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Use a randomized seed for long events #474

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merged 1 commit into from
Jul 14, 2024

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SokyranTheDragon
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Previously, we've used a constant seed for long events. This change will replace it with a randomized seed which is selected whenever a long event is queued.

This should allow for more randomness in long events, and is required by the labyrinth map generation to produce unique maps, instead of only having a single possible layout.

Previously, we've used a constant seed for long events. This change will replace it with a randomized seed which is selected whenever a long event is queued.

This should allow for more randomness in long events, and is required by the labyrinth map generation to produce unique maps, instead of only having a single possible layout.
@SokyranTheDragon SokyranTheDragon added the 1.5 Fixes or bugs relating to 1.5 (Not Anomaly). label Jun 18, 2024
@Zetrith Zetrith merged commit 8b74f83 into rwmt:master Jul 14, 2024
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