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Update edge triangle count to call a non detail primitive #4630
Update edge triangle count to call a non detail primitive #4630
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…0_non-detail-prim-nbr_intersection
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namespace cugraph { | ||
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namespace detail { |
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Don't need to define an empty detail namespace.
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#include <rmm/exec_policy.hpp> | ||
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#include <thrust/binary_search.h> |
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I don't think any of these thrust includes are necessary.
You might want to review all of your includes to reduce them just to what's directly used in this file.
@@ -0,0 +1,105 @@ | |||
/* | |||
* Copyright (c) 2022-2024, NVIDIA CORPORATION. |
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This should probably just be 2024.
{ | ||
static_assert(!GraphViewType::is_storage_transposed); | ||
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if (do_expensive_check) { |
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Is there a reason to duplicate this error check? Couldn't you just pass do_expensive_check
directly to the detail::nbr_intersection
and let it do this check (it already does).
"Invalid input arguments: there are invalid input vertex pairs."); | ||
} | ||
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auto [intersection_offsets, intersection_indices] = |
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You should be able to just return the results directly...
return detail::nbr_intersection(handle,
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instead of capturing and then immediately returning the result.
* @param graph_view Non-owning graph object. | ||
* @param vertex_pair_first Iterator pointing to the first (inclusive) input vertex pair. | ||
* @param vertex_pair_last Iterator pointing to the last (exclusive) input vertex pair. | ||
* @param A flag to run expensive checks for input arguments (if set to `true`). |
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Documentation for return values is missing (@return)
…0_non-detail-prim-nbr_intersection
/merge |
Create a non detail primitive that iterates over each input vertex pair and returns the common destination neighbor list
pair in a CSR-like format.
closes #3475