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server.v4_test.go
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server.v4_test.go
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package socketio_test
import (
"bytes"
"fmt"
"io"
"net/http/httptest"
"strings"
"sync"
"sync/atomic"
"testing"
"time"
"github.com/njones/socketio"
"github.com/njones/socketio/callback"
"github.com/njones/socketio/engineio"
"github.com/njones/socketio/serialize"
"github.com/stretchr/testify/assert"
)
var testingOptionsV4 = []socketio.Option{engineio.WithPingTimeout(1 * time.Second), engineio.WithPingInterval(500 * time.Millisecond)}
func TestServerV4(t *testing.T) {
var opts = []func(*testing.T){}
var EIOv = 4
runWithOptions := map[string]testParamsInFn{
"Polling": func(v4 socketio.Server, count int, want map[string][][]string, wait *sync.WaitGroup) testFn {
return PollingTestV4(opts, EIOv, v4, count, want, wait)
},
"Websocket": func(v4 socketio.Server, count int, want map[string][][]string, wait *sync.WaitGroup) testFn {
return WebsocketTestV3(opts, EIOv, v4, count, want, wait)
},
}
integration := map[string]testParamsOutFn{
// spec - https://socket.io/docs/v3/emit-cheatsheet/
"sending to the client": SendingToTheClientV4,
"sending to all clients except sender": SendingToAllClientsExceptTheSenderV4,
"sending to all clients in 'game' room except sender": SendingToAllClientsInGameRoomExceptSenderV4,
"sending to all clients in 'game1' and/or in 'game2' room, except sender": SendingToAllClientsInGame1AndOrGame2RoomExceptSenderV4,
"sending to all clients in 'game' room, including sender": SendingToAllClientsInGameRoomIncludingSenderV4,
"to all clients in room1 and/or room2 except those in room3": SendingToAllClientsInRoom1AndOrRoom2ExceptRoom3V4,
"sending to all clients in namespace 'myNamespace', including sender": SendingToAllClientsInNamespaceMyNamespaceIncludingSenderV4,
"sending to a specific room in a specific namespace, including sender": SendingToASpecificRoomInNamespaceMyNamespaceIncludingSenderV4,
"sending to individual socketid (private message)": SendingToIndividualSocketIDPrivateMessageV4,
"sending with acknowledgement": SendingWithAcknowledgementV4,
"sending to all connected clients": SendingToAllConnectedClientsV4,
// extra
"on event": OnEventV4,
"reject the client": RejectTheClientV4,
"sending a binary event from the client": SendingBinaryEventFromClientV4,
"sending a binary ack event from the client": SendingBinaryAckFromClientV4,
}
for name, testParams := range integration {
for suffix, run := range runWithOptions {
t.Run(fmt.Sprintf("%s.%s", name, suffix), run(testParams(t)))
}
}
}
func PollingTestV4(opts []func(*testing.T), EIOv int, v4 socketio.Server, count int, seq map[string][][]string, syncOn *sync.WaitGroup) testFn {
return func(t *testing.T) {
for _, opt := range opts {
opt(t)
}
t.Parallel()
var (
server = httptest.NewServer(v4)
client = make([]*testClient, count)
)
defer server.Close()
for i := 0; i < count; i++ {
client[i] = &testClient{polling: &v3PollingClient{
t: t,
base: server.URL,
client: server.Client(),
buffer: new(bytes.Buffer),
eioVersion: EIOv,
}}
var queryStr, connStr []string
if q, ok := seq["connect_query"]; ok {
queryStr = q[i]
}
if c, ok := seq["connect"]; ok {
connStr = c[i]
}
client[i].polling.connect(queryStr, connStr)
}
syncOn.Wait() // waits for all of the events inside of a onConnection to complete...
