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Fix MultiplayerPawnComp init for pawns with no comps (like Toxalope) #78

Fix MultiplayerPawnComp init for pawns with no comps (like Toxalope)

Fix MultiplayerPawnComp init for pawns with no comps (like Toxalope) #78

Triggered via pull request January 12, 2024 20:31
Status Success
Total duration 1m 12s
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pr-check.yml

on: pull_request
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10 warnings
Builds: Source/Common/Util/DynDelegate.cs#L164
Cannot convert null literal to non-nullable reference type.
Builds: Source/Common/Native.cs#L36
Cannot convert null literal to non-nullable reference type.
Builds: Source/Common/Native.cs#L36
Cannot convert null literal to non-nullable reference type.
Builds: Source/Common/Native.cs#L39
Cannot convert null literal to non-nullable reference type.
Builds: Source/Common/Native.cs#L39
Cannot convert null literal to non-nullable reference type.
Builds: Source/Common/Util/DynDelegate.cs#L129
Cannot convert null literal to non-nullable reference type.
Builds: Source/Common/Util/ServerLog.cs#L8
Non-nullable field 'info' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Builds: Source/Common/Util/ServerLog.cs#L9
Non-nullable field 'error' must contain a non-null value when exiting constructor. Consider declaring the field as nullable.
Builds: Source/Common/ChatCommands.cs#L7
Possible null reference return.
Builds: Source/Common/Util/DynDelegate.cs#L161
Possible null reference return.