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This is the repository for the website at https://randovania.github.io/. | ||
This is the repository for the website at https://randovania.org/. | ||
|
||
It's created from html files at `static_website`, with the exported logic videos from the current Randovania release. | ||
It's built using Jekyll. To build and test locally, first run `ci.sh` then follow the [Github Pages instructions for local testing](https://docs.github.com/en/pages/setting-up-a-github-pages-site-with-jekyll/testing-your-github-pages-site-locally-with-jekyll). |
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version: 7.4.0 | ||
version: 7.5.0 |
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--- | ||
short-name: am2r | ||
long-name: AM2R | ||
randomize: | | ||
- All items can be randomized | ||
- Starting location | ||
- Door locks | ||
- A new goal has been added (DNA Hunt) | ||
need-to-play: | | ||
- AM2R version 1.5.5 | ||
game-id: am2r | ||
short-name: AM2R | ||
long-name: Another Metroid 2 Remake | ||
randomize: | ||
- All items | ||
- Starting locations | ||
- Door locks | ||
- A new goal has been added (DNA Hunt) | ||
need-to-play: | ||
- AM2R version 1.5.5 | ||
multiworld: true | ||
--- | ||
development-state: stable | ||
faq: | ||
- question: AM2R already has a built-in randomizer, what does this do differently? | ||
answer: "The Randovania implementation provides additional robustness and more features | ||
compared to the built-in randomizer.\n\nKey features supported by Randovania include, | ||
but are not limited to, full item logic, toggleable tricks and difficulties, Door | ||
Lock Rando, and Multiworld support.\n\nAll Metroids now also drop items. This | ||
can include progression, expansions, or DNA. DNA are like keys and are used to | ||
enter the path to the Queen. The amount of DNA is configurable and a hint system | ||
has been implemented, which means it's not necessary anymore to fight all the | ||
Metroids." | ||
- question: Which versions of AM2R are supported? | ||
answer: Only version 1.5.5 is supported. Currently there are no plans to support | ||
other versions. | ||
- question: Why can I not fire Missiles / Super Missiles / Power Bombs? | ||
answer: You likely have the 'Required Mains' option enabled. This means you first | ||
need to find the Launcher for your Missiles / Super Missiles / Power Bombs before | ||
you can use them. | ||
- question: Why was the DNA goal chosen, and why does the Starter Preset require main | ||
items / launchers for Missiles / Super Missiles / Power Bombs? | ||
answer: "Both were chosen to provide better gameplay and more variety. Killing the | ||
same 46 Metroids over and over again is not only tedious, but also boring. The | ||
Metroids dropping items makes Metroid fights interesting and worthwhile to do | ||
as opposed to most players otherwise just ignoring them entirely, while also not | ||
making it mandatory to kill all Metroids.\nRequired mains / launchers causes progression | ||
to be more natural, as otherwise it's possible to break the logic chain and get | ||
overpowered by just finding ammo early." | ||
- question: I saved in a place that I can't get out of, what do I do? | ||
answer: You can use the 'Restart from Start Location' option, which will reload | ||
your last save but make you spawn at the original start location. | ||
- question: What causes Serris to spawn? | ||
answer: Serris will spawn once you collect the item in Distribution Center - Ice | ||
Beam Chamber and then hit the fight trigger on the left side of the Serris Arena. | ||
- question: Can I defeat Serris without Ice Beam? | ||
answer: Yes, Serris automatically changes her weakness to not require Ice Beam if | ||
you fight her before acquiring it. | ||
- question: Where can I find the Hints? | ||
answer: "There are eight hints in total, and the map will show an 'H' icon on places | ||
where hints exist. They can can be found in:\n\n- Main Caves - Research Site Elevator\n | ||
- Golden Temple - Breeding Grounds Hub\n- Hydro Station - Breeding Grounds Lobby\n | ||
