-
Notifications
You must be signed in to change notification settings - Fork 7
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Loading branch information
Showing
8 changed files
with
153 additions
and
186 deletions.
There are no files selected for viewing
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,153 @@ | ||
import asyncio | ||
from dataclasses import dataclass | ||
|
||
import cv2 | ||
import numpy as np | ||
from batgrl.app import App | ||
from batgrl.colors import AWHITE, AColor | ||
from batgrl.gadgets.graphics import Graphics, Size | ||
from batgrl.gadgets.slider import Slider | ||
from batgrl.gadgets.text import Text | ||
from batgrl.io import MouseButton | ||
from numpy.typing import NDArray | ||
|
||
MESH_SIZE = 11, 21 | ||
DAMPING = 0.97 | ||
GRAVITY = np.array([0.015, 0]) | ||
|
||
|
||
@dataclass | ||
class Node: | ||
position: NDArray[np.float64] | ||
|
||
def __post_init__(self): | ||
self.velocity = np.zeros(2) | ||
self.acceleration = np.zeros(2) | ||
self.is_anchored = False | ||
|
||
def step(self): | ||
if not self.is_anchored: | ||
self.velocity += self.acceleration | ||
self.position += self.velocity | ||
self.velocity *= DAMPING | ||
self.acceleration[:] = GRAVITY | ||
|
||
|
||
@dataclass | ||
class Link: | ||
a: Node | ||
b: Node | ||
|
||
def __post_init__(self): | ||
self.rest_length = np.linalg.norm(self.a.position - self.b.position) | ||
|
||
def step(self): | ||
direction = self.b.position - self.a.position | ||
length = np.linalg.norm(direction) | ||
stretch = (length - self.rest_length) / length | ||
if stretch > 0: | ||
momentum = direction * stretch * 0.5 | ||
self.a.acceleration += momentum | ||
self.b.acceleration -= momentum | ||
|
||
|
||
def make_mesh(size: Size, nanchors: int) -> tuple[list[Node], list[Link]]: | ||
height, width = size | ||
|
||
nodes = [ | ||
Node(position=np.array([y, x], dtype=float)) | ||
for y in range(height) | ||
for x in range(width) | ||
] | ||
|
||
links = [] | ||
for y in range(height): | ||
for x in range(width): | ||
a = nodes[y * width + x] | ||
|
||
if y != height - 1: # attach down | ||
b = nodes[(y + 1) * width + x] | ||
links.append(Link(a, b)) | ||
|
||
if x != width - 1: # attach right | ||
b = nodes[y * width + x + 1] | ||
links.append(Link(a, b)) | ||
|
||
return nodes, links | ||
|
||
|
||
class Cloth(Graphics): | ||
def __init__(self, mesh_size: Size, scale=5, mesh_color: AColor = AWHITE, **kwargs): | ||
super().__init__(**kwargs) | ||
self.nodes, self.links = make_mesh(mesh_size, nanchors=21) | ||
self.scale = scale | ||
self.mesh_color = mesh_color | ||
self.on_size() | ||
|
||
def on_size(self): | ||
super().on_size() | ||
self.h_offset = (self.width - self.nodes[-1].position[1] * self.scale) / 2 | ||
|
||
def scale_pos(self, pos: NDArray[np.float64]) -> NDArray[np.float64]: | ||
scaled = self.scale * pos | ||
scaled[1] += self.h_offset | ||
return scaled | ||
|
||
def step(self): | ||
self.clear() | ||
for link in self.links: | ||
link.step() | ||
for node in self.nodes: | ||
node.step() | ||
for link in self.links: | ||
cv2.line( | ||
self.texture, | ||
self.scale_pos(link.a.position).astype(int)[::-1], | ||
self.scale_pos(link.b.position).astype(int)[::-1], | ||
self.mesh_color, | ||
) | ||
|
||
def on_mouse(self, mouse_event): | ||
if mouse_event.button != MouseButton.LEFT: | ||
return False | ||
mouse_pos = np.array(self.to_local(mouse_event.position)) | ||
for node in self.nodes: | ||
force_direction = self.scale_pos(node.position) - mouse_pos | ||
magnitude = np.linalg.norm(force_direction) | ||
if magnitude != 0: | ||
force_normal = force_direction / magnitude | ||
node.acceleration -= 0.01 * force_normal | ||
return True | ||
|
||
|
||
class ClothApp(App): | ||
async def on_start(self): | ||
cloth = Cloth( | ||
mesh_size=MESH_SIZE, size_hint={"height_hint": 1.0, "width_hint": 1.0} | ||
) | ||
slider_label = Text(size=(1, 11)) | ||
|
||
def update_anchors(nanchors): | ||
nanchors = round(nanchors) | ||
slider_label.add_str(f"Anchors: {nanchors:02d}") | ||
height, width = MESH_SIZE | ||
for y in range(height): | ||
for x in range(width): | ||
node = cloth.nodes[y * width + x] | ||
node.position[:] = y, x | ||
node.is_anchored = False | ||
for i in np.linspace(0, width - 1, nanchors).astype(int): | ||
cloth.nodes[i].is_anchored = True | ||
|
||
slider = Slider( | ||
size=(1, 11), min=2, max=13, start_value=5, callback=update_anchors | ||
) | ||
slider.top = slider_label.bottom | ||
self.add_gadgets(cloth, slider_label, slider) | ||
while True: | ||
cloth.step() | ||
await asyncio.sleep(0) | ||
|
||
|
||
if __name__ == "__main__": | ||
ClothApp(title="Cloth Simulation").run() |
This file was deleted.
Oops, something went wrong.
Empty file.
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.
This file was deleted.
Oops, something went wrong.