Releases: smell-of-curry/pokebedrock-res
Releases · smell-of-curry/pokebedrock-res
v2.12.3
Update v2.12.3
- Merged Pull Request from @TheblueJo which
- Fixed missing booster energy lang map
- Fixed black augurite, peat block,tart apple, sweet apple, and cracked pot items.
- Added in Elf NPC Model & Animations
- Added in Gallade and Mega Gallade by [Modeler] DCRdemonlord
- Updated Terrain Textures resource pack name to match pokebedrock.
v2.12.2
Update v2.12.2
- Added in Santa Entity
- Fixed Hex Mania Spawn egg translation not showing
- Added another argument to
src.pokebedrock.modules.commands.redeem.10
to allow for a error reason. - Added Santa Quest Icons:
- Candy Cane
- Ability Icon
- Shiny Icon
- Snow Golem
- Added Tinkaton Christmas Skin by @Jok3r00666
- Added new Comfey Model and Christmas Skin by @DCRdemonKOD
- Added Mew Christmas Skin by @Jok3r00666
- Fixed the breaking sound of the custom ores (leaf stone, dusk, etc.)
- Fixed the Mewtwo Shiny Armored skin which was broken.
- Fixed the missing Female Pikachu Captin skin by @bruno
- Deleted random Fossil Machine Geometry in ./models
v2.12.1
Update v2.12.1
- Fixed Garchomp halloween textures by @joker00666
- Fixed Voltorb Shiny & Model by @rosegoldenowl
- Sprites now verify each skin to ensure each skin has a sprite. Which means skins will have different displays in the addon.
- Added Mewtwo Mega X Shadow/Armored Sprites
- Added Mewtwo Shadow/Armored Sprites
v2.12.0
Update v2.12.0
- Updated Walking Wake Texture by @Jok3r00666
- Added Shiny Gardevoir Texture by @Jok3r00666
- Added Shiny Ralts Texture by @Jok3r00666
- Added Shiny Kirila Texture by @Jok3r00666
- Updated Gabite Model and added Halloween Variant by @Jok3r00666
- Updated Gible Model and added Halloween Variant by @Jok3r00666
- Updated Garchomp Model and added Halloween Variant by @Jok3r00666
- Added new Garchomp Mega Model and added Halloween Variant by @Jok3r00666
- Updated Sandslash and added a new Halloween Variant by @isme
- Updated Sandshrew and added a new Halloween Variant by @isme
- Gender Differences for Pokemon have been completely revamped
- Now if a pokemon has a gender difference it will be marked in (
./scripts/data/genderDiffrences.ts
) - Gender Differences can now include: model, texture, sprite, sound, and even animations.
- Now each entity file only needs to hold the files it has, instead of all ways having to have gender stuff in it.
- New Render Controllers are now generated when gender differences are required, with now dynamic texture change.
- Gender files are now verified to ensure integrity.
- Pokemon with gender differences now require variants for every skin.
- Now if a pokemon has a gender difference it will be marked in (
- Fixed a bug where pokemon with animated textures were not getting a new render controller.
- Added
genderless
to the pokemon data in (./pokemon.json
) - Added Missing Held items
item_texture.json
links. - Fixed Urshifu sprite being swapped with Urshifu Rapid Strike
- Removed
You can apply this skin too: %s!
messages as skins no longer use applicable format. - Added all missing TM/HMs text.
v2.11.2
Update v2.11.2
- Render Controllers are now standardized in which only pokemon that need custom render controllers (skin mapping) will get one.
This reduces pack size, and makes editing of the basic file a lot easier. - Added missing Zorua halloween dark sprite
- File Logging has been removed for scripts to prevent useless info.
- Now when generating entity files, the item textures file is now only edited once, to prevent broken reading and increase build speed.
- Fixed HUGE problem with compression on images, that resulted in broken texture displays of pokemon.
