Skip to content

Version 2.2.4 - Houdini 20.5.445

Latest
Compare
Choose a tag to compare
@rvinluan-sidefx rvinluan-sidefx released this 12 Dec 21:50

The plugin is now linked to Houdini 20.5.445 / HAPI 7.0.7

Source code and binaries are included for:
UE5.5, UE5.4 on Windows and Mac OS (Apple silicon).

Please note that the source code available in the 5.0 branch is compatible with UE 5.0 - 5.5.

Also, please remember that the plugin's binaries AND source code are always available with the launcher/installer for a given version of Houdini. If you install or want to use a daily build of Houdini, please use the version of the plugin binaries/source code included with it.

CHANGES:

  • Added UE5.5 binaries for the Houdini for Unreal plugins.
  • Improved the performance of deleting light actors when recooking.
  • Fixed data layers and HLODs not being applied correctly to all instancers.
  • Fixed hda_level macro not expanding correctly in World Partitioned levels.
  • Data Layers and HLOD Layers are now applied to Landscape Streaming Proxies as well as the parent landscapes.
  • Updated UI for the multi-asset selection dialog. It is now scrollable, resizable and has display options for hiding parts of node names (namespace, version...).
  • Removed benign warning when setting actor labels in world partition levels.
  • Fixed bake outlinder folder not being set correctly if specified on a primitive attribute.
  • Fixed unreal_output_name not being read correctly for primitive and detail attributes.
  • Added support for landscape creation in Unreal 5.5.
  • Fixed an issue where the edit layer name could be ignored when creating a landscape.
  • Landscape import performance optimizations.
  • HDAs are now placed in a dormant state if loaded as a level instance inside a level. Editing the level instance will allow the HDA Component to be cooked. This fixes several issues when using level instances.
  • Fixed a regression that caused an infinite loop setting landscape spline segment meshes by attributes.