var x int
reqSequence := []string{"send1", "grab1", "send2", "grab2"}
for _, reqType := range reqSequence {
if request, ok := seq[reqType]; ok && strings.HasPrefix(reqType, "send") {
var packetBuf = new(bytes.Buffer)
for i, packets := range request {
x++
if len(packets) == 0 {
continue
}
syncOn.Add(1)
packetBuf.Reset()
for i, packet := range packets {
if i > 0 {
packetBuf.WriteByte(0x1e)
}
packetBuf.WriteString(packet)
}
client[i].polling.send(packetBuf)
}
continue
}
if request, ok := seq[reqType]; ok && strings.HasPrefix(reqType, "grab") {
for i, want := range request {
x++
have := client[i].polling.grab()
assert.Equal(t, want, have, "[%s] idx: %d", reqType, i)
}
continue
}
}
syncOn.Wait()
if xq, ok := seq["connect_query"]; ok {
x += len(xq)
}
if xc, ok := seq["connect"]; ok {
x += len(xc)
}
assert.Equal(t, count*len(seq), x) // the wants were actually tested
}
}
func SendingToTheClientV4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"grab1": {
{`42["hello","can you hear me?",1,2,"abc"]`},
{`42["hello","can you hear me?",1,2,"abc"]`},
{`42["hello","can you hear me?",1,2,"abc"]`},
},
}
count = len(want["grab1"])
str = serialize.String
one = serialize.Integer(1)
)
checkCount(t, count)
wait.Add(count)
v4.OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
socket.Emit("hello", str("can you hear me?"), one, serialize.Integer(2), str("abc"))
return nil
})
return v4, count, want, wait
}
func SendingToAllClientsExceptTheSenderV4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"grab1": {
{`42["broadcast","Hello friends!"]`},
{`42["broadcast","Hello friends!"]`},
nil,
},
}
count = len(want["grab1"])
cnt = int64(0)
)
checkCount(t, count)
wait.Add(count)
v4.OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
if atomic.LoadInt64(&cnt) == int64(count-1) {
socket.Broadcast().Emit("broadcast", serialize.String("Hello friends!"))
}
atomic.AddInt64(&cnt, 1)
return nil
})
return v4, count, want, wait
}
func SendingToAllClientsInGameRoomExceptSenderV4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"grab1": {
{`42["nice game","let's play a game"]`},
nil,
{`42["nice game","let's play a game"]`},
nil,
nil, // sender...
},
}
count = len(want["grab1"])
cnt = int64(0)
)
checkCount(t, count)
wait.Add(count)
v4.OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
if atomic.LoadInt64(&cnt)%2 == 0 {
socket.Join("game")
}
if atomic.LoadInt64(&cnt) == int64(count-1) {
socket.To("game").Emit("nice game", serialize.String("let's play a game"))
}
atomic.AddInt64(&cnt, 1)
return nil
})
return v4, count, want, wait
}
func SendingToAllClientsInGame1AndOrGame2RoomExceptSenderV4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"grab1": {
{`42["nice game","let's play a game (too)"]`},
nil,
{`42["nice game","let's play a game (too)"]`},
{`42["nice game","let's play a game (too)"]`},
{`42["nice game","let's play a game (too)"]`},
nil,
{`42["nice game","let's play a game (too)"]`},
nil,
{`42["nice game","let's play a game (too)"]`},
{`42["nice game","let's play a game (too)"]`},
{`42["nice game","let's play a game (too)"]`},
nil,
nil, // sender...
},
}
count = len(want["grab1"])
cnt = int64(0)
)
checkCount(t, count)
wait.Add(count)
v4.OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
if atomic.LoadInt64(&cnt)%2 == 0 {
socket.Join("game1")
}
if atomic.LoadInt64(&cnt)%3 == 0 {
socket.Join("game2")
}
if atomic.LoadInt64(&cnt) == int64(count-1) {
socket.In("game1", "game2").Emit("nice game", serialize.String("let's play a game (too)"))
}
atomic.AddInt64(&cnt, 1)
return nil
})
return v4, count, want, wait
}
func SendingToAllClientsInGameRoomIncludingSenderV4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"grab1": {
{`42["big-announcement","the game will start soon"]`},
nil,
{`42["big-announcement","the game will start soon"]`},
nil,
{`42["big-announcement","the game will start soon"]`},
},
}
count = len(want["grab1"])
cnt = int64(0)
)
checkCount(t, count)
wait.Add(count)
v4.OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
if atomic.LoadInt64(&cnt)%2 == 0 {
socket.Join("game")
}
if atomic.LoadInt64(&cnt) == int64(count-1) {
v4.To("game").Emit("big-announcement", serialize.String("the game will start soon"))
}
atomic.AddInt64(&cnt, 1)
return nil
})
return v4, count, want, wait
}
func SendingToAllClientsInRoom1AndOrRoom2ExceptRoom3V4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"grab1": {
