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3D Procedurally Generated Terrain

A little project I did to learn about OpenGL and perlin noise. It evolved out of an effort to flesh out a wireframe prototype, and ended up being a months-long journey of learning OpenGL. As a result, LOTS of the GLSL code is copy-pasted due to me being impatient and just trying to get a 3D model going. I've linked as many of the papers and sources I've copied and learned from below.

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Terrain with fresnel water Terrain with fresnel water Terrain with FFT water Terrain with FFT water Kualoa Ranch, Oahu Kualoa Ranch, Oahu rendered using heightmap Pali Lookout, Oahu Pali Lookout, Oahu rendered using heightmap Diamond Head, Oahu Diamond Head, Oahu rendered using heightmap

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Procedurally generated terrain on OpenGL

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