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Update README.md
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sbsce authored Jun 25, 2022
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Expand Up @@ -4,8 +4,6 @@ This is the official repository for the cyubeVR VoxelAPI, an easy way to program

The VoxelAPI is one of three different ways how you can mod cyubeVR. If you have not read it yet, make sure to read through [this high-level overview of the three different types of modding supported in cyubeVR](https://github.com/cyubeVR-Modding/.github/blob/main/profile/README.md#cyubevr-modding-overview).

*(To be able to use this before Update 51 is released, you need to use the beta build of cyubeVR. If you don't yet know how to switch to the beta build, look at the pinned message in the #beta-build-patch-notes channel in the [official cyubeVR Discord](https://discord.gg/cyubeVR).)*

The VoxelAPI can be used to create any mods that are "block based". One of the possible examples of this VoxelAPI Modding is creating "Generator Blocks" - custom blocks that, when placed in the game, procedurally generate structures like a house, or a tree made of blocks, or maybe a whole Titanic replica if you want to! Another example would be using this system to spawn custom ore blocks into the ground, by simply replacing some stone blocks in the ground with your own custom ore block.

You only need to know some very basic programming to use this. If you have ever done any programming in your life, you will be able to understand it. The programming language used is C++, but you do not need any C++ knowledge for this - if you have used any C/C#/Python/Java/Javascript/PHP/Go/Swift, that will suffice, you will quickly get used to the Syntax of this. It is designed to be as easy to use as possible. If you have any questions about anything, you will quickly get help in the #voxel-api channel in the [official cyubeVR Discord](https://discord.gg/cyubeVR).
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