attackerAbility = attacker.ability;
Expand All @@ -486,41 +488,34 @@ export function calculateBWXY(
const isFieldAuraBreak = field.isAuraBreak;
const isFieldFairyAura = field.isFairyAura && move.type === 'Fairy';
const isFieldDarkAura = field.isDarkAura && move.type === 'Dark';
if (isFieldFairyAura || isFieldDarkAura || isAttackerAura || isDefenderAura) {
if (isFieldAuraBreak || isUserAuraBreak) {
const auraActive = isAttackerAura || isDefenderAura || isFieldFairyAura || isFieldDarkAura;
const auraBreak = isFieldAuraBreak || isUserAuraBreak;
if (auraActive) {
if (auraBreak) {
bpMods.push(3072);
desc.attackerAbility = attacker.ability;
desc.defenderAbility = defender.ability;
} else {
bpMods.push(5448);
if (isAttackerAura) {
desc.attackerAbility = attacker.ability;
}
if (isDefenderAura) {
desc.defenderAbility = defender.ability;
}
if (isAttackerAura) desc.attackerAbility = attacker.ability;
if (isDefenderAura) desc.defenderAbility = defender.ability;
}
}

// It's not actually clear if the terrain modifiers are base damage mods like weather or are
// base power mods like in Gen 7+, but the research doesn't exist for this yet so we match PS here
if (isGrounded(attacker, field)) {
if (field.hasTerrain('Electric') && move.hasType('Electric')) {
bpMods.push(6144);
desc.terrain = field.terrain;
} else if (field.hasTerrain('Grassy') && move.hasType('Grass')) {
bpMods.push(6144);
desc.terrain = field.terrain;
} else if (field.hasTerrain('Psychic') && move.hasType('Psychic')) {
if ((field.hasTerrain('Electric') && move.hasType('Electric')) ||
(field.hasTerrain('Grassy') && move.hasType('Grass'))
) {
bpMods.push(6144);
desc.terrain = field.terrain;
}
}
if (isGrounded(defender, field)) {
if (field.hasTerrain('Misty') && move.hasType('Dragon')) {
bpMods.push(2048);
desc.terrain = field.terrain;
} else if (field.hasTerrain('Grassy') && move.named('Bulldoze', 'Earthquake')) {
if ((field.hasTerrain('Misty') && move.hasType('Dragon')) ||
(field.hasTerrain('Grassy') && move.named('Bulldoze', 'Earthquake'))
) {
bpMods.push(2048);
desc.terrain = field.terrain;
}
Expand Down Expand Up @@ -562,16 +557,6 @@ export function calculateBWXY(
desc.defenderAbility = defender.ability;
}

if (move.named('Pursuit') && field.defenderSide.isSwitching === 'out') {
// technician negates switching boost, thanks DaWoblefet
if (attacker.hasAbility('Technician')) {
atMods.push(4096);
} else {
atMods.push(8192);
desc.isSwitching = 'out';
}
}

if ((attacker.hasAbility('Guts') && attacker.status && move.category === 'Physical') ||
(attacker.curHP() <= attacker.maxHP() / 3 &&
((attacker.hasAbility('Overgrow') && move.hasType('Grass')) ||
Expand Down
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