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v0.5.0 - Public
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rnegron committed Oct 7, 2018
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22 changes: 19 additions & 3 deletions CHANGELOG.md
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Expand Up @@ -4,14 +4,13 @@ All notable changes to this project will be documented in this file.
The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).

## [To-Do]
- Tune the game to feel more like the original (jumping, meter speed, etc.)
- Fix background scroll speed bug
- Randomization
- Hazard spawns
- background elements (have to change most to sprites)
- Clock based timing, instead of delay()
- Pterodactyl sprites
- Collisions
- Collisions with Pterodactyl
- Collision from above
- Difficulty increase
- Night shift after certain score
- Scroll speed increases as the score gets higher
Expand All @@ -22,6 +21,23 @@ The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/).
- Easter eggs
- Dino blinks if you idle at the start

## [0.5.0] - 2018-10-07
### Added
- `rand.h` header for using `rand()` (spawning hazards randomly).
- Gravity, velocity, speed, timer, counters and clock related variables.
- Explicit build step to the Makefile.
- Preliminary hazard spawning randomly at different speeds.

### Changed
- Changed license from BSD to the Chromium license.
- Removed `delay()` calls and started the transition towards physics based jumping using `time()`.
- Move game loop into `update()` and `render()` calls.
- Now formatting code based on Artistic Style 3.1 with default braces.
- Reordered some of the functions.
- Fix some comment typos.
- Dino state can now be __right foot down__, __left foot down__ or __jumping__.
- Change background scrolling to be on a timer based variable.
- Change feet swapping animation to be on the timer as well.

## [0.2.1] - 2018-07-22
### Added
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