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henriquegemignani committed Apr 1, 2024
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4 changes: 2 additions & 2 deletions README.md
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This is the repository for the website at https://randovania.github.io/.
This is the repository for the website at https://randovania.org/.

It's created from html files at `static_website`, with the exported logic videos from the current Randovania release.
It's built using Jekyll. To build and test locally, first run `ci.sh` then follow the [Github Pages instructions for local testing](https://docs.github.com/en/pages/setting-up-a-github-pages-site-with-jekyll/testing-your-github-pages-site-locally-with-jekyll).
11 changes: 11 additions & 0 deletions _config.yml
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Expand Up @@ -19,6 +19,7 @@ nav_exclude: # The following paths ar
- pages/tags.html
- pages/404.html
- pages/index.md
- pages/experimental-games.md


### Social Media Info ###
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redirects:
output: true
permalink: /:path
videos:
output: true
permalink: /games/:path/videos


### Analytics ###
Expand All @@ -60,6 +64,11 @@ defaults:
type: "redirects"
values:
layout: "redirect"
- scope:
path: ""
type: "videos"
values:
layout: "video_db"
- scope:
path: ""
type: "posts"
Expand All @@ -76,3 +85,5 @@ exclude:
- ci.sh
- Gemfile
- Gemfile.lock
- venv/
- build/
1 change: 0 additions & 1 deletion _data/rdv.yml
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version: 7.4.0
version: 7.5.0
68 changes: 58 additions & 10 deletions _games/am2r.md
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---
short-name: am2r
long-name: AM2R
randomize: |
- All items can be randomized
- Starting location
- Door locks
- A new goal has been added (DNA Hunt)
need-to-play: |
- AM2R version 1.5.5
game-id: am2r
short-name: AM2R
long-name: Another Metroid 2 Remake
randomize:
- All items
- Starting locations
- Door locks
- A new goal has been added (DNA Hunt)
need-to-play:
- AM2R version 1.5.5
multiworld: true
---
development-state: stable
faq:
- question: AM2R already has a built-in randomizer, what does this do differently?
answer: "The Randovania implementation provides additional robustness and more features
compared to the built-in randomizer.\n\nKey features supported by Randovania include,
but are not limited to, full item logic, toggleable tricks and difficulties, Door
Lock Rando, and Multiworld support.\n\nAll Metroids now also drop items. This
can include progression, expansions, or DNA. DNA are like keys and are used to
enter the path to the Queen. The amount of DNA is configurable and a hint system
has been implemented, which means it's not necessary anymore to fight all the
Metroids."
- question: Which versions of AM2R are supported?
answer: Only version 1.5.5 is supported. Currently there are no plans to support
other versions.
- question: Why can I not fire Missiles / Super Missiles / Power Bombs?
answer: You likely have the 'Required Mains' option enabled. This means you first
need to find the Launcher for your Missiles / Super Missiles / Power Bombs before
you can use them.
- question: Why was the DNA goal chosen, and why does the Starter Preset require main
items / launchers for Missiles / Super Missiles / Power Bombs?
answer: "Both were chosen to provide better gameplay and more variety. Killing the
same 46 Metroids over and over again is not only tedious, but also boring. The
Metroids dropping items makes Metroid fights interesting and worthwhile to do
as opposed to most players otherwise just ignoring them entirely, while also not
making it mandatory to kill all Metroids.\nRequired mains / launchers causes progression
to be more natural, as otherwise it's possible to break the logic chain and get
overpowered by just finding ammo early."
- question: I saved in a place that I can't get out of, what do I do?
answer: You can use the 'Restart from Start Location' option, which will reload
your last save but make you spawn at the original start location.
- question: What causes Serris to spawn?
answer: Serris will spawn once you collect the item in Distribution Center - Ice
Beam Chamber and then hit the fight trigger on the left side of the Serris Arena.
- question: Can I defeat Serris without Ice Beam?
answer: Yes, Serris automatically changes her weakness to not require Ice Beam if
you fight her before acquiring it.
- question: Where can I find the Hints?
answer: "There are eight hints in total, and the map will show an 'H' icon on places
where hints exist. They can can be found in:\n\n- Main Caves - Research Site Elevator\n
- Golden Temple - Breeding Grounds Hub\n- Hydro Station - Breeding Grounds Lobby\n
- Industrial Complex - Breeding Grounds Fly Stadium\n- The Tower - Tower Exterior
North\n- Distribution Center - Distribution Facility Tower East\n- The Depths
- Bubble Lair Shinespark Cave\n- Genetics Laboratory - Destroyed Chozo Memorial"
- question: What are shinies?
answer: "Some items have a 1 in 1024 chance of being a Pok\xE9mon-style shiny: they
look different but behave entirely the same as normal. In a multiworld game, only
your own items can be shiny."
