Fix jaggy hand pose transition when an interactable overrides the hand pose to use #141
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Reality Collective - Reality Toolkit Pull Request
Overview
This PR concludes my series for enhancing interactions and making them more immersive by fixing the issue, where the the hand controller visualizer would assume a e.g. grab pose even before it actually reaches the target to grab. The default hand pose and the override hand pose of the interactable would also fight each other for a couple of frames, which looked weird.
Final result of enhancements
After.mp4