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duncathan committed May 1, 2024
1 parent 92a7eba commit 598de0e
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2 changes: 1 addition & 1 deletion _data/rdv.yml
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@@ -1 +1 @@
version: 7.5.0
version: 8.0.0
4 changes: 0 additions & 4 deletions _games/dread.md
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Expand Up @@ -50,8 +50,4 @@ faq:
doesn't work!
answer: Reload from checkpoint immediately to fix the issue. Your checkpoint was
saved after killing the E.M.M.I., so you will not lose progress.
- question: Why are items, hints, and the seed hash not displaying properly in my
game?
answer: "Currently, English is the only officially supported language.\n\nYou must
set your language to English to see all the text the randomizer changes."
---
5 changes: 5 additions & 0 deletions _games/prime1.md
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Expand Up @@ -31,4 +31,9 @@ faq:
and any bug or sequence break fixes present on that version are undone. This reverts
the game to be functionally equivalent to NTSC 0-00, meaning that all versions
of Prime are guaranteed to be logically completable when randomized.
- question: Why do I not take heat damage in some rooms in Magmoor, despite not having
Varia Suit?
answer: "Some rooms in Magmoor are not coded to be superheated. These include:\n
- Elevator Rooms\n- Storage Cavern\n- Every room including and past Twin Fires\n
- Burning Trail\n- Lake Access"
---
42 changes: 24 additions & 18 deletions _games/samus_returns.md
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Expand Up @@ -2,36 +2,38 @@
game-id: samus_returns
short-name: MSR
long-name: 'Metroid: Samus Returns'
randomize: []
need-to-play: []
randomize:
- All items, including ones normally locked behind amiibo
- Starting locations
- A new goal has been added (DNA Hunt)
need-to-play:
- A modded 3DS with Luma3DS, or Citra
- A dumped RomFS of your original game. Any region works.
multiworld: false
development-state: experimental
development-state: stable
faq:
- question: What are the icons on the bottom of the HUD?
answer: 'These elements are present in the vanilla game, but they have been slightly
revamped. From left to right, the HUD shows the amount of DNA you currently have,
answer: 'From left to right the HUD shows: the amount of DNA you currently have,
the amount of DNA collected per area out of how many in that area, and the amount
of Metroids that are still alive. '
- question: Do I still need to beat Metroids and collect DNA to progress areas?
answer: No you do not. All the hazardous liquid has already been drained. Metroids
can now drop any item in the game as well as DNA.
answer: No, you do not. All the hazardous liquid has already been drained. Metroids
can now drop any item in the game, as well as DNA.
- question: Do I have to beat the Queen Metroid to beat the game?
answer: In order to beat the game, you must collect the required Metroid DNA, find
the Baby, and defeat Proteus Ridley.
answer: No. In order to beat the game, you must collect the required Metroid DNA,
find the Baby, and defeat Proteus Ridley.
- question: How much Metroid DNA is required to beat the game?
answer: The amount of required DNA is configurable from 0 to 39 DNA. The HUD shows
how much DNA is located in each area, just like in the vanilla game.
answer: 'The amount of required DNA is configurable from 0 to 39 DNA. '
- question: How do I access Proteus Ridley?
answer: In the vanilla game, the Surface area where Proteus Ridley resides is a
separate map from the starting Surface. These are normally not connected. This
has been changed to warp the player to the other Surface map by passing the Baby
blocks in the Landing Site. Once enough DNA is collected to access Ridley, you
can no longer warp from Surface West to Surface East.
answer: After having collected the Baby and all DNA, enter the transition between
the Surface Teleporter and Landing Site. Going through the transition without
the requirements will give you access to the Ship instead.
- question: Are there any hints?
answer: "All Chozo Seals have been repurposed to provide a hint to an item somewhere
in the world. The region the item is located will be specified.\n\nNew seals have
been added in all areas except Surface which hint at the location of DNA. See
the `Hints` tab for more information."
been added in all areas, which hint at the location of DNA. Additionally, the
HUD also shows how much DNA is located in each area. See the `Hints` tab for more
information."
