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desktop: Close dialogs when the player is destroyed (#18238)
* frontend_utils: Handle failures when sending SocketAction Instead of panicking, we now handle the failures by closing the connection. The failures are always logged as warnings. * desktop: Close dialogs when the player is destroyed This patch closes all dialogs upon destroying a player (e.g. by closing the file or opening a new one). Only dialogs that have a notifier are closed.
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