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fix: incorrect environment id on deploy (#195) #107

fix: incorrect environment id on deploy (#195)

fix: incorrect environment id on deploy (#195) #107

name: release-please
on:
push:
branches:
- main
permissions:
contents: write
pull-requests: write
jobs:
release-please:
runs-on: ubuntu-latest
outputs:
release_created: ${{ steps.release.outputs.release_created }}
tag_name: ${{ steps.release.outputs.tag_name }}
release_sha: ${{ steps.release.outputs.sha }}
steps:
- id: release
uses: googleapis/release-please-action@v4
with:
token: ${{ secrets.GITHUB_TOKEN }}
config-file: release-please-config.json
# build:
# needs: release-please
# if: needs.release-please.outputs.release_created == 'true'
# name: Build for ${{ matrix.os }} ${{ matrix.arch }}
# runs-on: ${{ matrix.os }}
# strategy:
# matrix:
# include:
# - os: ubuntu-latest
# target: x86_64-unknown-linux-gnu
# arch: x86_64
# artifact_name: librivet_plugin_godot.so
# - os: macos-latest
# target: x86_64-apple-darwin
# arch: x86_64
# artifact_name: librivet_plugin_godot.dylib
# - os: macos-latest
# target: aarch64-apple-darwin
# arch: arm64
# artifact_name: librivet_plugin_godot.dylib
# - os: windows-latest
# target: x86_64-pc-windows-msvc
# arch: x86_64
# artifact_name: rivet_plugin_godot.dll
# steps:
# - uses: actions/checkout@v2
# - name: Install Rust
# uses: actions-rs/toolchain@v1
# with:
# toolchain: stable
# target: ${{ matrix.target }}
# override: true
# - name: Build
# run: |
# cd rust/rivet-plugin-godot
# cargo build --release --target ${{ matrix.target }}
# - name: Upload artifact
# uses: actions/upload-artifact@v2
# with:
# name: ${{ matrix.os }}-${{ matrix.arch }}-cdylib
# path: rust/target/${{ matrix.target }}/release/${{ matrix.artifact_name }}
publish:
needs: release-please
if: needs.release-please.outputs.release_created == 'true'
runs-on: ubuntu-latest
name: Publish to Godot Asset Store
steps:
- name: Checkout
uses: actions/checkout@v2
# - name: Download all artifacts
# uses: actions/download-artifact@v2
# with:
# path: artifacts
# - name: Prepare release assets
# run: |
# rm -rf godot/addons/rivet/native/
# mkdir -p godot/addons/rivet/native/
# mkdir -p addons/rivet/native/linux-x86_64
# mkdir -p addons/rivet/native/windows-x86_64
# mkdir -p addons/rivet/native/macos-x86_64
# mkdir -p addons/rivet/native/macos-arm64
# cp artifacts/ubuntu-latest-x86_64-cdylib/* godot/addons/rivet/native/linux-x86_64/
# cp artifacts/windows-latest-x86_64-cdylib/* godot/addons/rivet/native/windows-x86_64/
# cp artifacts/macos-latest-x86_64-cdylib/* godot/addons/rivet/native/macos-x86_64/
# cp artifacts/macos-latest-arm64-cdylib/* godot/addons/rivet/native/macos-arm64/
# sed -i 's/{{ context.release.tag_name }}/${{ needs.release-please.outputs.tag_name }}/g' .asset-template.json
# sed -i 's/{{ env.GITHUB_SHA }}/${{ needs.release-please.outputs.release_sha }}/g' .asset-template.json
# - name: Update gdextension config
# run: |
# cat > godot/addons/rivet/rivet_toolchain.gdextension << EOL
# [configuration]
# entry_symbol = "gdext_rust_init"
# compatibility_minimum = 4.1
# reloadable = true
# [libraries]
# linux.debug.x86_64 = "res://addons/rivet/native/linux-x86_64/librivet_plugin_godot.so"
# linux.release.x86_64 = "res://addons/rivet/native/linux-x86_64/librivet_plugin_godot.so"
# windows.debug.x86_64 = "res://addons/rivet/native/windows-x86_64/rivet_plugin_godot.dll"
# windows.release.x86_64 = "res://addons/rivet/native/windows-x86_64/rivet_plugin_godot.dll"
# macos.debug.x86_64 = "res://addons/rivet/native/macos-x86_64/librivet_plugin_godot.dylib"
# macos.release.x86_64 = "res://addons/rivet/native/macos-x86_64/librivet_plugin_godot.dylib"
# macos.debug.arm64 = "res://addons/rivet/native/macos-arm64/librivet_plugin_godot.dylib"
# macos.release.arm64 = "res://addons/rivet/native/macos-arm64/librivet_plugin_godot.dylib"
# EOL
- name: Replace placeholders in asset template
run: |
sed -i 's/{{ context.release.tag_name }}/${{ needs.release-please.outputs.tag_name }}/g' .asset-template.json
sed -i 's/{{ env.GITHUB_SHA }}/${{ needs.release-please.outputs.release_sha }}/g' .asset-template.json
- name: Delete unnecessary files
run: |
find . -type f -not -path "./addons/rivet/*" -not -name ".asset-template.json" -not -name "LICENSE" -delete
- name: Godot Asset Lib
uses: deep-entertainment/[email protected]
with:
action: addEdit
username: ${{ secrets.GODOT_ASSET_LIBRARY_USERNAME }}
password: ${{ secrets.GODOT_ASSET_LIBRARY_PASSWORD }}
assetId: 1881
assetTemplate: .asset-template.json
baseUrl: https://godotengine.org/asset-library/api