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Fix racial description not updating (#642)
* Fix errors Signed-off-by: ryceg <[email protected]> * Closes #639 Signed-off-by: ryceg <[email protected]> * Add exclude search Signed-off-by: ryceg <[email protected]> * Change numberbox to not be a container Signed-off-by: ryceg <[email protected]> * Fixes period being pushed to new line Signed-off-by: ryceg <[email protected]> * Add to search exclude Signed-off-by: ryceg <[email protected]> * alter alchemist Signed-off-by: ryceg <[email protected]> * Fix dropcap Signed-off-by: ryceg <[email protected]> * formatting Signed-off-by: ryceg <[email protected]> * add liveblock Signed-off-by: ryceg <[email protected]> * add func Signed-off-by: ryceg <[email protected]> * fix accidental omission of sanitize Signed-off-by: ryceg <[email protected]> * Extract height weight and bmi to functions Signed-off-by: ryceg <[email protected]> * define height and weight as getters Signed-off-by: ryceg <[email protected]> * Add broken function to add placeholder to weight and height Signed-off-by: ryceg <[email protected]> * Add edit stats page Signed-off-by: ryceg <[email protected]> * Shift genderdata to npc-generation Signed-off-by: ryceg <[email protected]> * remove mood Signed-off-by: ryceg <[email protected]> * Formatting Signed-off-by: ryceg <[email protected]> * Change to make pronouns getters Signed-off-by: ryceg <[email protected]> * formatting Signed-off-by: ryceg <[email protected]> * Change to use $npcs Signed-off-by: ryceg <[email protected]> * Fixes Signed-off-by: ryceg <[email protected]> * fix Signed-off-by: ryceg <[email protected]> * meh Signed-off-by: ryceg <[email protected]> * remove console logs because they were annoying. Signed-off-by: ryceg <[email protected]> * Fixed NPC gender not changing or refreshing properly when editing. Signed-off-by: ryceg <[email protected]> * Upgrade Signed-off-by: ryceg <[email protected]> * remove typedoc for the moment Signed-off-by: ryceg <[email protected]> * Final commit Signed-off-by: ryceg <[email protected]> * remove unused type Signed-off-by: ryceg <[email protected]> * Remove editing weight thing Signed-off-by: ryceg <[email protected]> * Fix type issues Signed-off-by: ryceg <[email protected]>
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@@ -40,8 +40,8 @@ jobs: | |
- name: Copy main map | ||
run: cp -r ./gh-pages/main.js.map ./ | ||
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- name: Create TypeDocs | ||
run: yarn typedoc | ||
# - name: Create TypeDocs | ||
# run: yarn typedoc | ||
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- name: Deploy | ||
uses: JamesIves/[email protected] | ||
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:: ChemistTalk [nobr] | ||
$associatedNPC.firstName looks <<print $associatedNPC.currentMood.random()>>, and idly shifts a box of <<print lib.alchemistData.ingredients.random()>> as $associatedNPC.heshe talks. The $associatedNPC.raceNote <<print $associatedNPC.chitchat.random()>> as you peruse the shop. $associatedNPC.firstName tells you that $associatedNPC.heshe is working on <<print lib.articles.output($building.brew.potionPurpose)>>, and points to the <<linkappend $building.brew.containerDescription t8n>>. Looking inside the $building.brew.vesselType, you see <<print lib.articles.output($building.brew.liquidDescription)>> bubbling away<</linkappend>>. | ||
$associatedNPC.firstName looks <<print setup.npcData.currentMood.random()>>, and idly shifts a box of <<print lib.alchemistData.ingredients.random()>> as $associatedNPC.heshe talks. The $associatedNPC.raceNote <<print $associatedNPC.chitchat.random()>> as you peruse the shop. $associatedNPC.firstName tells you that $associatedNPC.heshe is working on <<print lib.articles.output($building.brew.potionPurpose)>>, and points to the <<linkappend $building.brew.containerDescription t8n>>. Looking inside the $building.brew.vesselType, you see <<print lib.articles.output($building.brew.liquidDescription)>> bubbling away<</linkappend>>. |
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:: BlacksmithTalk | ||
<<linkreplace "<h4>Talk with $associatedNPC.name</h4>" t8n>> | ||
<h6>$associatedNPC.name</h6>$associatedNPC.firstName looks <<print $associatedNPC.currentMood.random()>>, and while you chat, $associatedNPC.heshe moves around the shop, preparing a new project for work. $associatedNPC.firstName <<print ["loves working in $building.name", "hates working in $building.name", "finds working in the $building.name boring", "finds working in the smithy fun", "finds working in the $building.name rather lonely", "wishes $associatedNPC.heshe could go adventuring instead of working here"].random()>>, and says that the patrons of $building.name are <<print ["alright, especially the farmers, who are pretty decent blokes", "a bit stingy, especially the farmers", "somewhat stingy", "fine, but rather dull", "way too exciting for $associatedNPC.firstName's tastes", "nice and friendly", "nice and friendly, but rather boring- nothing interesting is ever ordered", "just a bunch of hicks", "a bunch of weirdos", "pretty normal stock, nothing out of the ordinary", "a bit rude and stuck up", "fairly generous with their coin"].random()>>. | ||
<h6>$associatedNPC.name</h6>$associatedNPC.firstName looks <<print setup.npcData.currentMood.random()>>, and while you chat, $associatedNPC.heshe moves around the shop, preparing a new project for work. $associatedNPC.firstName <<print ["loves working in $building.name", "hates working in $building.name", "finds working in the $building.name boring", "finds working in the smithy fun", "finds working in the $building.name rather lonely", "wishes $associatedNPC.heshe could go adventuring instead of working here"].random()>>, and says that the patrons of $building.name are <<print ["alright, especially the farmers, who are pretty decent blokes", "a bit stingy, especially the farmers", "somewhat stingy", "fine, but rather dull", "way too exciting for $associatedNPC.firstName's tastes", "nice and friendly", "nice and friendly, but rather boring- nothing interesting is ever ordered", "just a bunch of hicks", "a bunch of weirdos", "pretty normal stock, nothing out of the ordinary", "a bit rude and stuck up", "fairly generous with their coin"].random()>>. | ||
/* <span class="click-and-remove-link"><<link "What are you working on?">><<set $associatedNPC.currentProject to setup.createBlacksmithProject($town, $building, $associatedNPC)>><<update>><</link>></span> */ | ||
/* <span class="click-and-remove-link"><<link "Test">><<set $associatedNPC.currentProject to "GREAT SUCCESS">><<update>><</link>></span> */ | ||
<<liveblock>><<if def $associatedNPC.currentProject>><span id="currentProject">$associatedNPC.currentProject</span><</if>><</liveblock>><</linkreplace>> |
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