- Industrial Complex - Breeding Grounds Fly Stadium\n- The Tower - Tower Exterior | ||
North\n- Distribution Center - Distribution Facility Tower East\n- The Depths | ||
- Bubble Lair Shinespark Cave\n- Genetics Laboratory - Destroyed Chozo Memorial" | ||
- question: What are shinies? | ||
answer: "Some items have a 1 in 1024 chance of being a Pok\xE9mon-style shiny: they | ||
look different but behave entirely the same as normal. In a multiworld game, only | ||
your own items can be shiny." | ||
--- |
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--- | ||
game-id: blank | ||
short-name: Blank | ||
long-name: Blank Development Game | ||
randomize: | ||
- Everything | ||
- Nothing | ||
need-to-play: | ||
- A Nintendo Virtual Boy | ||
- Your original Virtual Boy Game Cartridge | ||
multiworld: false | ||
development-state: experimental | ||
faq: [] | ||
--- |
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--- | ||
short-name: cave_story | ||
game-id: cave_story | ||
short-name: CS | ||
long-name: Cave Story | ||
randomize: | | ||
- All items can be randomized | ||
need-to-play: | | ||
- Windows or Wine. The game is included in Randovania | ||
randomize: | ||
- All items | ||
- Starting locations | ||
need-to-play: | ||
- Windows, Linux, or Wine. The game is included with Randovania | ||
multiworld: true | ||
--- | ||
development-state: stable | ||
faq: [] | ||
--- |
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--- | ||
short-name: dread | ||
game-id: dread | ||
short-name: Dread | ||
long-name: Metroid Dread | ||
randomize: | | ||
- All items can be randomized | ||
- Elevator and shuttle destinations | ||
- Door locks | ||
- A new goal has been added (DNA Hunt) | ||
need-to-play: | | ||
- A modded Switch with Atmosphere and SimpleModManager; or Ryujinx | ||
- A dumped RomFS of your original game. Either version 1.0.0 or 2.1.0 | ||
randomize: | ||
- All items | ||
- Elevator and shuttle destinations | ||
- Starting locations | ||
- Door locks | ||
- A new goal has been added (DNA Hunt) | ||
need-to-play: | ||
- A modded Switch with Atmosphere and SimpleModManager; or Ryujinx | ||
- A dumped RomFS of your original game. Either version 1.0.0 or 2.1.0 | ||
multiworld: true | ||
--- | ||
development-state: stable | ||
faq: | ||
- question: What Switch Emulators does Randovania support? | ||
answer: Randovania only officially supports Ryujinx as an emulator, with no plans | ||
to support additional emulators. | ||
- question: Why does this missile door not open after I shoot a missile at it? | ||
answer: Shoot another missile at the door. In the process of making certain missile | ||
doors possible to open from both sides, this issue shows up. | ||
- question: Using an Energy Recharge Station heals me to 299, but my energy maximum | ||
is 249. Which one is correct? | ||
answer: The 299 is a display error. You can always see the correct value in the | ||
inventory screen. | ||
- question: Why is this pickup not animating, or displaying visual effects? | ||
answer: While progressive pickups update to have the correct model, due to limitations | ||
these models are not animated or have any additional effects. | ||
- question: Can I use other mods? | ||
answer: "Depending on which files the other mods change, it can go from simple to | ||
impossible.\n\n* If a Lua file is modified, very likely it's not compatible.\n | ||
* If a PKG file is modified, it'll have to be combined with the one from Randovania.\n | ||
* Other mods likely work fine.\n\nWhen reporting issues, your first step is always | ||
to reproduce the issue without mods, **no matter how simple** the mod is." | ||
- question: I picked up the Speed Booster / Phantom Cloak / Storm Missile but can't | ||
use them! | ||
answer: "Press ZL + ZR + D-Pad Up to fix the issue. Check the entry 'Crashing after | ||
suit upgrade' in 'Known Crashes' tab for important rules of when to use this button | ||
combination.\n\nYou can also save and reload your game." | ||
- question: I entered the arena for Golzuna/Experiment Z-57 but it isn't there! | ||
