The plugin is now linked to Houdini 20.5.445 / HAPI 7.0.7
Source code and binaries are included for:
UE5.5, UE5.4 on Windows and Mac OS (Apple silicon).
Please note that the source code available in the 5.0 branch is compatible with UE 5.0 - 5.5.
Also, please remember that the plugin's binaries AND source code are always available with the launcher/installer for a given version of Houdini. If you install or want to use a daily build of Houdini, please use the version of the plugin binaries/source code included with it.
CHANGES:
- Added UE5.5 binaries for the Houdini for Unreal plugins.
- Improved the performance of deleting light actors when recooking.
- Fixed data layers and HLODs not being applied correctly to all instancers.
- Fixed
hda_level
macro not expanding correctly in World Partitioned levels. - Data Layers and HLOD Layers are now applied to Landscape Streaming Proxies as well as the parent landscapes.
- Updated UI for the multi-asset selection dialog. It is now scrollable, resizable and has display options for hiding parts of node names (namespace, version...).
- Removed benign warning when setting actor labels in world partition levels.
- Fixed bake outlinder folder not being set correctly if specified on a primitive attribute.
- Fixed
unreal_output_name
not being read correctly for primitive and detail attributes. - Added support for landscape creation in Unreal 5.5.
- Fixed an issue where the edit layer name could be ignored when creating a landscape.
- Landscape import performance optimizations.
- HDAs are now placed in a dormant state if loaded as a level instance inside a level. Editing the level instance will allow the HDA Component to be cooked. This fixes several issues when using level instances.
- Fixed a regression that caused an infinite loop setting landscape spline segment meshes by attributes.