- question: Why is this pickup not animating?
answer: While progressive pickups update to have the correct model, due to limitations
these models are not animated.
Expand All @@ -49,4 +51,8 @@ faq:
answer: Due to limitations, the Missile Reserve Tank will remain deactivated until
the Missile Launcher is in your inventory. This prevents a bug where the reserve
will activate even if you have no usable Missiles.
- question: Why did my Power Bombs disappear during the Diggernaut fight?
answer: Due to technical limitations, Power Bombs are temporarily disabled while
fighting Diggernaut. If Diggernaut is defeated or a checkpoint/save is reloaded,
your Power Bombs will be re-enabled.
---
13 changes: 13 additions & 0 deletions _includes/_readme/credits.md
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Expand Up @@ -79,6 +79,19 @@ Linux Flatpak build contributed by [Ethan Lee](https://flibitijibibo.com/).
* Power Grip and the Shiny Nothing Orb were made by ShirtyScarab554, used under [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/), modified by [AbyssalCreature](https://github.com/AbyssalCreature) and licensed under [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/).
* New door sprites and other AM2R item sprites were made by [AbyssalCreature](https://github.com/AbyssalCreature) licensed under [CC BY-SA 4.0](https://creativecommons.org/licenses/by-sa/4.0/).

### Metroid: Samus Returns
* Game Patching by:
* [Dyceron](https://www.twitch.tv/dyceron)
* [Thanatos](https://github.com/ThanatosGit)
* [Henrique "Darkszero" Gemignani](https://github.com/henriquegemignani/)
* [duncathan_salt](https://twitter.com/duncathan_salt)
* Merikatt

* Logic Database by:
* [Dyceron](https://www.twitch.tv/dyceron)
* [Miepee](https://github.com/Miepee)
* [Haxaplax](https://github.com/haxaplax)

## Auto Tracker
* Game theme assets were provided by [MaskedTAS](https://twitter.com/MaskedTAS).
* Pixel theme assets were provided by [Uncle Reggie](https://www.twitch.tv/unclereggie).
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1 change: 1 addition & 0 deletions _videos/am2r.md
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Expand Up @@ -93,6 +93,7 @@ regions:
value:
- {difficulty: Intermediate, start_time: 0, video_id: -dcePWj-7jI}
- {difficulty: Advanced, start_time: 0, video_id: mQahK4kIL3w}
- {difficulty: Hypermode, start_time: 0, video_id: qX1PhEM63N8}
- key: Speedboosting Challenge
value:
- key: Door to Breeding Grounds Entrance
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12 changes: 11 additions & 1 deletion _videos/blank.md
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@@ -1,3 +1,13 @@
---
regions: []
regions:
- key: Intro
value:
- key: Boss Arena
value:
- key: Door to Starting Area
value:
- key: Event - Boss
value:
- {difficulty: Beginner, start_time: 0, video_id: youtube}
- {difficulty: Beginner, start_time: 0, video_id: dQw4w9WgXcQ}
---
13 changes: 8 additions & 5 deletions _videos/cave_story.md
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Expand Up @@ -13,9 +13,14 @@ regions:
value:
- key: Grasstown
value:
- key: Door to Chaco's House
value:
- key: Above Chaco's House
value:
- {difficulty: Beginner, start_time: 0, video_id: Zamb3TjF60M}
- key: East Side
value:
- key: Area Centre
- key: Beyond First Mannan
value:
- {difficulty: Intermediate, start_time: 0, video_id: rmtwHNrxU5Q}
- {difficulty: Advanced, start_time: 0, video_id: WiA3lsW5gec}
Expand All @@ -24,9 +29,6 @@ regions:
- {difficulty: Intermediate, start_time: 0, video_id: Lf_Hguu-tqw}
- key: West Side
value:
- key: Area Centre
value:
- {difficulty: Beginner, start_time: 0, video_id: Zamb3TjF60M}
- key: Pickup (West Grasstown Ceiling)
value:
- {difficulty: Beginner, start_time: 0, video_id: e2Y-j0IV1Fs}
Expand All @@ -42,6 +44,7 @@ regions:
- key: Top Level
value:
- {difficulty: Expert, start_time: 0, video_id: qWp-qmW6xb0}
- {difficulty: Hypermode, start_time: 0, video_id: StXuozoLRe4}
- key: Ruined Egg Corridor
value:
- key: Egg Observation Room?