- Added Spanish + German v2.11.1 Halloween and Badges Translations by @TheblueJo
v2.11.1
Update v2.11.1
- Added Elite Four Trainer Models & Textures
- Updated Celebi Model by @IsMeGames
- Added the ability for custom animated textures for pokemon
- Updated Gym Badges by removing extras and adding only needed ones.
- Added 9 new Halloween Pokemon
- Celebi by @IsMeGames
- Darkrai by @morty134
- Trubbish by @dcrdemonlord
- Garvodor by @IsMeGames
- Zorua by @IsMeGames
- Zoroark by @IsMeGames
- Golett by @IsMeGames
- Golurk by @IsMeGames
- Ceruledge by @IsMeGames
- Added 10 new Models
- Darkrai by @morty134
- Victini by @morty134
- Trubbish by @dcrdemonlord
- Garbodor by @IsMeGames
- Zorua by @IsMeGames
- Zoroark by @IsMeGames
- Golett by @IsMeGames
- Golurk by @IsMeGames
- Marshadow by @Kawaki1963
- Updated Models for
- Sandshrew by @IsMeGames
- Sandslash by @IsMeGames
- Sprites are now ensured when generating entities. Making sure dark texture and if its actually there.
v2.11.0
Update v2.11.0
- Added Models/Skins for All Hub NPCS
- Added Nature Mint Textures
- Added PokeBuilder Assets by @mankind
- Fixed grammar in en_US.lang
src.pokebedrock.modules.forms.party.editPokemonHeldItems.4
- Improved Resource Pack Building
- Now a
contents.json
file will be generated - Now a
textures_list.json
file will be generated - A progress bar is now displayed for more info.
- Added Compilation for material files to fix broken parsing.
- Added Compilation for
.lang
files to save more space. - Added better logging
- Improved speed of generation 2x
- Now a
v2.10.28
Update v2.10.28
- Added Added Meloetta and Melotta Pirouette
- Fixed Dusk Stone Helmet and Leggings from not displaying
- Added missing sprites for Urshifu and Urshifu Rapid Strike by @joker00666
- Updated
en_US.lang
to add a lot of missing spawn egg Pokémon, and remove a tremendous amount of duplicated text. - Fixed dawn stone helmet translation in
pt_BR
v2.10.27
Update v2.10.26
- Un Compressed all Animations, Models, Entities, and Render Controllers by default
- Removed
compressAssets
function - Entity Files now generate non compressed
- Added a player ping display to the UI
- Deleted unused broken
white_shaded.json
file - Updated
en_US
lang file.- Removed all
gen\d
translations, as they are unused and take up a lot of space - Added missing translations for referenced lang.
- Fixed some spacing for showdown lang.
- Removed all
- Updated the building system of the production pack
- Building now ignores
logs
andmissing_info.md
- Building now exists immediately if
manifest.json
is not found. - Piping is now awaited so it can performing async.
- Added
addPathToArchive
to handle compressing of json, material, and png files. - Improved speed and file logging.
- Building now ignores
- Added a
removeComments
utility function when compressing json file. - Properly formatted
scripts/utils.ts
- Properly formatted
scripts/translate.ts
v2.10.26
Update v2.10.26
- Un Compressed all Animations, Models, Entities, and Render Controllers by default
- Removed
compressAssets
function - Entity Files now generate non compressed
- Added a player ping display to the UI
- Deleted unused broken
white_shaded.json
file - Updated
en_US
lang file.- Removed all
gen\d
translations, as they are unused and take up a lot of space - Added missing translations for referenced lang.
- Fixed some spacing for showdown lang.
- Removed all
- Updated the building system of the production pack
- Building now ignores
logs
andmissing_info.md
- Building now exists immediately if
manifest.json
is not found. - Piping is now awaited so it can performing async.
- Added
addPathToArchive
to handle compressing of json, material, and png files. - Improved speed and file logging.
- Building now ignores
- Added a
removeComments
utility function when compressing json file. - Properly formatted
scripts/utils.ts
- Properly formatted
scripts/translate.ts