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Version 2.1.2 - Houdini 20.0.653

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@dpernuit dpernuit released this 28 Mar 15:46

Version 2.1.2 - Houdini 20.0.653

Update 2 of the Houdini Engine for Unreal for Houdini 20.0.
The plugin is now linked to Houdini 20.0.653 / HAPI 6.2.0.

Source and binaries are included for:
UE5.2, and UE5.3 on Windows.
UE5.1 and UE5.2 on Mac OS.
UE5.2 on Mac OS (Apple Silicon).

Please note that the source code available in the 5.0 branch is compatible with UE 5.0 , 5.1, 5.2 and 5.3.

Also, please remember that the plugin's binaries AND source code are always available with the launcher/installer for a given version of Houdini. If you install or want to use a daily build of Houdini, please use the version of the plugin binaries/source code included with it.

New features / Changes:

  • UI: The focused parameter in the details panel is maintained after modifying a value/cooking.
    This makes manually entering values in the parameter easier.
  • UI: Improved details panel refresh logic.
  • Param: Added support for Horizontally Join to Next Parameter option to Details UI
  • PDG: TOP nodes/networks are now lexicographically sorted in the PDG Assewt Link UI.
  • Added missing lock/unlock icon for Float3 parameters

Bug Fixes:

  • Fixed an issue where height fields that were not of the correct Unreal size would be offset when imported into Unreal.
  • Fixed Button Strip parameters not behaving as expected
  • Chaos/Geometry Collection: Values for the "unreal_gc_collisions_implicit_type" now follow the same order as their corresponding menu entries in Unreal: 0 = Box, 1 = Sphere, 2 = Capsule, 3 = Level Set, 4 = None, 5...
  • Added a safeguard to prevent the renaming of HoudiniToolsPackage, as this silently disables them. Renaming them to anything but "HoudiniToolsPackage" is now not supported.
  • Prevent the plugin from looking for HDA's ToolsPackage when cooking as this would generate a lot of unnecessary load warnings in the cook logs.
  • Fixed reimport failing for .bgeo.sc files.