Supported multiplayer patch: 1.1
- make the server to use fs_game not to override some players main folder files.
- put assets.pk3 in the fs_game folder, this file must be downloaded by the client.
- setup br.gsc in a pk3 file like a stock gametype and put it in the fs_game folder.
- give the priority to this pk3 over the assets one, because the assets pk3 contains a file named br.gsc too
- use the zh_frenzy map version of this repo.
- use the CoDExtended server extension.
- i suggest my fork e.g. to allow non-living players to talk without showing messages to alive players
- Prevent players from getting stuck in each other when exiting plane
- MiscMod's _newspawn function might help
- a solution can be to use
set x_contents "32"
- Make the zone to move when shrinking
- Fill roofs and holes on the map
- Show the full zone on compass instead of just the center
- Create models and animations for skydiving
- applying animations might require to add a
setAnim
GSC command to CoDExtended, like libcod
- applying animations might require to add a
- zh_frenzy map: thanks to zilch
- The Killtube community
- cod.pm
- Thanks to Cato
- CoDExtended
- vCoDMods