A lightweight localization framework built on top of the NGettext library in .NET. This framework is intended to be used with gettext style tooling although it is possible to provide alternative implementations of the interfaces exposed by this framework.
$ yarn add rotorz/dotnet-localized-strings
This package is compatible with the unity3d-package-syncer tool. Refer to the tools' README for information on syncing packages into a Unity project.
The included LocalizedStringsPathsRepository
implementation discovers and loads
localized strings from files with a specified extension in the configured paths using the
ILocalizedStringsLoader
instance that was provided to it on construction.
// Paths in which to look for *.mo language files.
string[] paths = {
// When multiple paths are supplied; strings are flattened such that latter strings
// add to or shadow former strings.
Path.Combine(applicationPath, "Languages"),
// Sometimes it's useful to allow the user to override localizations in whole or even
// just partially. It is not necessary to specify two paths; likewise you can specify
// as many paths as desired.
Path.Combine(userDataPath, "Languages"),
};
// Construct the language domain.
var loader = new LocalizedStringsLoaderMo();
var repository = new LocalizedStringsPathsRepository(paths, ".mo", loader);
var languageDomain = new LanguageDomain(repository);
// Load language domain for the desired active culture.
languageDomain.Load(activeCulture);
// Ideally expose localized strings via the `ILocalizedStrings` interface.
ILocalizedStrings strings = languageDomain;
// Present localizable text to the user.
Console.WriteLine(strings.Text("Hello, world!"));
This project is licensed under the MIT license (see LICENSE). To be in the best position to enforce these licenses the copyright status of this project needs to be as simple as possible. To achieve this the following terms and conditions must be met:
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All contributed content (including but not limited to source code, text, image, videos, bug reports, suggestions, ideas, etc.) must be the contributors own work.
-
The contributor disclaims all copyright and accepts that their contributed content will be released to the public domain.
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The act of submitting a contribution indicates that the contributor agrees with this agreement. This includes (but is not limited to) pull requests, issues, tickets, e-mails, newsgroups, blogs, forums, etc.