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Reads files from the Tiled editor into Rust

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rs-tiled

Rust Crates.io

Read maps from the Tiled Map Editor into rust for use in video games. It is game engine agnostic and pretty barebones at the moment. Documentation is available on docs.rs.

Code contributions are welcome as are bug reports, documentation, suggestions and criticism.

There is a package on crates.io, to use simply add:

tiled = "0.9.5"

to the dependencies section of your Cargo.toml.

Example

use tiled::map::Map;

fn main() {
    let map = Map::parse_file("assets/tiled_base64_zlib.tmx").unwrap();
    println!("{:?}", map);
    println!("{:?}", map.tileset_by_gid(22));
}

Licences

assets/tilesheet.png by Buch (https://opengameart.org/content/sci-fi-interior-tiles)

Licenced under MIT

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Reads files from the Tiled editor into Rust

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