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JEngine
JEngine PublicForked from JasonXuDeveloper/JEngine
The solution that allows unity games update in runtime. 使Unity开发的游戏支持热更新的解决方案。
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hybridclr
hybridclr PublicForked from focus-creative-games/hybridclr
HybridCLR是一个特性完整、零成本、高性能、低内存的Unity全平台原生c#热更方案。 HybridCLR is a fully featured, zero-cost, high-performance, low-memory solution for Unity's all-platform native c# hotupdate.
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EntityComponentSystemSamples
EntityComponentSystemSamples PublicForked from Unity-Technologies/EntityComponentSystemSamples
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