Extremely Configurable UI module, allows the user to hide, collapse or auto-hide components separately.
This includes hiding Foundry's Logo, Players List, Scene Navigation and Macro Bar.
If you like my work, please invite me a Coffee :)
- Let your windows have Minimize, Maximize, Close and Pin Buttons to finally find that character among the many windows open you have
- Organize both minimized and open windows in a lean (invisible when not used) window bar Check it out
- Take a quick look at your inactive scenes by moving your mouse over the navigation panel Check it out
- Custom logo image can be provided
- Foundry Logo may be hidden or resized
- Can be made clickable to toggle show/hide HUD (Including chat or not)
- Players list may be hidden completely, shown on mouse over or shown normally
- Small or standard sizes available
- May be collapsed by default
- Use with Dynamic Mode for a pseudo auto-hide experience
- Improves FoundryVTT collapsed sidebar behavior when clicking again already opened apps, that are minimized or active
- Allows Hiding or having the scene navigation collapsed by default
- Preview scenes when moving your mouse over the scenes Note: Since Foundry 0.8.x Scene Navigation Preview is on a separate module, look for Scene Preview: https://github.com/saif-ellafi/foundryvtt-scene-preview
- Macro Bar may be hidden, collapsed, auto-hidden (default) or shown
- Macro Bar may be customized to 3 slots, 6 or default 10
- Macro Bar may be repositioned along the X-Axis
- May be shown normally, partially visible or auto-hide mode on mouse over
- Left controls may be collapsed into a single column (or not)
- Left controls may be standard or small size
- Left controls may be repositioned along the Y-Axis
- Allows hiding player camera boxes, showing only GMs
- Default settings target a balance between gaining space and functionality
- Colors of borders and shadows and their strength customizable across all Foundry VTT
- Define Transparency when moving the mouse over components!
- Check the settings to customize your experience!
These are bugs in FoundryVTT that are not currently addressed, Minimal UI fixes them because they are more obvious here
- When clicking on a sidebar menu that was opened but then closed, clicking on it will open it again instead of doing nothing
- If a window is minimized, when reopened, it would be maximized instead of doing nothing
- If a window is open, but behind other windows, it would be brought to the front when reopened, instead doing of nothing
- Window Controls (Recommended combination!)
- Scene Preview (Recommended combination!)
- Super Select
MinimalUI is made as agnostic as possible. Yet, it is impossible to ensure maximum compatibility. I invite you to share any systems or modules that conflict with MinimalUI or do not look correctly. Also do share systems and modules Minimal UI already works with too!
Plugins: rollup
, rollup-plugin-css-porter
, npm-build-zip
Build Script: npm run build
- Thanks to colorsettings by ardittristan: Minimal UI has a color picker!
- Thanks to vance in the FoundryVTT Discord: Minimal UI is better written!
- Thanks to the FoundryVTT Discord community for the amazing issue reports and feedback.
- Thanks to Merudo for being the first code contributor to Minimal UI as an open source module!
- Thanks to Greayhead for German Translations
Thanks to JetBrains I can work on this project using WebStorm.