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name: Deploy Quartz site to GitHub Pages | ||
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on: | ||
push: | ||
branches: | ||
- v4 | ||
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permissions: | ||
contents: read | ||
pages: write | ||
id-token: write | ||
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concurrency: | ||
group: "pages" | ||
cancel-in-progress: false | ||
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jobs: | ||
build: | ||
runs-on: ubuntu-22.04 | ||
steps: | ||
- uses: actions/checkout@v3 | ||
with: | ||
fetch-depth: 0 # Fetch all history for git info | ||
- uses: actions/setup-node@v3 | ||
with: | ||
node-version: 18.14 | ||
- name: Install Dependencies | ||
run: npm ci | ||
- name: Build Quartz | ||
run: npx quartz build | ||
- name: Upload artifact | ||
uses: actions/upload-pages-artifact@v2 | ||
with: | ||
path: public | ||
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deploy: | ||
needs: build | ||
environment: | ||
name: github-pages | ||
url: ${{ steps.deployment.outputs.page_url }} | ||
runs-on: ubuntu-latest | ||
steps: | ||
- name: Deploy to GitHub Pages | ||
id: deployment | ||
uses: actions/deploy-pages@v2 |
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@@ -9,3 +9,4 @@ tsconfig.tsbuildinfo | |
private/ | ||
.replit | ||
replit.nix | ||
work_in_progress |
Empty file.
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--- | ||
title: "2D Art Resources" | ||
enableToc: false | ||
--- | ||
## Playlist for beginners | ||
I recommend watching all of these if you are new to 2D art | ||
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### General | ||
As many of Marc Brunets videos as possible | ||
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### Anatomy | ||
- [Levels of learning anatomy](https://www.youtube.com/watch?v=Jp_g3B2AsTE) | ||
- [Anatomy with shapes 1](https://www.youtube.com/watch?v=yCfm8N_9A6k) | ||
- [Anatomy with shapes 2](https://www.youtube.com/watch?v=gl0VUHLJuls) | ||
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## Channels | ||
### Full Painting Process | ||
- [Aleriia V](https://www.youtube.com/channel/UCCfLwgb42V0T4VCbOi-w1FQ/videos) | ||
- [ㅎㅎ](https://www.youtube.com/channel/UCZYdK-dME5h4cr_2q88Jwow/videos) | ||
- [Astri Lohne](https://www.youtube.com/c/AstriSjursen/videos) | ||
- [Prywinko](https://www.youtube.com/c/Prywinko/videos) | ||
- [WLOP](https://www.youtube.com/c/WLOP/videos) | ||
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### Tips & Tricks | ||
- [Marc Brunet](https://www.youtube.com/c/bluefley00/videos) | ||
- [Trent Kaniuga](https://www.youtube.com/c/TrentKaniuga/videos) | ||
- [Tyler Edlin](https://www.youtube.com/c/TylerEdlin84/videos) | ||
- [Ethan Becker](https://www.youtube.com/c/EthanBecker70) | ||
- [Proko](https://www.youtube.com/c/ProkoTV/videos) | ||
- [e r g o j o s h ](https://www.youtube.com/c/ergojosh/videos) | ||
- [Baban Illustration](https://www.youtube.com/c/BabanIllustration/videos) | ||
- [Draw like a Sir](https://www.youtube.com/c/DrawlikeaSir) (often manga related) | ||
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### How To Draw Things | ||
- [mikeymegamega](https://www.youtube.com/c/mikeymegamega/videos) | ||
- [TB Choi](https://www.youtube.com/channel/UCgik1lAQOo8w7cZmKB0RRzw/videos) | ||
- [Stefano Lanza Art Anatomy](https://www.youtube.com/channel/UC5U9pPnb0mzCfnxSo_j3Xsw/videos) | ||
- [顔と体の描き方講座](https://www.youtube.com/channel/UCAcGenBoh-mXpufzPtNh0hg/videos) | ||
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### Fun with 2D | ||
- [Ross Draws](https://www.youtube.com/c/Rossdraws) | ||
- [Art Senpai](https://www.youtube.com/c/ArtSenpai/videos) |
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--- | ||
title: "AI Art" | ||
enableToc: false | ||
--- | ||
- https://huggingface.co/spaces/stabilityai/stable-diffusion |
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--- | ||
title: "Anime Style Characters" | ||
enableToc: false | ||
--- | ||
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## Overview | ||
I haven't done much yet with anime styled characters, but nonetheless here are some good resources. | ||
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## Resources | ||
