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Quartz sync: Sep 1, 2023, 11:34 AM
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45 changes: 45 additions & 0 deletions .github/workflows/deploy.yml
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name: Deploy Quartz site to GitHub Pages

on:
push:
branches:
- v4

permissions:
contents: read
pages: write
id-token: write

concurrency:
group: "pages"
cancel-in-progress: false

jobs:
build:
runs-on: ubuntu-22.04
steps:
- uses: actions/checkout@v3
with:
fetch-depth: 0 # Fetch all history for git info
- uses: actions/setup-node@v3
with:
node-version: 18.14
- name: Install Dependencies
run: npm ci
- name: Build Quartz
run: npx quartz build
- name: Upload artifact
uses: actions/upload-pages-artifact@v2
with:
path: public

deploy:
needs: build
environment:
name: github-pages
url: ${{ steps.deployment.outputs.page_url }}
runs-on: ubuntu-latest
steps:
- name: Deploy to GitHub Pages
id: deployment
uses: actions/deploy-pages@v2
1 change: 1 addition & 0 deletions .gitignore
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private/
.replit
replit.nix
work_in_progress
Empty file removed content/.gitkeep
Empty file.
44 changes: 44 additions & 0 deletions content/2d-art-resources.md
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---
title: "2D Art Resources"
enableToc: false
---
## Playlist for beginners
I recommend watching all of these if you are new to 2D art

### General
As many of Marc Brunets videos as possible


### Anatomy
- [Levels of learning anatomy](https://www.youtube.com/watch?v=Jp_g3B2AsTE)
- [Anatomy with shapes 1](https://www.youtube.com/watch?v=yCfm8N_9A6k)
- [Anatomy with shapes 2](https://www.youtube.com/watch?v=gl0VUHLJuls)


## Channels
### Full Painting Process
- [Aleriia V](https://www.youtube.com/channel/UCCfLwgb42V0T4VCbOi-w1FQ/videos)
- [ㅎㅎ](https://www.youtube.com/channel/UCZYdK-dME5h4cr_2q88Jwow/videos)
- [Astri Lohne](https://www.youtube.com/c/AstriSjursen/videos)
- [Prywinko](https://www.youtube.com/c/Prywinko/videos)
- [WLOP](https://www.youtube.com/c/WLOP/videos)

### Tips & Tricks
- [Marc Brunet](https://www.youtube.com/c/bluefley00/videos)
- [Trent Kaniuga](https://www.youtube.com/c/TrentKaniuga/videos)
- [Tyler Edlin](https://www.youtube.com/c/TylerEdlin84/videos)
- [Ethan Becker](https://www.youtube.com/c/EthanBecker70)
- [Proko](https://www.youtube.com/c/ProkoTV/videos)
- [e r g o j o s h ](https://www.youtube.com/c/ergojosh/videos)
- [Baban Illustration](https://www.youtube.com/c/BabanIllustration/videos)
- [Draw like a Sir](https://www.youtube.com/c/DrawlikeaSir) (often manga related)

### How To Draw Things
- [mikeymegamega](https://www.youtube.com/c/mikeymegamega/videos)
- [TB Choi](https://www.youtube.com/channel/UCgik1lAQOo8w7cZmKB0RRzw/videos)
- [Stefano Lanza Art Anatomy](https://www.youtube.com/channel/UC5U9pPnb0mzCfnxSo_j3Xsw/videos)
- [顔と体の描き方講座](https://www.youtube.com/channel/UCAcGenBoh-mXpufzPtNh0hg/videos)

### Fun with 2D
- [Ross Draws](https://www.youtube.com/c/Rossdraws)
- [Art Senpai](https://www.youtube.com/c/ArtSenpai/videos)
5 changes: 5 additions & 0 deletions content/ai-art.md
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---
title: "AI Art"
enableToc: false
---
- https://huggingface.co/spaces/stabilityai/stable-diffusion
18 changes: 18 additions & 0 deletions content/anime-style-characters.md
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---
title: "Anime Style Characters"
enableToc: false
---

## Overview
I haven't done much yet with anime styled characters, but nonetheless here are some good resources.

## Resources
### Channels
- [Shonzo](https://www.youtube.com/@Shonzo)
- [Royale Skies](https://www.youtube.com/@TheRoyalSkies)
- [Rushzilla](https://www.youtube.com/@rushzilla2655)
- [Rainhet Chaneru](https://www.youtube.com/@RainhetChaneru)


