A simple platformer game MVP I put together in C# and Unity at a mini game jam within a 7-hour deadline.
- To put together a game from scratch within 7 hours
- To better familiarise myself with Unity game development.
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I purposefully have not improved on it since it was developed.
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- To push myself in a new domain within a 7-8 hour game jam deadline.
Thus:
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- were not extraneous details like any character animations, levels or full-game effects or any starting or finishing animations.
but rather:
- some very basic placeholder art.
- adding basic platformer game mechanics - jumping and some solid platforms, relevant physics and transforms.
- adding parallax a.k.a 2.5D.
- implementing basic camerawork - including camera-slide/drag when running or stopping suddenly.
- doing this all within the deadline.
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- Implementing something quickly with the feeling of playing a game like Jazz Jackrabbit™.
Or, if that's unfamiliar, more like the old Sonic The Hedgehog™ feel, with more precision jumping than speeding required.
- Implementing something quickly with the feeling of playing a game like Jazz Jackrabbit™.