Expand All @@ -57,5 +60,5 @@ regions:
value:
- key: Room Top
value:
- {difficulty: Expert, start_time: 0, video_id: -hZwtVL18l0}
- {difficulty: Intermediate, start_time: 0, video_id: -hZwtVL18l0}
---
5 changes: 5 additions & 0 deletions _videos/dread.md
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Expand Up @@ -163,6 +163,11 @@ regions:
value:
- {difficulty: Intermediate, start_time: 0, video_id: eS4UULex4Vk}
- {difficulty: Intermediate, start_time: 0, video_id: q4yodUPmfQU}
- key: Door to Artaria Transport Access
value:
- key: Event - East Blob, left
value:
- {difficulty: Beginner, start_time: 0, video_id: KmNlKuIYpvU}
- key: Upper-Left Room
value:
- key: Tunnel to Double Obsydomithon Room
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40 changes: 38 additions & 2 deletions _videos/fusion.md
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Expand Up @@ -33,9 +33,16 @@ regions:
value:
- {difficulty: Advanced, start_time: 0, video_id: IP4zjb-1kP4}
- {difficulty: Expert, start_time: 0, video_id: WsY4pSmBAyo}
- key: Charge Core Arena
value:
- key: Arena
value:
- key: Pickup (Energy Tank)
value:
- {difficulty: Hypermode, start_time: 0, video_id: BsW39UKOYVw}
- key: Lava Lake
value:
- key: Door to Zebesian Tower
- key: Door to Zebesian Zig
value:
- key: Pickup (Missile Tank on Cliffside)
value:
Expand Down Expand Up @@ -65,13 +72,42 @@ regions:
- key: Event - Bomb Block
value:
- {difficulty: Advanced, start_time: 0, video_id: JaTjNuOdVlY}
- key: Door to Data Save Room
value:
- key: Event - Bomb Block
value:
- {difficulty: Advanced, start_time: 0, video_id: Fs10I7_LjRY}
- key: Level 1 Security Room
value:
- key: Door to Security Access (Lower)
value:
- key: Door to Crumble City
value:
- {difficulty: Expert, start_time: 0, video_id: pEP-Sys6cJI}
- {difficulty: Expert, start_time: 0, video_id: A0e_o5otNC4}
- key: Zoro Zig-Zag
value:
- key: Door to Maintenance Annex
value:
- key: Event - Break Bomb Blocks
value:
- {difficulty: Hypermode, start_time: 0, video_id: Cqf5mZg1NZc}
- key: Sector 3 (PYR)
value:
- key: Deserted Runway
value:
- key: Door to Alcove
value:
- key: Door to Connection to Sector 1 (SRX)
- key: Door to Glass Tube to Sector 1 (SRX)
value:
- {difficulty: Intermediate, start_time: 0, video_id: 7dIXfR4dkTA}
- key: Sector 5 (ARC)
value:
- key: Nightmare Nook
value:
- key: Door to Nightmare Hub East
value:
- key: Pickup (Energy Tank)
value:
- {difficulty: Advanced, start_time: 0, video_id: uUAoOZGU9HI}
---
10 changes: 9 additions & 1 deletion _videos/prime1.md
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Expand Up @@ -136,7 +136,7 @@ regions:
- key: Grapple Ledge
value:
- {difficulty: Beginner, start_time: 0, video_id: 7y7ZLBz3B1s}
- {difficulty: Intermediate, start_time: 0, video_id: vk-C7kDPk10}
