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# Code Style | ||
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- [Enumeration Generation](enumeration-generation.md) | ||
- [Style](style.md) |
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# Smithy Go Style Guide | ||
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- [Introduction](#introduction) | ||
- [Guidelines](#guidelines) | ||
- [Pointers to Interfaces](#pointers-to-interfaces) | ||
- [Don't Panic](#dont-panic) | ||
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## Introduction | ||
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Styles are the conventions that govern our code. The term style is a bit of a | ||
misnomer, since these conventions cover far more than just source file | ||
formatting—gofmt handles that for us. | ||
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The goal of this guide is to manage this complexity by describing in detail the | ||
Dos and Don'ts of writing Go code at Uber. These rules exist to keep the code | ||
base manageable while still allowing engineers to use Go language features | ||
productively. | ||
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This documents idiomatic conventions in Go code that we follow at Smithy. A lot | ||
of these are general guidelines for Go, while others extend upon external | ||
resources: | ||
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1. [Effective Go](https://go.dev/doc/effective_go) | ||
2. [Go Common Mistakes](https://go.dev/wiki/CommonMistakes) | ||
3. [Go Code Review Comments](https://go.dev/wiki/CodeReviewComments) | ||
4. [Uber Go Style Guide](https://github.com/uber-go/guide/blob/master/style.md) | ||
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## Guidelines | ||
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### Pointers to Interfaces | ||
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You almost never need a pointer to an interface. You should be passing | ||
interfaces as values—the underlying data can still be a pointer. | ||
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An interface is two fields: | ||
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1. A pointer to some type-specific information. You can think of this as | ||
"type." | ||
2. Data pointer. If the data stored is a pointer, it’s stored directly. If | ||
the data stored is a value, then a pointer to the value is stored. | ||
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If you want interface methods to modify the underlying data, you must use a | ||
pointer. | ||
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Pointer to interfaces are quite tedious to dereference. | ||
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<table> | ||
<thead><tr><th>Bad</th><th>Good</th></tr></thead> | ||
<tbody> | ||
<tr><td> | ||
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```go | ||
type ( | ||
Shape interface { | ||
Area() float64 | ||
} | ||
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Circle struct { | ||
Radius float64 | ||
} | ||
) | ||
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func (c *Circle) Area() float64 { | ||
return 3.14 * c.Radius * c.Radius | ||
} | ||
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func printArea(s *Shape) { | ||
fmt.Println((*s).Area()) // Dereferencing pointer to interface | ||
} | ||
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func main() { | ||
c := &Circle{Radius: 5} | ||
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var s Shape = c // Assign Circle to Shape | ||
printArea(&s) // Passing pointer to interface (bad) | ||
} | ||
``` | ||
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</td><td> | ||
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```go | ||
type ( | ||
Shape interface { | ||
Area() float64 | ||
} | ||
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Circle struct { | ||
Radius float64 | ||
} | ||
) | ||
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func (c *Circle) Area() float64 { | ||
return 3.14 * c.Radius * c.Radius | ||
} | ||
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func printArea(s Shape) { | ||
fmt.Println(s.Area()) // No need to dereference | ||
} | ||
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func main() { | ||
c := &Circle{Radius: 5} | ||
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var s Shape = c // Assign Circle to Shape | ||
printArea(s) // Passing interface by value | ||
} | ||
``` | ||
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</td></tr> | ||
</tbody></table> | ||
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### Don't Panic | ||
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Code running in production must avoid panics. Panics are a major source of | ||
[cascading failures](https://en.wikipedia.org/wiki/Cascading_failure). | ||
If an error occurs, the function must return an error and | ||
allow the caller to decide how to handle it. | ||
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<table> | ||
<thead><tr><th>Bad</th><th>Good</th></tr></thead> | ||
<tbody> | ||
<tr><td> | ||
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```go | ||
func run(args []string) { | ||
if len(args) == 0 { | ||
panic("an argument is required") | ||
} | ||
// ... | ||
} | ||
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func main() { | ||
run(os.Args[1:]) | ||
} | ||
``` | ||
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</td><td> | ||
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```go | ||
func run(args []string) error { | ||
if len(args) == 0 { | ||
return errors.New("an argument is required") | ||
} | ||
// ... | ||
return nil | ||
} | ||
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func main() { | ||
if err := run(os.Args[1:]); err != nil { | ||
fmt.Fprintln(os.Stderr, err) | ||
os.Exit(1) | ||
} | ||
} | ||
``` | ||
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</td></tr> | ||
</tbody></table> | ||
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Panic/recover is not an error handling strategy. | ||
A program must panic only when | ||
something irrecoverable happens such as a nil dereference. | ||
An exception to this is | ||
program initialization: bad things at program startup that | ||
should abort the program may cause panic. | ||
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```go | ||
var _statusTemplate = template.Must(template.New("name").Parse("_statusHTML")) | ||
``` | ||
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Even in tests, prefer `t.Fatal` or `t.FailNow` over panics to ensure that the | ||
test is marked as failed. | ||
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<table> | ||
<thead><tr><th>Bad</th><th>Good</th></tr></thead> | ||
<tbody> | ||
<tr><td> | ||
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```go | ||
// func TestFoo(t *testing.T) | ||
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f, err := os.CreateTemp("", "test") | ||
if err != nil { | ||
panic("failed to set up test") | ||
} | ||
``` | ||
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</td><td> | ||
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```go | ||
// func TestFoo(t *testing.T) | ||
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f, err := os.CreateTemp("", "test") | ||
if err != nil { | ||
t.Fatal("failed to set up test") | ||
} | ||
``` | ||
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</td></tr> | ||
</tbody></table> | ||
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Panics should always be reported in a way that | ||
the team is aware that a service is having such | ||
issue. A tool like [Sentry](https://sentry.io/welcome/) | ||
is excellent to report such extreme issues and make | ||
sure that the team is notified to resolve the root cause. | ||
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[It's useful to see the stacktrace at the moment | ||
of a process panicking](https://yourbasic.org/golang/recover-from-panic/). | ||
Logs, Traces and Metrics should be enriched with the latter. |