### Videos/ Playlists
- [Projected Texture Eyes Tutorials](https://www.youtube.com/playlist?list=PLCDENUgqPEBjIQm9hwO7CkNfgib3rpYA3)
44 changes: 44 additions & 0 deletions content/art-courses.md
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---
title: "Art Courses"
enableToc: true
---

|Course|By (On)|Categories|Software|Notes|Price
|:-:|:-:|:-:|:-:|:-:|:-:
|[Arrimus Ultimate 3D Modeling Course](https://www.udemy.com/course/arrimus3d/)|Arrimus 3D (Udemy)|Modeling, Hardsurface|ZBrush, Blender, Max, CAD|- Pre-recorded|110$
|[ycf cg](https://ycfcg.art/)|-|Entire Process, CG, Cartoon, ACG|?|Their [ArtStation](https://www.artstation.com/cifangyi) is probably one of the most impressive 3D character portfolios|-
|[Character Creation for Games](https://www.cgmasteracademy.com/courses/133-character-creation-for-games/)||Entire Process, Stylized|Maya/ Blender, ZBrush, PS, Substance, Marmoset|- Pre-recorded<br>- 9 weeks<br>- Weekly Assignments<br>- Intermediate to Advanced|750$
|[Stylized Character Art for Games](https://www.cgmasteracademy.com/courses/advanced-stylized-character-art-for-games-mentorship/)||Entire Process, Stylized|ZBrush, Maya, Marmoset Toolbag, Substance, Unreal|Pre-recorded<br>- 10 weeks<br>- Weekly Assignments<br>- Advanced|1000$
|[Anatomy for Production](https://www.cgmasteracademy.com/courses/5-anatomy-for-production/)||Sculpting, Anatomy|ZBrush|- Pre-recorded<br>- 10 weeks<br>- Weekly Assignments<br>- Intermediate|1000$
|[Stylized Character Arts for Games](https://www.cgmasteracademy.com/courses/stylized-character-arts-for-games/)||Entire Process with focus on texturing, Hand Painted|ZBrush, Substance, 3DCoat, Marmoset, any 3D modeling software|- Pre-recorded<br>- 8 weeks<br>- Weekly Assignments<br>- Intermediate|750$
|[Stylized Characters in 3D](https://www.cgmasteracademy.com/courses/109-stylized-characters-in-3d/)||Entire Process, Stylized|ZBrush, Maya|- Pre-recorded<br>- 8 weeks<br>- Weekly Assignments<br>- Intermediate to Advanced|700$
|[ZBrush for Concept](https://www.cgmasteracademy.com/courses/44-zbrush-for-concept-iteration/)||Concept Sculpting, Speed Sculpting|ZBrush|- Pre-recorded<br>- 6 weeks<br>- Weekly Assignments<br>- Intermediate|600$
|[Mechanical Rigging](https://www.cgmasteracademy.com/courses/36-mechanical-rigging/)||Mechanical Rigging|Maya|- Pre-recorded<br>- 8 weeks<br>- Weekly Assignments<br>- Intermediate|700$
|[Rigging for Games](https://www.cgmasteracademy.com/courses/12-rigging-for-games/)||Rigging|Maya|- Pre-recorded<br>- 8 weeks<br>- Weekly Assignments<br>- Intermediate|
|[High Poly Mech Modeling In ZBrush](https://cubebrush.co/bryantmkoshu/products/72laow/high-poly-mech-modeling-in-zbrush)|Bryant Koshu (Flipped Normals)|Modeling, Hardsurface, Mecha, Concepting in 3D|ZBrush, Blender|- Pre-recorded|20$
|[Thinktank Studio](https://www.tttc.ca/)||||- Realtime classes with teacher|Quite expensive, depeing on the plan
|[3D Character Creation: Black Feather Hunter](https://www.wingfox.com/c/8559)||Entire process, realistic character leaning into the direction of stylized|ZBrushm Substance, Marmoset, PS, Maya|- 30h of pre-recorder videos|180$ often reduced to 90$


