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Definitions RU
Alexander edited this page Jun 1, 2017
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1 revision
Главная ▸ Определения
#define STREAMER_TYPE_OBJECT (0)
#define STREAMER_TYPE_PICKUP (1)
#define STREAMER_TYPE_CP (2)
#define STREAMER_TYPE_RACE_CP (3)
#define STREAMER_TYPE_MAP_ICON (4)
#define STREAMER_TYPE_3D_TEXT_LABEL (5)
#define STREAMER_TYPE_AREA (6)
#define STREAMER_AREA_TYPE_CIRCLE (0)
#define STREAMER_AREA_TYPE_CYLINDER (1)
#define STREAMER_AREA_TYPE_SPHERE (2)
#define STREAMER_AREA_TYPE_RECTANGLE (3)
#define STREAMER_AREA_TYPE_CUBOID (4)
#define STREAMER_AREA_TYPE_POLYGON (5)
#define STREAMER_OBJECT_TYPE_GLOBAL (0)
#define STREAMER_OBJECT_TYPE_PLAYER (1)
#define STREAMER_OBJECT_TYPE_DYNAMIC (2)
#define STREAMER_MAX_TYPES (7)
#define STREAMER_MAX_AREA_TYPES (5)
#define STREAMER_MAX_OBJECT_TYPES (3)
#define INVALID_STREAMER_ID (0)
#define STREAMER_OBJECT_SD 300.0
#define STREAMER_OBJECT_DD 0.0
#define STREAMER_PICKUP_SD 200.0
#define STREAMER_CP_SD 200.0
#define STREAMER_RACE_CP_SD 200.0
#define STREAMER_MAP_ICON_SD 200.0
#define STREAMER_3D_TEXT_LABEL_SD 200.0
- Если значение
STREAMER_OBJECT_DD
равно0.0
, то будет использоваться стандартная игровая дистанция прорисовки (определённая в самой игре). - Эти значения можно изменить путём их определения до включения файла
streamer.inc
в скрипт.