### Channels | ||
- [Shonzo](https://www.youtube.com/@Shonzo) | ||
- [Royale Skies](https://www.youtube.com/@TheRoyalSkies) | ||
- [Rushzilla](https://www.youtube.com/@rushzilla2655) | ||
- [Rainhet Chaneru](https://www.youtube.com/@RainhetChaneru) | ||
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### Videos/ Playlists | ||
- [Projected Texture Eyes Tutorials](https://www.youtube.com/playlist?list=PLCDENUgqPEBjIQm9hwO7CkNfgib3rpYA3) |
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--- | ||
title: "Art Courses" | ||
enableToc: true | ||
--- | ||
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|Course|By (On)|Categories|Software|Notes|Price | ||
|:-:|:-:|:-:|:-:|:-:|:-: | ||
|[Arrimus Ultimate 3D Modeling Course](https://www.udemy.com/course/arrimus3d/)|Arrimus 3D (Udemy)|Modeling, Hardsurface|ZBrush, Blender, Max, CAD|- Pre-recorded|110$ | ||
|[ycf cg](https://ycfcg.art/)|-|Entire Process, CG, Cartoon, ACG|?|Their [ArtStation](https://www.artstation.com/cifangyi) is probably one of the most impressive 3D character portfolios|- | ||
|[Character Creation for Games](https://www.cgmasteracademy.com/courses/133-character-creation-for-games/)||Entire Process, Stylized|Maya/ Blender, ZBrush, PS, Substance, Marmoset|- Pre-recorded<br>- 9 weeks<br>- Weekly Assignments<br>- Intermediate to Advanced|750$ | ||
|[Stylized Character Art for Games](https://www.cgmasteracademy.com/courses/advanced-stylized-character-art-for-games-mentorship/)||Entire Process, Stylized|ZBrush, Maya, Marmoset Toolbag, Substance, Unreal|Pre-recorded<br>- 10 weeks<br>- Weekly Assignments<br>- Advanced|1000$ | ||
|[Anatomy for Production](https://www.cgmasteracademy.com/courses/5-anatomy-for-production/)||Sculpting, Anatomy|ZBrush|- Pre-recorded<br>- 10 weeks<br>- Weekly Assignments<br>- Intermediate|1000$ | ||
|[Stylized Character Arts for Games](https://www.cgmasteracademy.com/courses/stylized-character-arts-for-games/)||Entire Process with focus on texturing, Hand Painted|ZBrush, Substance, 3DCoat, Marmoset, any 3D modeling software|- Pre-recorded<br>- 8 weeks<br>- Weekly Assignments<br>- Intermediate|750$ | ||
|[Stylized Characters in 3D](https://www.cgmasteracademy.com/courses/109-stylized-characters-in-3d/)||Entire Process, Stylized|ZBrush, Maya|- Pre-recorded<br>- 8 weeks<br>- Weekly Assignments<br>- Intermediate to Advanced|700$ | ||
|[ZBrush for Concept](https://www.cgmasteracademy.com/courses/44-zbrush-for-concept-iteration/)||Concept Sculpting, Speed Sculpting|ZBrush|- Pre-recorded<br>- 6 weeks<br>- Weekly Assignments<br>- Intermediate|600$ | ||
|[Mechanical Rigging](https://www.cgmasteracademy.com/courses/36-mechanical-rigging/)||Mechanical Rigging|Maya|- Pre-recorded<br>- 8 weeks<br>- Weekly Assignments<br>- Intermediate|700$ | ||
|[Rigging for Games](https://www.cgmasteracademy.com/courses/12-rigging-for-games/)||Rigging|Maya|- Pre-recorded<br>- 8 weeks<br>- Weekly Assignments<br>- Intermediate| | ||
|[High Poly Mech Modeling In ZBrush](https://cubebrush.co/bryantmkoshu/products/72laow/high-poly-mech-modeling-in-zbrush)|Bryant Koshu (Flipped Normals)|Modeling, Hardsurface, Mecha, Concepting in 3D|ZBrush, Blender|- Pre-recorded|20$ | ||
|[Thinktank Studio](https://www.tttc.ca/)||||- Realtime classes with teacher|Quite expensive, depeing on the plan | ||
|[3D Character Creation: Black Feather Hunter](https://www.wingfox.com/c/8559)||Entire process, realistic character leaning into the direction of stylized|ZBrushm Substance, Marmoset, PS, Maya|- 30h of pre-recorder videos|180$ often reduced to 90$ | ||
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## Course Platforms | ||
|Platform|Notes | ||
|:-:|:-: | ||
|Flipped Normals: [All Game Art Courses](https://flippednormals.com/explore?tagIds=1&firstCategory=1&secondCategory=14)| | ||
|Flipped Normals: [All ZBrush Courses](https://flippednormals.com/explore?tagIds=1&firstCategory=1&softwareIds=39)| | ||
|Flipped Normals: [All Texturing Courses](https://flippednormals.com/explore?tagIds=1&firstCategory=1&secondCategory=31)| | ||
|Cubebrush: [Advanced Game Dev Courses](https://cubebrush.co/marketplace?resource=tutorials&dimension=3d&skill_level=advanced)| | ||
|Wingfox: [Game Art](https://www.wingfox.com/tutorials/soft/?sj=3)| | ||
|[cg master academy](https://www.cgmasteracademy.com/courses/)| | ||
|[Udemy](https://www.udemy.com)| | ||