nil, // 0 0 [0] // 00 -- (%2 %3 %4)
nil, // 1 1 1 // 01
{`42["nice game","let's play a game (too)"]`}, // 0 2 2 // 02
{`42["nice game","let's play a game (too)"]`}, // 1 0 3 // 03
nil, // 0 1 [0] // 04
nil, // 1 2 1 // 05
{`42["nice game","let's play a game (too)"]`}, // 0 0 2 // 06
nil, // 1 1 3 // 07
nil, // 0 2 [0] // 08
{`42["nice game","let's play a game (too)"]`}, // 1 0 1 // 09
{`42["nice game","let's play a game (too)"]`}, // 0 1 2 // 10
nil, // 1 2 3 // 11
nil, // 0 0 [0] // 12
nil, // 1 1 1 // 13
{`42["nice game","let's play a game (too)"]`}, // 0 2 2 // 14
},
}
count = len(want["grab1"])
cnt = int64(0)
)
checkCount(t, count)
wait.Add(count)
v4.OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
if atomic.LoadInt64(&cnt)%2 == 0 {
socket.Join("room1")
}
if atomic.LoadInt64(&cnt)%3 == 0 {
socket.Join("room2")
}
if atomic.LoadInt64(&cnt)%4 == 0 {
socket.Join("room3")
}
if atomic.LoadInt64(&cnt) == int64(count-1) {
v4.Except("room3").To("room1", "room2").Emit("nice game", serialize.String("let's play a game (too)"))
}
atomic.AddInt64(&cnt, 1)
return nil
})
return v4, count, want, wait
}
func SendingToAllClientsInNamespaceMyNamespaceIncludingSenderV4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"connect": {
{`40/myNamespace,`},
nil,
{`40/myNamespace,`},
nil,
{`40/myNamespace,`},
},
"grab1": {
{`42/myNamespace,["bigger-announcement","the tournament will start soon"]`},
nil,
{`42/myNamespace,["bigger-announcement","the tournament will start soon"]`},
nil,
{`42/myNamespace,["bigger-announcement","the tournament will start soon"]`},
},
}
count = len(want["connect"])
cnt = int64(0)
)
checkCount(t, count)
wait.Add(count)
v4.OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
if atomic.LoadInt64(&cnt) == int64(count-1) {
v4.Of("myNamespace").Emit("bigger-announcement", serialize.String("the tournament will start soon"))
}
atomic.AddInt64(&cnt, 1)
return nil
})
v4.Of("myNamespace").OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
if atomic.LoadInt64(&cnt) == int64(count-1) {
v4.Of("myNamespace").Emit("bigger-announcement", serialize.String("the tournament will start soon"))
}
atomic.AddInt64(&cnt, 1)
return nil
})
return v4, count, want, wait
}
func SendingToASpecificRoomInNamespaceMyNamespaceIncludingSenderV4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"connect": {
{`40/myNamespace,`},
nil,
{`40/myNamespace,`},
nil,
{`40/myNamespace,`},
},
"grab1": {
{`42/myNamespace,["event","message"]`},
nil,
nil,
nil,
{`42/myNamespace,["event","message"]`},
},
}
count = len(want["connect"])
cnt = int64(0)
)
checkCount(t, count)
wait.Add(count)
v4.OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
socket.Join("room")
if atomic.LoadInt64(&cnt) == int64(count-1) {
v4.Of("myNamespace").To("room").Emit("event", serialize.String("message"))
}
atomic.AddInt64(&cnt, 1)
return nil
})
v4.Of("myNamespace").OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
if atomic.LoadInt64(&cnt) == 0 {
socket.Join("room")
}
if atomic.LoadInt64(&cnt) == int64(count-1) {
socket.Join("room")
v4.Of("myNamespace").To("room").Emit("event", serialize.String("message"))
}
atomic.AddInt64(&cnt, 1)
return nil
})
return v4, count, want, wait
}
func SendingToIndividualSocketIDPrivateMessageV4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"grab1": {
{`42["hey","I just met you #1"]`},
{`42["hey","I just met you #2"]`},
{`42["hey","I just met you #0"]`},
},
}
count = len(want["grab1"])
cnt = int64(0)
)
checkCount(t, count)
nextSocketID := make([]chan string, count)
for i := range nextSocketID {
nextSocketID[i] = make(chan string, 1)
}
wait.Add(count)
v4.OnConnect(func(socket *socketio.SocketV4) error {
nextSocketID[(int(atomic.LoadInt64(&cnt)+1) % count)] <- socket.ID().String()
go func(num int) {
defer wait.Done()
socketID := <-nextSocketID[num]
v4.In(socketID).Emit("hey", serialize.String(fmt.Sprintf("I just met you #%d", num)))
}(int(atomic.LoadInt64(&cnt)))
atomic.AddInt64(&cnt, 1)
return nil
})
return v4, count, want, wait
}
func SendingWithAcknowledgementV4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"grab1": {{`421["question","do you think so?"]`}},
"send2": {{`431["answer",42]`}},
}
count = len(want["grab1"])
cnt = int64(0)
)
checkCount(t, count)
var question = serialize.String("do you think so?")
