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Update generated files [skip ci]
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web-flow committed Nov 15, 2023
1 parent 7a86bd3 commit 5566ce9
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20 changes: 20 additions & 0 deletions include/generated/None.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -152,6 +152,7 @@ interface Services {
TextBoxService: TextBoxService;
TextChatService: TextChatService;
TextService: TextService;
TextureGenerationMeshHandler: TextureGenerationMeshHandler;
ToastNotificationService: ToastNotificationService;
TracerService: TracerService;
TutorialService: TutorialService;
Expand Down Expand Up @@ -19216,6 +19217,7 @@ interface InsertService extends Instance {
* Returns an array of dictionaries, containing information about various Roblox approved sets.
*
* Tags: Yields
* @deprecated
*/
GetBaseSets(this: InsertService): Array<SetInfo>;
/**
Expand Down Expand Up @@ -24304,6 +24306,7 @@ interface BasePart extends PVInstance {
* @deprecated Use `AssemblyLinearVelocity` instead
*/
Velocity: Vector3;
AngularAccelerationToTorque(this: BasePart, angAcceleration: Vector3, angVelocity?: Vector3): Vector3;
/**
* Applies an instant angular force impulse to this [part's](https://developer.roblox.com/en-us/api-reference/class/BasePart) assembly, causing the assembly to spin.
*
Expand Down Expand Up @@ -24468,6 +24471,7 @@ interface BasePart extends PVInstance {
* Lets the game engine dynamically decide who will handle the part's physics (one of the clients or the server).
*/
SetNetworkOwnershipAuto(this: BasePart): void;
TorqueToAngularAcceleration(this: BasePart, torque: Vector3, angVelocity?: Vector3): Vector3;
/**
* Tags: Yields
*/
Expand Down Expand Up @@ -26229,6 +26233,7 @@ interface WorldRoot extends Model {
direction: Vector3,
raycastParams?: RaycastParams,
): RaycastResult | undefined;
Shapecast(this: WorldRoot, part: BasePart, direction: Vector3, params?: RaycastParams): RaycastResult;
Spherecast(
this: WorldRoot,
position: Vector3,
Expand Down Expand Up @@ -32515,6 +32520,10 @@ interface StarterPlayer extends Instance {
* Setting this to _true_ results in the player loading the appearance corresponding to the player's [Player.CharacterAppearanceId](https://developer.roblox.com/en-us/api-reference/property/Player/CharacterAppearanceId).
*/
LoadCharacterAppearance: boolean;
/**
* Tags: NotBrowsable
*/
LuaCharacterController: Enum.CharacterControlMode;
/**
* Sets the distance at which this player will see other Humanoid's names. If set to 0, names are hidden.
*
Expand Down Expand Up @@ -34408,6 +34417,17 @@ interface TextSource extends Instance {
readonly UserId: number;
}

interface TextureGenerationMeshHandler extends Instance {
/**
* **DO NOT USE!**
*
* This field exists to force TypeScript to recognize this as a nominal type
* @hidden
* @deprecated
*/
readonly _nominal_TextureGenerationMeshHandler: unique symbol;
}

interface ThreadState extends Instance {
/**
* **DO NOT USE!**
Expand Down
95 changes: 95 additions & 0 deletions include/generated/enums.d.ts
Original file line number Diff line number Diff line change
Expand Up @@ -3476,6 +3476,43 @@ declare namespace Enum {
}
export type CenterDialogType = CenterDialogType.UnsolicitedDialog | CenterDialogType.PlayerInitiatedDialog | CenterDialogType.ModalDialog | CenterDialogType.QuitDialog;

export namespace CharacterControlMode {
export interface Default extends globalThis.EnumItem {
Name: "Default";
Value: 0;
EnumType: typeof globalThis.Enum.CharacterControlMode;
}

export const Default: Default;

export interface Legacy extends globalThis.EnumItem {
Name: "Legacy";
Value: 1;
EnumType: typeof globalThis.Enum.CharacterControlMode;
}

