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{ | ||
"label": "Player Rig", | ||
"link": { | ||
"type": "generated-index", | ||
"description": "Learn about the player rig anatomy." | ||
} | ||
} |
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sidebar_position: 0 | ||
--- | ||
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# Camera Service | ||
# Player Service | ||
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TODO |
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{ | ||
"label": "Player", | ||
"link": { | ||
"type": "generated-index", | ||
"description": "Get started using the Reality Toolkit player module." | ||
} | ||
} |
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--- | ||
sidebar_position: 0 | ||
--- | ||
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# Overview | ||
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The player module is at the heart of the toolkit. It represents the user / player in your virtual game or experience. It is how you know where the player is in 3D space and what their pose is. |
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{ | ||
"label": "Input", | ||
"link": { | ||
"type": "generated-index", | ||
"description": "Get started using the Reality Toolkit input module." | ||
} | ||
} |
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--- | ||
sidebar_position: 0 | ||
--- | ||
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# Overview | ||
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TODO |
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{ | ||
"label": "Locomotion", | ||
"link": { | ||
"type": "generated-index", | ||
"description": "Get started using the Reality Toolkit locomotion module." | ||
} | ||
} |
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--- | ||
sidebar_position: 0 | ||
--- | ||
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# Overview | ||
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TODO |