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## 2D Courses | ||
### Schoolism | ||
- https://schoolism.com/sign-up/course | ||
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### Cubebrush | ||
Amazing courses, many by marc brunet | ||
- [Cubebrush Art School](https://cubebrush.co/mb/products/0dpzeg/art-school) | ||
- [Cubebrush Tutorials](https://cubebrush.co/marketplace?resource=tutorials) | ||
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## Courses to Avoid | ||
- Skillshare (Why? Because everything is entry level difficulty and the teachers aren't professionals) |
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--- | ||
title: "Art Software" | ||
enableToc: true | ||
--- | ||
<style> code { color: #FFAF23; background: #A20B6A; } </style> | ||
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This is a collection of most software that are helpful for artists, that see any form of significant use. Software with a **`lable`** are ones I especially love and recommend using. | ||
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## Modeling and Sculpting Software | ||
- [**`Blender`**](https://www.blender.org/features/) | ||
- [**`ZBrush`**](https://www.maxon.net/en/zbrush) | ||
- [**`Fusion 360`**](https://www.autodesk.com/products/fusion-360) _(CAD)_ | ||
- [**Maya**](https://www.autodesk.com/products/maya) | ||
- [**3ds max**](https://www.autodesk.com/products/3ds-max) | ||
- [**Cinema 4d**](https://www.maxon.net/en/cinema-4d) | ||
- [**Modo**](https://www.foundry.com/products/modo/features) | ||
- [**Mudbox**](https://www.autodesk.com/products/mudbox) | ||
- [**Kodon**](https://www.kodon.xyz) _(VR Sculpting)_ | ||
- [**Sculptris**](https://www.sculpteo.com/en/glossary/sculptris-definition/) _(A super basic version of ZBrush by the makers of ZBrush)_ | ||
- [**Nomad Sculpt**](https://nomadsculpt.com) _(Tablet/ Mobile Sculpting)_ | ||
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## Texturing Software | ||
- [**`Substance Painter`**](https://www.adobe.com/products/substance3d-painter.html) _(Texturing, Baking)_ | ||
- [**`Marmoset Toolbag`**](https://marmoset.co/toolbag/) _(Baking, Texturing, Rendering)_ | ||
- [**Substance Designer**](https://www.adobe.com/products/substance3d-designer.html) _(Procedural Texturing)_ | ||
- [**`Quixel Mixer`**](https://quixel.com/mixer) _(Texturing, Baking)_ | ||
- [**Material Maker**](https://www.materialmaker.org) _(Procedural Texturing)_ | ||
- [**`ZBrush`**](https://www.maxon.net/en/zbrush/features?categories=1200576) | ||
- [**`3d-Coat`**](https://3dcoat.com) _(Hand Painted Texturing)_ | ||
- [**Mari**](https://www.foundry.com/products/mari) _(A very powerful texturing software great for high resolution and realistic texturing)_ | ||
- [**Bodypaint 3D**](https://www.maxon.net/en/cinema-4d/features/bodypaint-3d) | ||
- [**Materialize**](https://boundingboxsoftware.com/materialize/) _(Generate other maps from one image)_ | ||
- [**NormalMap-Online**](http://cpetry.github.io/NormalMap-Online/) _(Can extract normal, displacement and AO map from height or image map)_ | ||
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## Clothing Software | ||
- [**`Marvelous Designer`**](https://marvelousdesigner.com) | ||
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## Hair Software | ||
- [**`Fiber Shop`**](https://www.artstation.com/marketplace/p/g1m6P/fibershop-realtime-hair-card-texturing-tool) | ||
- [**`Hair Strand Designer`**](https://www.artstation.com/marketplace/p/j7PY/hair-strand-designer-v1-7-0-full-perpetual-license-free-demo-and-sample-set) | ||
- [**Xgen**](https://help.autodesk.com/view/MAYAUL/2024/ENU/?guid=GUID-C0470142-600B-4615-8110-EC779934DF5F) | ||
- [**Ornatrix**](https://ephere.com/plugins/autodesk/max/ornatrix/) _(Supportes: Maya, 3ds max)_ | ||
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## Environment Art Software | ||
- [**VUE**](https://info.e-onsoftware.com/vue/overview) _(World generation)_ | ||
- [**Gaia**](https://www.procedural-worlds.com/products/professional/gaia-pro/) _(World generator)_ | ||
- [**World Creator**](https://www.world-creator.com) _(World Generator)_ | ||
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## Other Software | ||
- [**`Houdini`**](https://www.sidefx.com) _(Proceduralisms, Simulations, VFX)_ | ||