export const Legacy: Legacy;

export interface NoCharacterController extends globalThis.EnumItem {
Name: "NoCharacterController";
Value: 2;
EnumType: typeof globalThis.Enum.CharacterControlMode;
}

export const NoCharacterController: NoCharacterController;

export interface LuaCharacterController extends globalThis.EnumItem {
Name: "LuaCharacterController";
Value: 3;
EnumType: typeof globalThis.Enum.CharacterControlMode;
}

export const LuaCharacterController: LuaCharacterController;

export function GetEnumItems(this: globalThis.Enum): Array<globalThis.Enum.CharacterControlMode>;
}
export type CharacterControlMode = CharacterControlMode.Default | CharacterControlMode.Legacy | CharacterControlMode.NoCharacterController | CharacterControlMode.LuaCharacterController;

export namespace ChatCallbackType {
export interface OnCreatingChatWindow extends globalThis.EnumItem {
Name: "OnCreatingChatWindow";
Expand Down Expand Up @@ -13448,6 +13485,35 @@ declare namespace Enum {
}
export type PlayerActions = PlayerActions.CharacterForward | PlayerActions.CharacterBackward | PlayerActions.CharacterLeft | PlayerActions.CharacterRight | PlayerActions.CharacterJump;

export namespace PlayerCharacterDestroyBehavior {
export interface Default extends globalThis.EnumItem {
Name: "Default";
Value: 0;
EnumType: typeof globalThis.Enum.PlayerCharacterDestroyBehavior;
}

export const Default: Default;

export interface Disabled extends globalThis.EnumItem {
Name: "Disabled";
Value: 1;
EnumType: typeof globalThis.Enum.PlayerCharacterDestroyBehavior;
}

export const Disabled: Disabled;

export interface Enabled extends globalThis.EnumItem {
Name: "Enabled";
Value: 2;
EnumType: typeof globalThis.Enum.PlayerCharacterDestroyBehavior;
}

export const Enabled: Enabled;

export function GetEnumItems(this: globalThis.Enum): Array<globalThis.Enum.PlayerCharacterDestroyBehavior>;
}
export type PlayerCharacterDestroyBehavior = PlayerCharacterDestroyBehavior.Default | PlayerCharacterDestroyBehavior.Disabled | PlayerCharacterDestroyBehavior.Enabled;

export namespace PlayerChatType {
export interface All extends globalThis.EnumItem {
Name: "All";
Expand Down Expand Up @@ -18758,6 +18824,35 @@ declare namespace Enum {
}
export type TextYAlignment = TextYAlignment.Top | TextYAlignment.Center | TextYAlignment.Bottom;

export namespace TextureGenerationMeshHandlerUnwrapMode {
export interface Never extends globalThis.EnumItem {
Name: "Never";
Value: 0;
EnumType: typeof globalThis.Enum.TextureGenerationMeshHandlerUnwrapMode;
}

export const Never: Never;

export interface Always extends globalThis.EnumItem {
Name: "Always";
Value: 1;
EnumType: typeof globalThis.Enum.TextureGenerationMeshHandlerUnwrapMode;
}

export const Always: Always;

export interface WhenInvalidUVsDetected extends globalThis.EnumItem {
Name: "WhenInvalidUVsDetected";
Value: 2;
EnumType: typeof globalThis.Enum.TextureGenerationMeshHandlerUnwrapMode;
}

export const WhenInvalidUVsDetected: WhenInvalidUVsDetected;

export function GetEnumItems(this: globalThis.Enum): Array<globalThis.Enum.TextureGenerationMeshHandlerUnwrapMode>;
}
export type TextureGenerationMeshHandlerUnwrapMode = TextureGenerationMeshHandlerUnwrapMode.Never | TextureGenerationMeshHandlerUnwrapMode.Always | TextureGenerationMeshHandlerUnwrapMode.WhenInvalidUVsDetected;

export namespace TextureMode {
export interface Stretch extends globalThis.EnumItem {
Name: "Stretch";
Expand Down

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