## Course Platforms
|Platform|Notes
|:-:|:-:
|Flipped Normals: [All Game Art Courses](https://flippednormals.com/explore?tagIds=1&firstCategory=1&secondCategory=14)|
|Flipped Normals: [All ZBrush Courses](https://flippednormals.com/explore?tagIds=1&firstCategory=1&softwareIds=39)|
|Flipped Normals: [All Texturing Courses](https://flippednormals.com/explore?tagIds=1&firstCategory=1&secondCategory=31)|
|Cubebrush: [Advanced Game Dev Courses](https://cubebrush.co/marketplace?resource=tutorials&dimension=3d&skill_level=advanced)|
|Wingfox: [Game Art](https://www.wingfox.com/tutorials/soft/?sj=3)|
|[cg master academy](https://www.cgmasteracademy.com/courses/)|
|[Udemy](https://www.udemy.com)|

## 2D Courses
### Schoolism
- https://schoolism.com/sign-up/course

### Cubebrush
Amazing courses, many by marc brunet
- [Cubebrush Art School](https://cubebrush.co/mb/products/0dpzeg/art-school)
- [Cubebrush Tutorials](https://cubebrush.co/marketplace?resource=tutorials)

## Courses to Avoid
- Skillshare (Why? Because everything is entry level difficulty and the teachers aren't professionals)
103 changes: 103 additions & 0 deletions content/art-software.md
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---
title: "Art Software"
enableToc: true
---
<style> code { color: #FFAF23; background: #A20B6A; } </style>

This is a collection of most software that are helpful for artists, that see any form of significant use. Software with a **`lable`** are ones I especially love and recommend using.

## Modeling and Sculpting Software
- [**`Blender`**](https://www.blender.org/features/)
- [**`ZBrush`**](https://www.maxon.net/en/zbrush)
- [**`Fusion 360`**](https://www.autodesk.com/products/fusion-360) _(CAD)_
- [**Maya**](https://www.autodesk.com/products/maya)
- [**3ds max**](https://www.autodesk.com/products/3ds-max)
- [**Cinema 4d**](https://www.maxon.net/en/cinema-4d)
- [**Modo**](https://www.foundry.com/products/modo/features)
- [**Mudbox**](https://www.autodesk.com/products/mudbox)
- [**Kodon**](https://www.kodon.xyz) _(VR Sculpting)_
- [**Sculptris**](https://www.sculpteo.com/en/glossary/sculptris-definition/) _(A super basic version of ZBrush by the makers of ZBrush)_
- [**Nomad Sculpt**](https://nomadsculpt.com) _(Tablet/ Mobile Sculpting)_

## Texturing Software
- [**`Substance Painter`**](https://www.adobe.com/products/substance3d-painter.html) _(Texturing, Baking)_
- [**`Marmoset Toolbag`**](https://marmoset.co/toolbag/) _(Baking, Texturing, Rendering)_
- [**Substance Designer**](https://www.adobe.com/products/substance3d-designer.html) _(Procedural Texturing)_
- [**`Quixel Mixer`**](https://quixel.com/mixer) _(Texturing, Baking)_
- [**Material Maker**](https://www.materialmaker.org) _(Procedural Texturing)_
- [**`ZBrush`**](https://www.maxon.net/en/zbrush/features?categories=1200576)
- [**`3d-Coat`**](https://3dcoat.com) _(Hand Painted Texturing)_
- [**Mari**](https://www.foundry.com/products/mari) _(A very powerful texturing software great for high resolution and realistic texturing)_
- [**Bodypaint 3D**](https://www.maxon.net/en/cinema-4d/features/bodypaint-3d)
- [**Materialize**](https://boundingboxsoftware.com/materialize/) _(Generate other maps from one image)_
- [**NormalMap-Online**](http://cpetry.github.io/NormalMap-Online/) _(Can extract normal, displacement and AO map from height or image map)_

## Clothing Software
- [**`Marvelous Designer`**](https://marvelousdesigner.com)

## Hair Software
- [**`Fiber Shop`**](https://www.artstation.com/marketplace/p/g1m6P/fibershop-realtime-hair-card-texturing-tool)
- [**`Hair Strand Designer`**](https://www.artstation.com/marketplace/p/j7PY/hair-strand-designer-v1-7-0-full-perpetual-license-free-demo-and-sample-set)
- [**Xgen**](https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-C0470142-600B-4615-8110-EC779934DF5F)
- [**Ornatrix**](https://ephere.com/plugins/autodesk/max/ornatrix/) _(Supportes: Maya, 3ds max)_

