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We have in-tree transforms today: "mono" components that affect the transform of a given entity as well as all of its children
We also need some way of specifying out-of-tree transforms: transforms that only apply to a single entity (or rather, a single instance of that entity), without affecting its chidren
E.g. logging an array of 3D boxes that have different orientations
E.g. scaling a mesh without affecting its children
The alternative is to add extra layers of empty nodes, which quickly gets less ergonomic, especially with batches.
The text was updated successfully, but these errors were encountered:
The alternative is to add extra layers of empty nodes, which quickly gets less ergonomic, especially with batches.
The text was updated successfully, but these errors were encountered: