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Docker - Palworld Dedicated Server Wine

This is a modified version of docker-palworld-dedicated-server by jammsen to use the Windows version the Palworld server instead of Linux. I've tried my best to make everything else from the previous repository work in this version, but there will probably be some incompatibilities.


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This Docker image includes a Palworld Dedicated Server based on Wine and Docker.


Table of Contents

How to ask for support for this Docker image

If you need support for this Docker image:

  • Feel free to create a new issue.
    • You can reference other issues if you're experiencing a similar problem via #issue-number.
  • Follow the instructions and answer the questions of people who are willing to help you.
  • Once your issue is resolved, please close it and please consider giving this repo and the Docker-Hub repository a star.
  • Please note that any issue that has been inactive for a week will be closed due to inactivity.

Please avoid:

  • Reusing or necroing issues. This can lead to spam and may harass participants who didn't agree to be part of your new problem.
  • If this happens, we reserve the right to lock the issue or delete the comments, you have been warned!

Requirements

To run this Docker image, you need a basic understanding of Docker, Docker-Compose, Linux, and Networking (Port-Forwarding/NAT).

Minimum system requirements

Resource 1-8 players 8-12+ players
CPU 4 CPU-Cores @ High GHz 6-8 CPU Cores @ High GHz
RAM 8GB RAM Base + 2GB per player 12GB RAM Base + 2GB per player
Storage 30GB 30GB+

Changelog

You can find the changelog here

Getting started

  1. Create a game sub-directory on your Docker-Node in your game-server-directory
    • (Examples: /srv/palworld, /opt/palworld or /home/username/palworld)
    • This directory will be used to store the game server files, including configs and savegames
    • In older versions we asked you to setup permissions via CHMOD or CHOWN, this should not be needed anymore!
  2. Set up Port-Forwarding or NAT for the ports in the Docker-Compose file
  3. Pull the latest version of the image with docker pull jammsen/palworld-dedicated-server:latest
  4. Download the docker-compose.yml and default.env
  5. Set up the docker-compose.yml and default.env to your liking
    • Make sure you setup PUID and PGID according to the user you want to use
      • PUID and PGID 0 will error out, thats on purpose!
      • if you use Docker as root, then you can just use 1000 inside the container
    • Refer to the Environment-Variables section for more information
  6. Start the container via docker-compose up -d && docker-compose logs -f
    • Watch the log, if no errors occur you can close the logs with ctrl+c
  7. Now have fun and happy gaming! 🎮😉

Installing Mods

This Palword Windows server is capable of running the UE4SS framework to install mods.

  1. Download the latest version of UE4SS 3.0.0 or newer

  2. Unzip into ./game/Pal/Binaries/Win64 (assuming that ./game/ is where /palworld from the container is bound in your host)

  3. Edit UE4SS-settings.ini for the following settings:

    bUseUObjectArrayCache = false
    GuiConsoleEnabled = 0
    
  4. Install mods into the Mods folder and follow the install instructions for each mod. It might require editing mods.txt or installing parts of the mod into the generated LogicMods folder.

Environment variables

See this file for the documentation

Docker-Compose examples

Gameserver with RCON-CLI-Tool

See example docker-compose.yml.

Run RCON commands

Note

Please research the RCON-Commands on the official source: https://tech.palworldgame.com/settings-and-operation/commands

You can use docker exec palworld-wine-server rconcli <command> right on your terminal/shell.

$ docker exec palworld-wine-server rconcli showplayers
name,playeruid,steamid

$ docker exec palworld-wine-server rconcli info
Welcome to Pal Server[v0.1.4.1] jammsen-docker-generated-20384

$ docker exec palworld-wine-server rconcli save
Complete Save

Backup Manager

Warning

If RCON is disabled, the backup manager won't do saves via RCON before creating a backup and will report warnings. This means that the backup will be created from the last auto-save of the server. This can lead to data-loss and/or savegame corruption.

Recommendation: Please make sure that RCON is enabled before using the backup manager.

Warning

Please use in the following part always the -user steam option or your files will written as root

Usage: docker exec -user steam palworld-wine-server backup [command] [arguments]

Command Argument Required/Optional Default Value Values Description
create N/A N/A N/A N/A Creates a backup.
list <number_to_list> Optional N/A Positive numbers Lists all backups.
If <number_to_list> is specified, only the most
recent <number_to_list> backups are listed.
clean <number_to_keep> Optional BACKUP_RETENTION_AMOUNT_TO_KEEP Positive numbers Cleans up backups.
If <number_to_list> is specified, cleans and keeps
the most recent<number_to_keep> backups.
If not, default to BACKUP_RETENTION_AMOUNT_TO_KEEP var

Examples:

$ docker exec --user steam palworld-wine-server backup
> Backup 'saved-20240203_032855.tar.gz' created successfully.
$ docker exec --user steam palworld-wine-server backup list
> Listing 2 backup file(s)!
2024-02-03 03:28:55 | saved-20240203_032855.tar.gz
2024-02-03 03:28:00 | saved-20240203_032800.tar.gz
$ docker exec --user steam palworld-wine-server backup_clean 3
> 1 backup(s) cleaned, keeping 2 backups(s).
$ docker exec --user steam palworld-wine-server backup_list   
> Listing 1 out of backup 2 file(s).
2024-02-03 03:30:00 | saved-20240203_033000.tar.gz

Webhook integration

To enable webhook integrations, you need to set the following environment variables in the default.env:

WEBHOOK_ENABLED=true
WEBHOOK_URL="https://your.webhook.url"

After enabling the server should send messages in a Discord-Compatible way to your webhook url.

You can find more details about these variables here.

Supported events

  • Server starting
    • This even is not server started. Just add like 5 seconds on top and the server is online
  • Server stopped
  • Server updating
  • Server updating and validating

Deploy with Helm

A Helm chart to deploy this container can be found at palworld-helm.

FAQ

Does this image support Xbox Dedicated Servers?

Yes just change the value from ALLOW_CONNECT_PLATFORM from Steam to Xbox. See here for more documentation: https://tech.palworldgame.com/getting-started/for-xbox-dedicated-server

How can I use the interactive console in Portainer with this image?

You can run this `docker exec -ti palworld-wine-server bash' or you could navigate to the "Stacks" tab in Portainer, select your stack, and click on the container name. Then click on the "Exec console" button.

How can I look into the config of my Palworld container?

You can run this docker exec -ti palworld-wine-server cat /palworld/Pal/Saved/Config/WindowsServer/PalWorldSettings.ini and it will show you the config inside the container.

I'm seeing S_API errors in my logs when I start the container?

Errors like [S_API FAIL] Tried to access Steam interface SteamUser021 before SteamAPI_Init succeeded. are safe to ignore.

I'm using Apple silicon type of hardware, can I run this?

You can try to insert in your docker-compose file this parameter platform: linux/amd64 at the palworld service. This isn't a special fix for Apple silicon, but to run on other than x86 hosts. The support for arm exists only by enforcing x86 emulation, if that isn't to host already. Rosetta is doing the translation/emulation.

I changed the BaseCampWorkerMaxNum setting, why didn't this update the server?

This is a confirmed bug. Changing BaseCampWorkerMaxNum in the PalWorldSettings.ini has no effect on the server. There are tools out there to help with this, like this one: https://github.com/legoduded/palworld-worldoptions

Warning

Adding WorldOption.sav will break PalWorldSetting.ini. So any new changes to the settings (either on the file or via ENV VARS), you will have to create a new WorldOption.sav and update it every time for those changes to have an effect.

Planned features in the future

  • Feel free to suggest something. Under Issues there is a Feature Request issue-type.

Software used