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Update usings
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FejZa committed May 7, 2024
1 parent f96bcde commit 550b683
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Showing 3 changed files with 8 additions and 8 deletions.
6 changes: 3 additions & 3 deletions Editor/SpatialPersistencePackageInstaller.cs
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// Copyright (c) Reality Collective. All rights reserved.
// Copyright (c) Reality Collective. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.

using RealityCollective.Editor.Utilities;
using RealityCollective.Extensions;
using RealityCollective.ServiceFramework;
using RealityCollective.ServiceFramework.Editor;
using RealityCollective.ServiceFramework.Editor.Packages;
using RealityCollective.Utilities.Editor;
using RealityCollective.Utilities.Extensions;
using System.IO;
using UnityEditor;
using UnityEngine;
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6 changes: 3 additions & 3 deletions Runtime/Definitions/SpatialPersistenceServiceProfile.cs
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// Copyright (c) Reality Collective. All rights reserved.
// Copyright (c) Reality Collective. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.

using RealityCollective.Definitions.Utilities;
using RealityCollective.ServiceFramework.Definitions;
using RealityCollective.ServiceFramework.Definitions.Utilities;
using RealityToolkit.SpatialPersistence.Interfaces;
using UnityEngine;

namespace RealityToolkit.SpatialPersistence.Definitions
{
public class SpatialPersistenceServiceProfile : BaseServiceProfile<ISpatialPersistenceServiceModule>
public class SpatialPersistenceServiceProfile : BaseServiceProfile<ISpatialPersistenceServiceModule>
{
[Header("Settings")]
[Tooltip("Should the service start automatically or manually when required (from a second scene).")]
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4 changes: 2 additions & 2 deletions Runtime/SpatialPersistenceService.cs
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// Copyright (c) Reality Collective. All rights reserved.
// Copyright (c) Reality Collective. All rights reserved.
// Licensed under the MIT License. See LICENSE in the project root for license information.

using RealityCollective.Definitions.Utilities;
using RealityCollective.ServiceFramework.Definitions.Utilities;
using RealityCollective.ServiceFramework.Interfaces;
using RealityCollective.ServiceFramework.Services;
using RealityToolkit.SpatialPersistence.Definitions;
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