answer: "Golzuna and Experiment Z-57 will not appear unless the X have been released | ||
from Elun.\n\nTo activate the fight against Experiment Z-57, you must use the | ||
Morph Ball Launcher to enter the arena." | ||
- question: I opened the Wide Beam door in Dairon's Teleport to Cataris, but it won't | ||
let me through! | ||
answer: "Unlocking this door before turning on the power will render it unopenable.\n | ||
\nTo fix this, simply save and reload the game." | ||
- question: I received a Beam/Missile upgrade from an E.M.M.I., and now my arm cannon | ||
doesn't work! | ||
answer: Reload from checkpoint immediately to fix the issue. Your checkpoint was | ||
saved after killing the E.M.M.I., so you will not lose progress. | ||
- question: Why are items, hints, and the seed hash not displaying properly in my | ||
game? | ||
answer: "Currently, English is the only officially supported language.\n\nYou must | ||
set your language to English to see all the text the randomizer changes." | ||
--- |
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--- | ||
game-id: fusion | ||
short-name: Fusion | ||
long-name: Metroid Fusion | ||
randomize: [] | ||
need-to-play: [] | ||
multiworld: false | ||
development-state: experimental | ||
faq: | ||
- question: What patcher does Randovania use? | ||
answer: Randovania supports the open source patcher MARS (Metroid Advance Randomizer | ||
System). This is a new patcher built from scratch and is unrelated to other Fusion | ||
Randomizers. Any differences from the vanilla game are covered under the differences | ||
tab. | ||
- question: Which versions of Fusion are supported? | ||
answer: Only the USA version of Fusion is supported with no current plans to support | ||
additional versions. | ||
- question: I saved in a place I can't get out of, am I softlocked? | ||
answer: You can use the "Warp to Start" function in the pause menu by pressing L | ||
and confirming. This will place you back at your start location with everything | ||
collected since your last save. Please note that this is never logical. | ||
--- |
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--- | ||
short-name: prime1 | ||
game-id: prime1 | ||
short-name: Prime | ||
long-name: Metroid Prime | ||
randomize: | | ||
- All items including Artifacts | ||
- Elevator destinations | ||
- Starting locations | ||
- Door locks | ||
need-to-play: | | ||
- An ISO of any Gamecube release of the game | ||
- A modded Wii, or Dolphin Emulator | ||
randomize: | ||
- All items including Artifacts | ||
- Elevator destinations | ||
- Starting locations | ||
- Door locks | ||
need-to-play: | ||
- An ISO of any Gamecube release of the game | ||
- A modded Wii, or Dolphin Emulator | ||
multiworld: true | ||
--- | ||
development-state: stable | ||
faq: | ||
- question: An item collection message sometimes shows up when collecting items, even | ||
when disabled. Why? | ||
answer: In a multiworld, you must not collect items for other players too quickly. | ||
To avoid issues, the message box is forced in situations a problem could happen. | ||
For more details on the problem, check *Randovania Help -> Multiworld*. | ||
- question: What is a Shiny Missile Expansion? | ||
answer: "Missile Expansions have a 1 in 1024 of being Pok\xE9mon-style shiny: they | ||
look different but behave entirely the same as normal.\n\nIn a multiworld game, | ||
only your own Missile Expansions can be shiny." | ||
- question: What versions of the game are supported? | ||
answer: All Gamecube versions are supported. If it plays with tank controls, it | ||
can be randomized. Wii/Trilogy version is not supported at this time. | ||
- question: Won't seeds requiring glitches be incompletable on PAL, JP, and Player's | ||
Choice due to the version differences from NTSC 0-00? | ||
answer: When the output ISO is generated, the input version is automatically detected, | ||
and any bug or sequence break fixes present on that version are undone. This reverts | ||
the game to be functionally equivalent to NTSC 0-00, meaning that all versions | ||
of Prime are guaranteed to be logically completable when randomized. | ||