- [**`Retopo gun`**](http://www.topogun.com) _(Retopology)_ | ||
- [**`Cry Engine`**]() | ||
- [**Adobe After Effects**](https://www.adobe.com/products/aftereffects.html) _(VFX)_ | ||
- **Clarisse IFX** _(Rendering, Lighting)_ | ||
- [**Nuke**](https://www.foundry.com/products/nuke-family/nuke) _(Node based compositing and visual effects)_ | ||
- [**RizomUV**](https://www.rizom-lab.com) _(UVs)_ | ||
- [**Shotgun**]() _(A review and production tracking toolset)_ | ||
- [**Keyshot**](https://www.keyshot.com) _(Rendering)_ | ||
- [**Katana**](https://www.foundry.com/products/katana) | ||
- [**Light Wave**](https://www.lightwave3d.com) | ||
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## Render Engines | ||
- [**Cycles X**](https://docs.blender.org/manual/en/latest/render/cycles/introduction.html) _(Blender's)_ | ||
- [**Eevee**](https://docs.blender.org/manual/en/latest/render/eevee/index.html) _(Blender's)_ | ||
- [**Octane**](https://home.otoy.com/render/octane-render/) | ||
- [**Redshift**](https://www.maxon.net/en/redshift) | ||
- [**V-Ray**](https://www.chaos.com) | ||
- [**Arnold**](https://arnoldrenderer.com) | ||
- [**RenderMan**](https://renderman.pixar.com) _(Pixar's - Supports: Blender, Maya, Houdini, Katana)_ | ||
- [**Corona**](https://corona-renderer.com) | ||
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## 2D Drawing Software | ||
- [**`Clip Studio Paint`**](https://www.clipstudio.net/en/) | ||
- [**`Photoshop`**](https://www.adobe.com/products/photoshop.html) | ||
- [**`Procreate`**](https://procreate.com) _(Apple only)_ | ||
- [**Krita**](https://krita.org/en/) | ||
- [**Medibang**](https://medibangpaint.com/en/) | ||
- Artstudio Pro | ||
- [**Infinite Painter**](https://www.infinitestudio.art/discover.php) | ||
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## Video Editing Software | ||
- [**Davinchi Resolve**](https://www.blackmagicdesign.com/products/davinciresolve) | ||
- [**Filmora**](https://filmora.wondershare.com/) | ||
- [**Adobe Premier**](https://www.adobe.com/products/premiere.html) | ||
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## Game Engines | ||
- [**`Unreal Engine`**](https://www.unrealengine.com/en-US) | ||
- [**`Unity`**](https://unity.com) _(Don't underestimate Unity, it's more and more able to achieve graphical fidelity on the level of Unreal)_ | ||
- [**Godot**](https://godotengine.org) _(A simple to learn Python like language, better suited for indie/ 2D projects)_ | ||
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## Personal Art Libraries | ||
- [**`Eagle`**](https://en.eagle.cool) | ||
- [**Adobe Bridge**](https://www.adobe.com/products/bridge.html) | ||
- **A File Explorer :)** | ||
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## Reference Art Board | ||
- [**`PureRef`**](https://www.pureref.com) | ||
- [**Milanote**](https://milanote.com/) _(A great online ref board)_ | ||
- [**BeeRef**](https://github.com/rbreu/beeref) _(PureRef is better)_ | ||
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## Color Palette Creators | ||
- [**coolors.co**](https://coolors.co/generate) | ||
- [**Adobes Color Picker**](https://color.adobe.com/create/color-wheel) |
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--- | ||
title: "Artistic Side of Character Design" | ||
enableToc: false | ||
--- | ||
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## 🚧Work in Progress🚧 | ||
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## The Power of Simplicity | ||
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- Character Readability | ||
- Empty surfaces make other surfaces with the actual key character defining detail stick out much more | ||
- This also makes it possible to only have one texture for the entire character, which won't be possible if there are little details like small screws | ||
- Little details are lost when farther away, the most important thing is big shapes and silhouette | ||
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## Applying Composition Rules to Character Design | ||
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## Finding Shapes | ||
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## Primary, Secondary, and Tertiary Character Design |
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