wait.Add(count)
v4.OnConnect(func(socket *socketio.SocketV4) error {
wait.Done()
err := socket.Emit("question", question, callback.Wrap{
Parameters: []serialize.Serializable{serialize.StrParam, serialize.IntParam},
Func: func() interface{} {
return func(value1 string, value2 int) error {
wait.Done()
assert.Equal(t, "answer", value1)
assert.Equal(t, 42, value2)
return nil
}
},
})
assert.NoError(t, err)
atomic.AddInt64(&cnt, 1)
return nil
})
return v4, count, want, wait
}
func SendingToAllConnectedClientsV4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"grab1": {
{`42["*","an event sent to all connected clients"]`},
{`42["*","an event sent to all connected clients"]`},
{`42["*","an event sent to all connected clients"]`},
{`42["*","an event sent to all connected clients"]`},
{`42["*","an event sent to all connected clients"]`},
},
}
count = len(want["grab1"])
cnt = int64(0)
)
checkCount(t, count)
wait.Add(count)
v4.OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
if atomic.LoadInt64(&cnt) == int64(count-1) {
v4.Emit("*", serialize.String("an event sent to all connected clients"))
}
atomic.AddInt64(&cnt, 1)
return nil
})
return v4, count, want, wait
}
func OnEventV4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"send1": {
{`42["chat message","an event sent to all connected clients #0"]`},
{`42["chat message","an event sent to all connected clients #1"]`},
{`42["chat message","an event sent to all connected clients #2"]`},
{`42["chat message","an event sent to all connected clients #3"]`},
{`42["chat message","an event sent to all connected clients #4"]`},
},
"send2": {
{`41`}, nil, nil, nil, nil,
},
"grab2": {
{`42["say goodbye","disconnecting..."]`},
nil,
{`42["say goodbye","disconnecting..."]`},
nil,
{`42["say goodbye","disconnecting..."]`},
},
}
count = len(want["send1"])
n = int64(0)
)
checkCount(t, count)
wait.Add(count)
v4.OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
socket.Join("room")
socket.On("chat message", callback.Wrap{
Parameters: []serialize.Serializable{serialize.StrParam},
Func: func() interface{} {
return func(msg string) error {
defer wait.Done()
if atomic.LoadInt64(&n)%2 != 0 {
socket.Leave("room")
}
assert.Equal(t, fmt.Sprintf("an event sent to all connected clients #%d", n), msg)
atomic.AddInt64(&n, 1)
return nil
}
},
})
v4.OnDisconnect(func(reason string) {
defer wait.Done()
v4.In("room").Emit("say goodbye", serialize.String("disconnecting..."))
})
return nil
})
return v4, count, want, wait
}
func RejectTheClientV4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"connect_query": {{`access=true`}, {`access=false`}},
"grab1": {{`42["hello",1]`}, {`44{"message":"not authorized"}`}},
}
count = len(want["connect_query"])
cnt = int64(0)
)
checkCount(t, count)
wait.Add(count)
v4.OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
atomic.AddInt64(&cnt, 1)
tf := socket.Request().URL.Query().Get("access")
if tf == "true" {
socket.Emit("hello", serialize.Integer(1))
return nil
}
return fmt.Errorf("not authorized")
})
return v4, count, want, wait
}
func SendingBinaryEventFromClientV4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"send1": {
{`451-["hello",{"_placeholder":true,"num":0}]`, `bAQIDBA==`},
},
}
count = len(want["send1"])
cnt = int64(0)
expect = []byte{0x01, 0x02, 0x03, 0x04}
)
checkCount(t, count)
wait.Add(count)
v4.OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
atomic.AddInt64(&cnt, 1)
return nil
})
v4.On("hello", testBinaryEventFunc(func(r io.Reader) {
defer wait.Done()
have, err := io.ReadAll(r)
assert.NoError(t, err)
assert.Equal(t, expect, have)
}))
return v4, count, want, wait
}
func SendingBinaryAckFromClientV4(t *testing.T) (socketio.Server, int, map[string][][]string, *sync.WaitGroup) {
var (
v4 = socketio.NewServerV4(testingOptionsV4...)
wait = new(sync.WaitGroup)
want = map[string][][]string{
"connect": {{`40/admin,`}},
"grab1": {
{`42/admin,1["question","binary data?"]`},
},
"send2": {
{`461-/admin,1[{"_placeholder":true,"num":0}]`, `bAQIDBA==`},
},
}
count = len(want["connect"])
cnt = int64(0)
expect = []byte{0x01, 0x02, 0x03, 0x04}
)
checkCount(t, count)
var question = serialize.String("binary data?")
wait.Add(count)
v4.Of("/admin").OnConnect(func(socket *socketio.SocketV4) error {
defer wait.Done()
err := socket.Emit("question", question, callback.Wrap{
Parameters: []serialize.Serializable{serialize.BinParam},
Func: func() interface{} {
return func(value1 io.Reader) error {
wait.Done()
have, err := io.ReadAll(value1)
assert.NoError(t, err)
assert.Equal(t, expect, have)
return nil
}
},
})
assert.NoError(t, err)
atomic.AddInt64(&cnt, 1)
return nil
})
return v4, count, want, wait
}