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Added attribute settings for Fantastic Dungeon Grappling
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Library/Settings/Attributes/Fantastic Dungeon Grappling.attr
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{ | ||
"type": "attribute_settings", | ||
"version": 4, | ||
"rows": [ | ||
{ | ||
"id": "st", | ||
"type": "integer", | ||
"name": "ST", | ||
"full_name": "Strength", | ||
"attribute_base": "10", | ||
"cost_per_point": 10, | ||
"cost_adj_percent_per_sm": 10 | ||
}, | ||
{ | ||
"id": "dx", | ||
"type": "integer", | ||
"name": "DX", | ||
"full_name": "Dexterity", | ||
"attribute_base": "10", | ||
"cost_per_point": 20 | ||
}, | ||
{ | ||
"id": "iq", | ||
"type": "integer", | ||
"name": "IQ", | ||
"full_name": "Intelligence", | ||
"attribute_base": "10", | ||
"cost_per_point": 20 | ||
}, | ||
{ | ||
"id": "ht", | ||
"type": "integer", | ||
"name": "HT", | ||
"full_name": "Health", | ||
"attribute_base": "10", | ||
"cost_per_point": 10 | ||
}, | ||
{ | ||
"id": "will", | ||
"type": "integer", | ||
"name": "Will", | ||
"attribute_base": "$iq", | ||
"cost_per_point": 5 | ||
}, | ||
{ | ||
"id": "fright_check", | ||
"type": "integer", | ||
"name": "Fright Check", | ||
"attribute_base": "$will", | ||
"cost_per_point": 2 | ||
}, | ||
{ | ||
"id": "per", | ||
"type": "integer", | ||
"name": "Per", | ||
"full_name": "Perception", | ||
"attribute_base": "$iq", | ||
"cost_per_point": 5 | ||
}, | ||
{ | ||
"id": "vision", | ||
"type": "integer", | ||
"name": "Vision", | ||
"attribute_base": "$per", | ||
"cost_per_point": 2 | ||
}, | ||
{ | ||
"id": "hearing", | ||
"type": "integer", | ||
"name": "Hearing", | ||
"attribute_base": "$per", | ||
"cost_per_point": 2 | ||
}, | ||
{ | ||
"id": "taste_smell", | ||
"type": "integer", | ||
"name": "Taste & Smell", | ||
"attribute_base": "$per", | ||
"cost_per_point": 2 | ||
}, | ||
{ | ||
"id": "touch", | ||
"type": "integer", | ||
"name": "Touch", | ||
"attribute_base": "$per", | ||
"cost_per_point": 2 | ||
}, | ||
{ | ||
"id": "basic_speed", | ||
"type": "decimal", | ||
"name": "Basic Speed", | ||
"attribute_base": "($dx+$ht)/4", | ||
"cost_per_point": 20 | ||
}, | ||
{ | ||
"id": "basic_move", | ||
"type": "integer", | ||
"name": "Basic Move", | ||
"attribute_base": "floor($basic_speed)", | ||
"cost_per_point": 5 | ||
}, | ||
{ | ||
"id": "fp", | ||
"type": "pool", | ||
"name": "FP", | ||
"full_name": "Fatigue Points", | ||
"attribute_base": "$ht", | ||
"cost_per_point": 3, | ||
"thresholds": [ | ||
{ | ||
"state": "Unconscious", | ||
"expression": "-$fp", | ||
"ops": [ | ||
"halve_move", | ||
"halve_dodge", | ||
"halve_st" | ||
] | ||
}, | ||
{ | ||
"state": "Collapse", | ||
"expression": "0", | ||
"explanation": "Roll vs. Will to do anything besides talk or rest; failure causes unconsciousness\nEach FP you lose below 0 also causes 1 HP of injury\nMove, Dodge and ST are halved (B426)", | ||
"ops": [ | ||
"halve_move", | ||
"halve_dodge", | ||
"halve_st" | ||
] | ||
}, | ||
{ | ||
"state": "Tired", | ||
"expression": "round($fp/3)", | ||
"explanation": "Move, Dodge and ST are halved (B426)", | ||
"ops": [ | ||
"halve_move", | ||
"halve_dodge", | ||
