Asset3D supports transform argument, but Mesh3D does not #4901
Labels
😤 annoying
Something in the UI / SDK is annoying to use
🔩 data model
🏎️ Quick Issue
Can be fixed in a few hours or less
Milestone
Minor issue since it can easily be worked around by manually transforming or logging a separate transform.
To be honest, not sure why Asset3D supports it. However, I think it is nice to have for simplicity.
Maybe worth considering whether other archetypes like Points3D should also support this argument.
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