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# Release V1.0.0 of the Service Framework Initial Release of the Service Framework The Service framework provides a service repository for enabling background services to run efficiently in a Unity project, it features capabilities such as: * Platform specific operation - choose which platforms your service runs on. * Zero Latency from Unity operations - services are fully c# based with no Unity overhead. * Ability to host several sub-services (service modules) as part of a service, automatically maintained by a parent service and also platform aware. Fully configurable with Scriptable profiles - Each service can host a configuration profile to change the behavior of your service without changing code. ## Requirements * Unity 2020.3 and above * RealityCollective.Utilities Published via OpenUPM > `openupm add com.realitycollective.service-framework`
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.github/ | ||
Tests/ | ||
Tests.meta |
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// Copyright (c) RealityCollective. All rights reserved. | ||
// Licensed under the MIT License. See LICENSE in the project root for license information. | ||
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#define RealityToolkit_Service_Framework | ||
#define REALITYCOLLECTIVE_SERVICE_FRAMEWORK_EDITOR | ||
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using System.Reflection; | ||
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[assembly: AssemblyVersion("1.0.0")] | ||
[assembly: AssemblyTitle("com.realitytoolkit.service-framework")] | ||
[assembly: AssemblyTitle("com.realitycollective.service-framework")] | ||
[assembly: AssemblyCompany("Reality Collective")] | ||
[assembly: AssemblyCopyright("Copyright (c) Reality Collective. All rights reserved.")] |
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