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Tunic Randomizer 4.0.0

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@silent-destroyer silent-destroyer released this 22 Sep 19:06
· 11 commits to main since this release

Is this version backwards compatible?

  • Archipelago games: ⚠
    • For Entrance Randomizer games specifically: rest at any checkpoint statue to set your spawn point there and then quit out of the game before updating.
    • This update is compatible with current AP otherwise.
  • Single player seeds: ❌

New Features

All of these features are playable both in the standalone randomizer and in Archipelago.

Grass Randomizer 🌳

  • Turns every bush and blade of grass in the game into a check, for a total of over 6500 checks.
  • The logic will always put some form of grass-cutting items (sword, or stick + glass cannon) outside of the grass for you to find before you get started on your lawnmowing adventure.
  • In AP and in the spoiler log, the grass is generally identified by the scene its in and its position in the scene. If you need to locate a specific piece of grass, you can toggle the player's position on screen under Randomizer Settings -> Other Settings

Entrance Randomizer Updates (by @ScipioWright)

Matching Directions Option

  • This option makes the entrances be paired in a way that maintains the direction when going through them (i.e. north and south entrances, floor entrances/teleporters, ladders, etc.)
  • This option is not compatible with the existing Fewer Shops option. Turning one on will turn the other option off automatically.

Decoupled Entrances

  • This option makes the randomized connections into one-ways. That is, leaving the way you came from will instead lead to somewhere else.

Hexagon Quest Updates

  • The hexagon goal range has been expanded from 15-50 to 1-100.
    • The max number of gold hexagons in the item pool is still 100, so if you set the goal to 100 there will be no extras, and fewer extras in general past 50.
  • Added options for randomizing the amount of gold hexagons.
  • Ability Shuffle can now be set to use pages for ability unlocks in Hexagon Quest instead of progressively unlocking abilities by finding hexagons.

Archipelago Updates

  • Room connection info now gets saved in the save file, so you can simply load up an AP save and it will automatically connect to the appropriate room. (Older saves can just connect normally once and load the file for this to take effect.)
    • If the port/password changes, you will have to reconnect on the title screen and then load the save file. The info in the save file will get updated for later.
  • Added better handling for checks that were accidentally sent while the game was disconnected (due to an error, outage, etc.)
    • When loading into a save file, the game will now prompt you to send any checks it finds that are out of sync with the server, if it finds any.
  • Death Link can now be set to trigger a fool trap instead of killing you when receiving a Death Link form someone else.
  • Non-tunic items marked as both progression and useful are now shown with a cyan ? mark
  • Added a host.yaml setting for preventing the game from creating local spoiler logs

New AP Logic Options (by @ScipioWright)

  • A combat logic option has been added.
  • Separate options for adding certain tricks/glitches into logic have been added (laurels clips, ladder storage, ice grappling) with varying difficulty levels.
  • See the provided yaml for more explanations on these options

Recent Items Display

  • Toggleable UI element that shows the five most recent items found (and who they were for in a multiworld).

Mystery Seed Weighted Options

  • Added a menu to set the % chances of different options being selected when doing a mystery seed.

Other changes

  • The Hero's Laurels are now an equippable item, that when used will toggle them on/off
  • Improved editing functionality when editing the Archipelago connection config (by @jayo-exe)
  • Added several new hint foxes that are exclusive to entrance rando
    • If updating from a previously started seed, your hint fox placements might change as a result.
  • Added a patch to prevent the fox from dying if they accidentally fall of out bounds (can be turned off)
  • Added buttons to the fox palette editor for copying/pasting color hex codes
  • Added setting tooltip descriptions to the title screen menus (can be turned off under Other Settings)
  • Discovered entrance pairs are now written to the ItemTracker.json file produced by the randomizer.
  • Added a new effect for opening chests with skip item animations turned on
  • Fixed an issue with nighttime if vanilla mode is on
  • Minor UI updates
  • General performance improvements and bugfixes