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Target .NET Framework 4.8 (#471)
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Targeting .NET Framework 4.8 is required if we want to reference a .dll built targeting it, which will be necessary in the future for some referenced mods (for example, A RimWorld of Magic).
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SokyranTheDragon authored Sep 9, 2024
1 parent fd44d7a commit 6887409
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Showing 2 changed files with 2 additions and 2 deletions.
2 changes: 1 addition & 1 deletion Source/Multiplayer_Compat.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<TargetFramework>net48</TargetFramework>
<LangVersion>12</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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2 changes: 1 addition & 1 deletion Source_Referenced/Multiplayer_Compat_Referenced.csproj
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8"?>
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net472</TargetFramework>
<TargetFramework>net48</TargetFramework>
<LangVersion>12</LangVersion>
<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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