---
14 changes: 14 additions & 0 deletions _games/blank.md
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---
game-id: blank
short-name: Blank
long-name: Blank Development Game
randomize:
- Everything
- Nothing
need-to-play:
- A Nintendo Virtual Boy
- Your original Virtual Boy Game Cartridge
multiworld: false
development-state: experimental
faq: []
---
16 changes: 10 additions & 6 deletions _games/cave_story.md
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---
short-name: cave_story
game-id: cave_story
short-name: CS
long-name: Cave Story
randomize: |
- All items can be randomized
need-to-play: |
- Windows or Wine. The game is included in Randovania
randomize:
- All items
- Starting locations
need-to-play:
- Windows, Linux, or Wine. The game is included with Randovania
multiworld: true
---
development-state: stable
faq: []
---
64 changes: 54 additions & 10 deletions _games/dread.md
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---
short-name: dread
game-id: dread
short-name: Dread
long-name: Metroid Dread
randomize: |
- All items can be randomized
- Elevator and shuttle destinations
- Door locks
- A new goal has been added (DNA Hunt)
need-to-play: |
- A modded Switch with Atmosphere and SimpleModManager; or Ryujinx
- A dumped RomFS of your original game. Either version 1.0.0 or 2.1.0
randomize:
- All items
- Elevator and shuttle destinations
- Starting locations
- Door locks
- A new goal has been added (DNA Hunt)
need-to-play:
- A modded Switch with Atmosphere and SimpleModManager; or Ryujinx
- A dumped RomFS of your original game. Either version 1.0.0 or 2.1.0
multiworld: true
---
development-state: stable
faq:
- question: What Switch Emulators does Randovania support?
answer: Randovania only officially supports Ryujinx as an emulator, with no plans
to support additional emulators.
- question: Why does this missile door not open after I shoot a missile at it?
answer: Shoot another missile at the door. In the process of making certain missile
doors possible to open from both sides, this issue shows up.
- question: Using an Energy Recharge Station heals me to 299, but my energy maximum
is 249. Which one is correct?
answer: The 299 is a display error. You can always see the correct value in the
inventory screen.
- question: Why is this pickup not animating, or displaying visual effects?
answer: While progressive pickups update to have the correct model, due to limitations
these models are not animated or have any additional effects.
- question: Can I use other mods?
answer: "Depending on which files the other mods change, it can go from simple to
impossible.\n\n* If a Lua file is modified, very likely it's not compatible.\n
* If a PKG file is modified, it'll have to be combined with the one from Randovania.\n
* Other mods likely work fine.\n\nWhen reporting issues, your first step is always
to reproduce the issue without mods, **no matter how simple** the mod is."
- question: I picked up the Speed Booster / Phantom Cloak / Storm Missile but can't
use them!
answer: "Press ZL + ZR + D-Pad Up to fix the issue. Check the entry 'Crashing after
suit upgrade' in 'Known Crashes' tab for important rules of when to use this button
combination.\n\nYou can also save and reload your game."
- question: I entered the arena for Golzuna/Experiment Z-57 but it isn't there!
answer: "Golzuna and Experiment Z-57 will not appear unless the X have been released
from Elun.\n\nTo activate the fight against Experiment Z-57, you must use the
Morph Ball Launcher to enter the arena."
- question: I opened the Wide Beam door in Dairon's Teleport to Cataris, but it won't
let me through!
answer: "Unlocking this door before turning on the power will render it unopenable.\n
\nTo fix this, simply save and reload the game."
- question: I received a Beam/Missile upgrade from an E.M.M.I., and now my arm cannon
doesn't work!
answer: Reload from checkpoint immediately to fix the issue. Your checkpoint was
saved after killing the E.M.M.I., so you will not lose progress.
- question: Why are items, hints, and the seed hash not displaying properly in my
game?
answer: "Currently, English is the only officially supported language.\n\nYou must
set your language to English to see all the text the randomizer changes."
---
22 changes: 22 additions & 0 deletions _games/fusion.md
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---
game-id: fusion
short-name: Fusion
long-name: Metroid Fusion
randomize: []
need-to-play: []
multiworld: false
development-state: experimental
faq:
- question: What patcher does Randovania use?
answer: Randovania supports the open source patcher MARS (Metroid Advance Randomizer
System). This is a new patcher built from scratch and is unrelated to other Fusion
Randomizers. Any differences from the vanilla game are covered under the differences
tab.
- question: Which versions of Fusion are supported?
answer: Only the USA version of Fusion is supported with no current plans to support
additional versions.
- question: I saved in a place I can't get out of, am I softlocked?
answer: You can use the "Warp to Start" function in the pause menu by pressing L
and confirming. This will place you back at your start location with everything
collected since your last save. Please note that this is never logical.