"halve_st" | ||
] | ||
}, | ||
{ | ||
"state": "Tiring", | ||
"expression": "$fp-1" | ||
}, | ||
{ | ||
"state": "Rested", | ||
"expression": "$fp" | ||
} | ||
] | ||
}, | ||
{ | ||
"id": "hp", | ||
"type": "pool", | ||
"name": "HP", | ||
"full_name": "Hit Points", | ||
"attribute_base": "$st", | ||
"cost_per_point": 2, | ||
"cost_adj_percent_per_sm": 10, | ||
"thresholds": [ | ||
{ | ||
"state": "Dead", | ||
"expression": "round(-$hp*5)", | ||
"ops": [ | ||
"halve_move", | ||
"halve_dodge" | ||
] | ||
}, | ||
{ | ||
"state": "Dying #4", | ||
"expression": "round(-$hp*4)", | ||
"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-4 every second to avoid falling unconscious\nMove and Dodge are halved (B419)", | ||
"ops": [ | ||
"halve_move", | ||
"halve_dodge" | ||
] | ||
}, | ||
{ | ||
"state": "Dying #3", | ||
"expression": "round(-$hp*3)", | ||
"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-3 every second to avoid falling unconscious\nMove and Dodge are halved (B419)", | ||
"ops": [ | ||
"halve_move", | ||
"halve_dodge" | ||
] | ||
}, | ||
{ | ||
"state": "Dying #2", | ||
"expression": "round(-$hp*2)", | ||
"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-2 every second to avoid falling unconscious\nMove and Dodge are halved (B419)", | ||
"ops": [ | ||
"halve_move", | ||
"halve_dodge" | ||
] | ||
}, | ||
{ | ||
"state": "Dying #1", | ||
"expression": "-$hp", | ||
"explanation": "Roll vs. HT to avoid death\nRoll vs. HT-1 every second to avoid falling unconscious\nMove and Dodge are halved (B419)", | ||
"ops": [ | ||
"halve_move", | ||
"halve_dodge" | ||
] | ||
}, | ||
{ | ||
"state": "Collapse", | ||
"expression": "0", | ||
"explanation": "Roll vs. HT every second to avoid falling unconscious\nMove and Dodge are halved (B419)", | ||
"ops": [ | ||
"halve_move", | ||
"halve_dodge" | ||
] | ||
}, | ||
{ | ||
"state": "Reeling", | ||
"expression": "round($hp/3)", | ||
"explanation": "Move and Dodge are halved (B419)", | ||
"ops": [ | ||
"halve_move", | ||
"halve_dodge" | ||
] | ||
}, | ||
{ | ||
"state": "Wounded", | ||
"expression": "$hp-1" | ||
}, | ||
{ | ||
"state": "Healthy", | ||
"expression": "$hp" | ||
} | ||
] | ||
}, | ||
{ | ||
"id": "fdg", | ||
"type": "secondary_separator", | ||
"name": "FDG" | ||
}, | ||
{ | ||
"id": "cm10", | ||
"type": "integer_ref", | ||
"name": "CM x 0.1", | ||
"attribute_base": "ceil(0.1*$cm)" | ||
}, | ||
{ | ||
"id": "cm05", | ||
"type": "integer_ref", | ||
"name": "CM x 0.5", | ||
"attribute_base": "ceil(0.5*$cm)" | ||
}, | ||
{ | ||
"id": "cm", | ||
"type": "integer_ref", | ||
"name": "CM", | ||
"attribute_base": "$st+if(has_trait(Lifting ST),trait_level(Lifting ST),0)+if(skill_level(Sumo Wrestling)-$dx < 1,0,1)+if(skill_level(Sumo Wrestling)-$dx > 1,1,0)+if(has_trait(Wrestling Master),if(skill_level(Wrestling)-$dx < 1,0,skill_level(Wrestling)-$dx),if(skill_level(Wrestling)-$dx < 1,0,1)+if(skill_level(Wrestling)-$dx > 1,1,0))" | ||
}, | ||
{ | ||
"id": "cm15", | ||
"type": "integer_ref", | ||
"name": "CM x 1.5", | ||
"attribute_base": "ceil(1.5*$cm)" | ||
}, | ||
{ | ||
"id": "cm2", | ||
"type": "integer_ref", | ||
"name": "CM x 2", | ||
"attribute_base": "ceil(2*$cm)" | ||
} | ||
] | ||
} |