Version 0.2.5
Binaries built with Visual Studio 2019 Version 16.8.5
Make sure your version is not older than this.
View the 0.2 Documentation here.
Put the doodle_development
folder at the root of your C:\
drive
Put the Directory.Build.props
file at the root of all drives that you intend to use for programming with doodle.
Create a new C++ project in Visual Studio and you can start writing code with doodle.
To test you can try the following doodle program:
#include <doodle/doodle.hpp>
using namespace doodle;
int main(void)
{
create_window(100, 100);
set_outline_width(3.0);
Color squareColor{100, 50, 150};
while (!is_window_closed())
{
update_window();
clear_background(255);
no_fill();
set_outline_color(0);
draw_ellipse(0, 0, 80.0);
squareColor.alpha = 128 + 128.0 * std::sin(ElapsedTime);
set_fill_color(squareColor);
no_outline();
draw_rectangle(-Width / 2.0 + 13, -Height / 2.0 + 13, Width - 26.0, Height - 26.0);
}
return 0;
}
- added functionality to draw to an image rather than the window
- Fixed bug where generated image was appearing upside down
- Anti-Aliasing now turned on by default when drawing to image
- The doodle Image class can now be copied like normal objects.
- It is more flexible when it is created in a global scope, so debug builds shouldn't see any popups from OpenGL asserts.
- Got rid of the
Image::color
type. Now there is only one color type, which isdoodle::Color
- lib files should be more forward compatible with future versions of Visual Studio now that we are no longer using the
/GL
flag (We turned off whole program optimization). See C++ binary compatibility between Visual Studio 2015, 2017, and 2019 for more related info. - doodle internals no longer use the CS230 namespace name
- This was causing name conflicts with the current CS230 class code
- Optimized Image loading
- Ask OpenGL implementation for smoother looking lines and polygons
- Image class is more lightweight for the most common case of simply loading an image file and drawing it without modification