- {difficulty: Beginner, start_time: 0, video_id: vk-C7kDPk10}
- {difficulty: Intermediate, start_time: 0, video_id: ivVhW1cxIz8}
- {difficulty: Hypermode, start_time: 0, video_id: kuaxthAhm54}
- key: Door to Ruins Entrance
Expand Down Expand Up @@ -284,6 +284,13 @@ regions:
- {difficulty: Advanced, start_time: 0, video_id: Jla-gYSErGc}
- key: Frigate Orpheon
value:
- key: Biotech Research Area 2
value:
- key: Door from Main Ventilation Shaft Section F
value:
- key: Door to Connection Elevator to Deck Alpha
value:
- {difficulty: Hypermode, start_time: 0, video_id: 2eKsJHddYYo}
- key: Reactor Core
value:
- key: Door from Reactor Core Entrance
Expand Down Expand Up @@ -344,6 +351,7 @@ regions:
- key: Door to Plasma Processing
value:
- {difficulty: Intermediate, start_time: 7, video_id: OwsVX5HEGVQ}
- {difficulty: Advanced, start_time: 0, video_id: bgamFwfCPSk}
- key: First Spinner
value:
- key: Event - Geothermal Core Opened
Expand Down
16 changes: 12 additions & 4 deletions _videos/prime2.md
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Expand Up @@ -36,15 +36,20 @@ regions:
- {difficulty: Hypermode, start_time: 0, video_id: _HOE7J2Vt1o&list=PLevfta9o_QKWuQNXAnmBXtzW4nmU5VLyN&index=6}
- key: Central Mining Station
value:
- key: Door to Central Station Access
- key: Center Platforms
value:
- key: Door to Command Center Access (Top)
value:
- {difficulty: Intermediate, start_time: 0, video_id: BDJ_Fk1VBgQ}
- key: Door to Central Station Access
value:
- key: Center Platforms
value:
- {difficulty: Beginner, start_time: 0, video_id: mprL_DAECUI}
- {difficulty: Expert, start_time: 0, video_id: 'qvaGUSk41g8?list=PLx6vT1x-80zuA1vUepQUSqYOQeHiRNbt5&t=22'}
- {difficulty: Expert, start_time: 0, video_id: qJQwGw-SuQI}
- key: Door to Command Center Access (Top)
value:
- key: Next to Pickup
- key: Center Platforms
value:
- {difficulty: Advanced, start_time: 0, video_id: BUgMb5tSmhE}
- {difficulty: Advanced, start_time: 0, video_id: vF4o7gumWNQ}
Expand Down Expand Up @@ -270,9 +275,12 @@ regions:
- {difficulty: Beginner, start_time: 0, video_id: OOliuV6E6s4}
- key: Door to Transit Station
value:
- {difficulty: Intermediate, start_time: 0, video_id: LUCs9Pn194o}
- {difficulty: Intermediate, start_time: 33, video_id: Dlrx1e4oE6c}
- {difficulty: Advanced, start_time: 0, video_id: G6Sq--yB5UY}
- {difficulty: Advanced, start_time: 17, video_id: Dlrx1e4oE6c}
- {difficulty: Advanced, start_time: 0, video_id: -Midfbv_BMU}
- {difficulty: Expert, start_time: 0, video_id: aNdF-X_OUH8&list=PLevfta9o_QKWuQNXAnmBXtzW4nmU5VLyN&index=44}
- {difficulty: Expert, start_time: 0, video_id: aNdF-X_OUH8}
- key: Portal to Trial Grounds
value:
- {difficulty: Expert, start_time: 0, video_id: SCqO5QVJHfE}
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