Releases: richardwilkes/gcs_master_library
Releases · richardwilkes/gcs_master_library
v5.3.0
v5.2.0
v5.1.0
- Talent benefits as modifiers (#313)
- Included additional defaults for grenade weapons (Dropping-4 and DX-3) (#315)
- Added Vikings 1-shot adventure characters (#316)
- Fixed "Artificial Grill" typo in Ultra Tech Equipment (#317)
- Update Basic Set armor entries (#318)
- Added more equipment modifiers from DFRPG
- Updated the body types to the current format
- Updated the human name files to use the built-ins rather than an external list
- Updated the available function expressions documentation
- Updated the Home Brew character Rudolf Vautour with the latest data so that we can just use the syncing feature in the future
v5.0.0
- Updated for the v5 data format used in GCS v5.24+ (#309)
- Added CDRU's home brew TL9 missle weapons (#307, #308)
- Added Black Mine of Teihiihan characters for 1shotadventures (#306)
- Updated Combat Reflexes in DFRPG Traits to reflect the language in DFRPG Adventurers (removed holdover bits from mainline GURPS about "never freezing" and initiative bonuses) (#298)
- Updated Strongbow in DFRPG Traits to automatically reduce the minimum ST of bows by 1 or 2 points, depending on RSL (per Adventurers, p. 35) (#298)
- Updated the Elven equipment modifier in DFRPG Equipment Modifiers to automatically reduce minimum ST by 2 (#298)
- Updated warhorse encumbrance info in the example
Home Brew/Characters/Rudolf Vautour
sheet - Removed mention of
pow()
from the functions list, since the correct way to do this is with the^
operator (#302) - Use the correct name for the Symbol Drawing preqrequisite in the Divination: Symbol-Casting spell (#301)
- Fix the weight of the AAI XM19 in High Tech Equipment (#299)
- Fix the prerequisites for the Hunchback trait in Basic Set Traits (#305)
- Fix misspelling ('Aggorant' -> 'Arrogant') in DTG Disadvantages
- Fix Cutlass stats in Low Tech Equipment (#294)
v4.20.0
- Added data from Fantasy Folk: Kobolds (#284)
- Added data for Fantasy Folk: Winged Folk (#285)
- Added History prerequisite to Divination spells (#279)
- Changed "Power Investiture (Druid)" to "Power Investiture (Druidic)" to match the terminology used in the rules and DFRPG; also enabled the "per level" flag for Power Investiture (Druidic) (#278)
- Fixed travel bag weight (#280)
- Added the Game Time enhancement option from Powers to the various forms of Luck as well as Wild Talent and Serendipity (#282)
- Various updates (#286)
- Added "Encumbrance-Limited" option to Flight
- Added "Mitigator: Flight" option to Lame
- Added "Strategy (Air)" skill
- Fixed some typos
- Added @specialty@ to the Shapeshift Other spell in Magic
- Removed aquatic defaults from the "Survival @Environment@" general skill
- Added "Survival @Any Land@" and "Survival @Any Aquatic@" skills with the relevant land or aquatic defaults
- Added prerequisite of no language talent to the full price language trait
- Removed some inappropriate content
- Fixed per-level cost of "Gives @Disadvantage@" (#287)
- Added bonuses to Acrobatics for having Aquabatics and/or Aerobatics (#288)
- Added Mana Sensitive (#289)
v4.19.0
- Updated the Shields & Cloaks in Basic Set Equipment to have correct stats
- Added Shield Spike to Basic Equipment Modifiers
- Added support for Low Tech's chest and abdomen hit locations and armor (#264)
- Added Fantasy Folk - Goblins and Hobgoblins (#267)
- Added Fantasy Folk - Elves (#266)
- Moved 3rd Edition Fantasy Folk files into their own sub-directory (#268)
- Added Scholar from Dungeon Fantasy 4 - Sages (#255)
- Added characters for the Phantom Jungle adventure (#273)
- Updated the Druid (#276)
- Miscellaneous fixes (#269, #270, #272, #277)
v4.18.0
- Added documentation for the new expression functions in GCS v5.19.
- Fixed some help links.
- Added the Bardic tag to Lend Language in DFRPG Spells. (#259)
- Fixed Low-Tech abdomen armor cost and weight. (#261)
- Fixed Easy skill modifier value in Power Ups 8 Limitations. (#262)
- Added attribute settings for Fantastic Dungeon Grappling.
v4.17.0
- Added Reskinned from Dungeon Fantasy RPG Monsters 2 (#245)
- Added Artillery Spells (#246)
- Fixed the spelling of "Thanatology" everywhere (#248)
- Consistently spell "dependent" (#249)
- Fixed Accessibility: it is a limitation, not enhancement (#250)
- Fixed page numbers for equine saddles
- Added Centaurs from Dungeon Fantasy RPG Companion 2 and fixed Large Fire Dragon filename typo (#251)
- Added Dungeon Fantasy RPG Water Elemental (#253)
- Added DF6 Magic Armor (#252)
- Fixed Tired and Reeling damage formula of Centaur (#254)
- Added documentation in the Markdown/Help folder describing the format of the .names files as found in GCS v5.18
- Updated Gunslinger trait (#256)
- Corrected some Thaumatology references (#257)
v4.16.0
- Adjusted Alter Voice Prerequisites (#236)
- Fix some page references in Basic Set Rules
- Add info on strike-through support in Markdown content
- Fix Power Up 7 references in Acrobat template (#240)
- Reformatted Star Wars library files (#239)
- Updated Rudolf Vautour's portrait (now square to fit the space)
- Updated shield & buckler DB to be a conditional modifier
- Wizardry Refined: Fix prerequisites, TL and VH vs H (#241)
v4.15.0
- Added note about the new Export functionality in GCS in
Markdwon/Help/Export Templates.md
- Updated the
Output Templates/HTML - PC.html
andOutput Templates/Text - PC.txt
text export templates to use the new export mechanisms - Added DF9 missing templates and traits (#233)
- Added output to Obsidian Markdown