This container is a work in progress.
It implements Steam running on Linux, inside a Docker Container.
The eventual plan is to use this container to play games (native Linux and Proton) via Steam Remote Play.
It is far from done, however I have managed to play a couple of native Linux games via the NoVNC web interface.
This container builds upon the excellent work done in the jlesage/baseimage-gui container.
So far, I've had success running like this:
docker run \
--rm \
-it \
--name steam \
--shm-size 256M \
--network=host \
--privileged \
-v steam:/steam \
steam
You can then browse to http://dockerhost:5800/, log in as yourself, install a game and try it out.
You may need to run modprobe uinput
on the docker host prior... See how you go.
- Steam launches, and I can log in and install games.
- I have had success launching two native Linux titles:
- PixelJunk Monsters Ultimate
- PixelJunk Shooter
- I have had moderate success with Undertale (native Linux)
- I have had no success with Proton games, I think this is due to the fact that I'm not passing through a GPU to the container... I will test this further as time permits.
- For Remote Play:
- Keyboard/Mouse input seems to work fine
- Gamepad input seems hit and miss
- Sound doesn't appear to be working (it has worked in the past...)
I've had an issue where on subsequent runs, a segmentation fault occurs. I've found deleting the steam
volume and having Steam re-install seems to fix it up. It's annoying but I haven't figured out a fix yet.
If this interests you, please get involved!
Please fork, make changes, submit pull requests, open issues, etc.
I don't think I'm good enough to get this running perfectly on my own. :-)