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Changes: - Reorganized the file, added regions - Synced corpse container (pyramid) "remove corpse" gizmo - Synced desync when starting a funeral ritual - Forced the values to always be re cached during simulation (it's almost always cached in interface, very rarely during simulation) - Seeded the RNG, as some methods using RNG may be called for some players (creating session) - Synced changes to the stuff and count of the target output (urns)
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