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Fix IMod descriptions, update assembly info
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spitfirex86 committed Feb 25, 2020
1 parent ab4d2e3 commit 0938004
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Showing 3 changed files with 5 additions and 5 deletions.
1 change: 0 additions & 1 deletion Ray2Mod/Components/HookManager.cs
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using System;
using System.Collections.Generic;
using Ray2Mod.Game;
using Ray2Mod.Game.Functions;

namespace Ray2Mod.Components
{
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4 changes: 3 additions & 1 deletion Ray2Mod/IMod.cs
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Expand Up @@ -4,13 +4,15 @@ public interface IMod
{
/// <summary>
/// Runs before the game is loaded and passes the remote interface to the mod.
/// Note: While most function hooks can be created at this point,
/// variables are probably not initialized yet.
/// </summary>
/// <param name="remoteInterface"></param>
void Initialize(RemoteInterface remoteInterface);

/// <summary>
/// Runs after the game is loaded.
/// All function hooks should be created here.
/// Most variables and pointers should be initialized at this point.
/// </summary>
void Run();
}
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5 changes: 2 additions & 3 deletions Ray2Mod/Properties/AssemblyInfo.cs
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@@ -1,5 +1,4 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.1.0.0")]
[assembly: AssemblyFileVersion("1.1.0.0")]
[assembly: AssemblyVersion("1.2.0.0")]
[assembly: AssemblyFileVersion("1.2.0.0")]

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