---
41 changes: 31 additions & 10 deletions _games/prime1.md
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---
short-name: prime1
game-id: prime1
short-name: Prime
long-name: Metroid Prime
randomize: |
- All items including Artifacts
- Elevator destinations
- Starting locations
- Door locks
need-to-play: |
- An ISO of any Gamecube release of the game
- A modded Wii, or Dolphin Emulator
randomize:
- All items including Artifacts
- Elevator destinations
- Starting locations
- Door locks
need-to-play:
- An ISO of any Gamecube release of the game
- A modded Wii, or Dolphin Emulator
multiworld: true
---
development-state: stable
faq:
- question: An item collection message sometimes shows up when collecting items, even
when disabled. Why?
answer: In a multiworld, you must not collect items for other players too quickly.
To avoid issues, the message box is forced in situations a problem could happen.
For more details on the problem, check *Randovania Help -> Multiworld*.
- question: What is a Shiny Missile Expansion?
answer: "Missile Expansions have a 1 in 1024 of being Pok\xE9mon-style shiny: they
look different but behave entirely the same as normal.\n\nIn a multiworld game,
only your own Missile Expansions can be shiny."
- question: What versions of the game are supported?
answer: All Gamecube versions are supported. If it plays with tank controls, it
can be randomized. Wii/Trilogy version is not supported at this time.
- question: Won't seeds requiring glitches be incompletable on PAL, JP, and Player's
Choice due to the version differences from NTSC 0-00?
answer: When the output ISO is generated, the input version is automatically detected,
and any bug or sequence break fixes present on that version are undone. This reverts
the game to be functionally equivalent to NTSC 0-00, meaning that all versions
of Prime are guaranteed to be logically completable when randomized.
---
54 changes: 42 additions & 12 deletions _games/prime2.md
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---
short-name: prime2
long-name: "Metroid Prime 2: Echoes"
randomize: |
- All items including Temple Keys
- Elevator destinations
- Starting locations
- Door locks
- Translator gate requirements
need-to-play: |
- An ISO of any Gamecube release of the game
- A modded Wii, or Dolphin Emulator
game-id: prime2
short-name: Echoes
long-name: 'Metroid Prime 2: Echoes'
randomize:
- All items including Temple Keys
- Elevator destinations
- Starting locations
- Door locks
- Translator gate requirements
need-to-play:
- An ISO of any NTSC-U or PAL Gamecube release of the game
- A modded Wii, or Dolphin Emulator
multiworld: true
---
development-state: stable
faq:
- question: I can't use this spider track, even though I have Spider Ball!
answer: "The following rooms have surprising vanilla behaviour about their spider
tracks:\n\n#### Main Reactor (Agon Wastes)\n\nThe spider tracks only works after
you beat Dark Samus 1 and reload the room. When playing with no tricks, this means
you need Dark Beam to escape the room.\n\n#### Dynamo Works (Sanctuary Fortress)\n
\nThe spider tracks only works after you beat Spider Guardian. When playing with
no tricks, you can't leave this way until you do that.\n\n#### Spider Guardian
fight (Sanctuary Fortress)\n\nDuring the fight, the spider tracks only works in
the first and last phases. After the fight, they all work normally.\nThis means
you need Boost Ball to fight Spider Guardian."
- question: Where is the Flying Ing Cache inside Dark Oasis?
answer: The Flying Ing Cache in this room appears only after you collect the item
that appears after defeating Power Bomb Guardian.
- question: What causes the Dark Missile Trooper to spawn?
answer: Defeating the Bomb Guardian.
- question: What causes the Missile Expansion on top of the GFMC Compound to spawn?
answer: Collecting the item that appears after defeating the Jump Guardian.
- question: Why isn't the elevator in Torvus Temple working?
answer: In order to open the elevator, you also need to pick the item in Torvus
Energy Controller.
- question: Why can't I see the echo locks in Mining Plaza even when using the Echo
Visor?
answer: You need to beat Amorbis and then return the Agon Energy in order for these
echo locks to appear.
- question: Why can't I cross the door between Underground Transport and Torvus Temple?
answer: The energy gate that disappears after the pirate fight in Torvus Temple
blocks this door.
---
25 changes: 25 additions & 0 deletions _games/prime3.md
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---
game-id: prime3
short-name: Corruption
long-name: 'Metroid Prime 3: Corruption'
randomize: []
need-to-play: []
multiworld: false
development-state: experimental
faq:
- question: What causes the Hypermode vines in Corrupted Pool to disappear?
answer: Collecting the ship item in Hangar Bay removes the vines.
- question: While fighting Rundas, the game lags and there are pirates and turrets
in the way. What causes this?
answer: If you collect the ship item in Hangar Bay before fighting Rundas, both
Rundas and the pirate layers will be active at the same time.
- question: I have Ship Missiles but I am unable to break the wall in Ancient Courtyard.
answer: To break the wall, you must have the Main Ship Missiles in your inventory.
- question: The item in Gearworks is blocked off. How do I collect it?
answer: Collecting the item in SkyTown Federation Landing Site unlocks access to
the item.
- question: I don't have Command Visor. Can I still collect the items from the landing
sites?
answer: You can fly to either unlocked landing site from an already active one to
collect the item.
---
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