Zephyr: improve render performance when using the NXP ELCDIF driver #7175
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When this driver is using the DMA API, we cannot do partial updates. Previously, this code would perform a full-screen DMA transfer for each region the renderer changes. Now we make modifications to the pixel data of the dirty regions, if required, and then do one full-screen DMA transfer of the final render buffer.
This means the time spent writing the pixel buffer to the display peaks at 38ms, rather than up-to-hundreds of ms before.