## Environment Art Software
- [**VUE**](https://info.e-onsoftware.com/vue/overview) _(World generation)_
- [**Gaia**](https://www.procedural-worlds.com/products/professional/gaia-pro/) _(World generator)_
- [**World Creator**](https://www.world-creator.com) _(World Generator)_

## Other Software
- [**`Houdini`**](https://www.sidefx.com) _(Proceduralisms, Simulations, VFX)_
- [**`Retopo gun`**](http://www.topogun.com) _(Retopology)_
- [**`Cry Engine`**]()
- [**Adobe After Effects**](https://www.adobe.com/products/aftereffects.html) _(VFX)_
- **Clarisse IFX** _(Rendering, Lighting)_
- [**Nuke**](https://www.foundry.com/products/nuke-family/nuke) _(Node based compositing and visual effects)_
- [**RizomUV**](https://www.rizom-lab.com) _(UVs)_
- [**Shotgun**]() _(A review and production tracking toolset)_
- [**Keyshot**](https://www.keyshot.com) _(Rendering)_
- [**Katana**](https://www.foundry.com/products/katana)
- [**Light Wave**](https://www.lightwave3d.com)

## Render Engines
- [**Cycles X**](https://docs.blender.org/manual/en/latest/render/cycles/introduction.html) _(Blender's)_
- [**Eevee**](https://docs.blender.org/manual/en/latest/render/eevee/index.html) _(Blender's)_
- [**Octane**](https://home.otoy.com/render/octane-render/)
- [**Redshift**](https://www.maxon.net/en/redshift)
- [**V-Ray**](https://www.chaos.com)
- [**Arnold**](https://arnoldrenderer.com)
- [**RenderMan**](https://renderman.pixar.com) _(Pixar's - Supports: Blender, Maya, Houdini, Katana)_
- [**Corona**](https://corona-renderer.com)

## 2D Drawing Software
- [**`Clip Studio Paint`**](https://www.clipstudio.net/en/)
- [**`Photoshop`**](https://www.adobe.com/products/photoshop.html)
- [**`Procreate`**](https://procreate.com) _(Apple only)_
- [**Krita**](https://krita.org/en/)
- [**Medibang**](https://medibangpaint.com/en/)
- Artstudio Pro
- [**Infinite Painter**](https://www.infinitestudio.art/discover.php)

## Video Editing Software
- [**Davinchi Resolve**](https://www.blackmagicdesign.com/products/davinciresolve)
- [**Filmora**](https://filmora.wondershare.com/)
- [**Adobe Premier**](https://www.adobe.com/products/premiere.html)

## Game Engines
- [**`Unreal Engine`**](https://www.unrealengine.com/en-US)
- [**`Unity`**](https://unity.com) _(Don't underestimate Unity, it's more and more able to achieve graphical fidelity on the level of Unreal)_
- [**Godot**](https://godotengine.org) _(A simple to learn Python like language, better suited for indie/ 2D projects)_

## Personal Art Libraries
- [**`Eagle`**](https://en.eagle.cool)
- [**Adobe Bridge**](https://www.adobe.com/products/bridge.html)
- **A File Explorer :)**

## Reference Art Board
- [**`PureRef`**](https://www.pureref.com)
- [**Milanote**](https://milanote.com/) _(A great online ref board)_
- [**BeeRef**](https://github.com/rbreu/beeref) _(PureRef is better)_

## Color Palette Creators
- [**coolors.co**](https://coolors.co/generate)
- [**Adobes Color Picker**](https://color.adobe.com/create/color-wheel)
19 changes: 19 additions & 0 deletions content/artistic-side-of-character-design.md
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---
title: "Artistic Side of Character Design"
enableToc: false
---

## 🚧Work in Progress🚧

## The Power of Simplicity

- Character Readability
- Empty surfaces make other surfaces with the actual key character defining detail stick out much more
- This also makes it possible to only have one texture for the entire character, which won't be possible if there are little details like small screws
- Little details are lost when farther away, the most important thing is big shapes and silhouette

## Applying Composition Rules to Character Design

## Finding Shapes

## Primary, Secondary, and Tertiary Character Design
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