--- |
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--- | ||
short-name: prime2 | ||
long-name: "Metroid Prime 2: Echoes" | ||
randomize: | | ||
- All items including Temple Keys | ||
- Elevator destinations | ||
- Starting locations | ||
- Door locks | ||
- Translator gate requirements | ||
need-to-play: | | ||
- An ISO of any Gamecube release of the game | ||
- A modded Wii, or Dolphin Emulator | ||
game-id: prime2 | ||
short-name: Echoes | ||
long-name: 'Metroid Prime 2: Echoes' | ||
randomize: | ||
- All items including Temple Keys | ||
- Elevator destinations | ||
- Starting locations | ||
- Door locks | ||
- Translator gate requirements | ||
need-to-play: | ||
- An ISO of any NTSC-U or PAL Gamecube release of the game | ||
- A modded Wii, or Dolphin Emulator | ||
multiworld: true | ||
--- | ||
development-state: stable | ||
faq: | ||
- question: I can't use this spider track, even though I have Spider Ball! | ||
answer: "The following rooms have surprising vanilla behaviour about their spider | ||
tracks:\n\n#### Main Reactor (Agon Wastes)\n\nThe spider tracks only works after | ||
you beat Dark Samus 1 and reload the room. When playing with no tricks, this means | ||
you need Dark Beam to escape the room.\n\n#### Dynamo Works (Sanctuary Fortress)\n | ||
\nThe spider tracks only works after you beat Spider Guardian. When playing with | ||
no tricks, you can't leave this way until you do that.\n\n#### Spider Guardian | ||
fight (Sanctuary Fortress)\n\nDuring the fight, the spider tracks only works in | ||
the first and last phases. After the fight, they all work normally.\nThis means | ||
you need Boost Ball to fight Spider Guardian." | ||
- question: Where is the Flying Ing Cache inside Dark Oasis? | ||
answer: The Flying Ing Cache in this room appears only after you collect the item | ||
that appears after defeating Power Bomb Guardian. | ||
- question: What causes the Dark Missile Trooper to spawn? | ||
answer: Defeating the Bomb Guardian. | ||
- question: What causes the Missile Expansion on top of the GFMC Compound to spawn? | ||
answer: Collecting the item that appears after defeating the Jump Guardian. | ||
- question: Why isn't the elevator in Torvus Temple working? | ||
answer: In order to open the elevator, you also need to pick the item in Torvus | ||
Energy Controller. | ||
- question: Why can't I see the echo locks in Mining Plaza even when using the Echo | ||
Visor? | ||
answer: You need to beat Amorbis and then return the Agon Energy in order for these | ||
echo locks to appear. | ||
- question: Why can't I cross the door between Underground Transport and Torvus Temple? | ||
answer: The energy gate that disappears after the pirate fight in Torvus Temple | ||
blocks this door. | ||
--- |
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--- | ||
game-id: prime3 | ||
short-name: Corruption | ||
long-name: 'Metroid Prime 3: Corruption' | ||
randomize: [] | ||
need-to-play: [] | ||
multiworld: false | ||
development-state: experimental | ||
faq: | ||
- question: What causes the Hypermode vines in Corrupted Pool to disappear? | ||
answer: Collecting the ship item in Hangar Bay removes the vines. | ||
- question: While fighting Rundas, the game lags and there are pirates and turrets | ||
in the way. What causes this? | ||
answer: If you collect the ship item in Hangar Bay before fighting Rundas, both | ||
Rundas and the pirate layers will be active at the same time. | ||
- question: I have Ship Missiles but I am unable to break the wall in Ancient Courtyard. | ||
answer: To break the wall, you must have the Main Ship Missiles in your inventory. | ||
- question: The item in Gearworks is blocked off. How do I collect it? | ||
answer: Collecting the item in SkyTown Federation Landing Site unlocks access to | ||
the item. | ||
- question: I don't have Command Visor. Can I still collect the items from the landing | ||
sites? | ||
answer: You can fly to either unlocked landing site from an already active one to | ||
collect the item. | ||
--- |
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