Skip to content

Easy Haptic Feedback Generator 📳

License

Notifications You must be signed in to change notification settings

rafaelfrancisco-dev/Haptica

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

64 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Haptica

Build Status Carthage Compatible Language Version License Platform

Haptica is an easy haptic feedback generator.

$ pod try Haptica

Requirements

  • iOS 9.0+
  • Xcode 8.0+
  • Swift 5 (Haptica 3.x), Swift 4 (Haptica 2.x), Swift 3 (Haptica 1.x)

Haptic Feedback Requirements:

  • A device with a supported Taptic Engine.
  • App is running in the foreground.
  • System Haptics setting is enabled.

Usage

Generate using a haptic feedback type.

Haptic.impact(.light).generate()

Feedback Types

  • Impact: (UIImpactFeedbackStyle) - Use impact feedback generators to indicate that an impact has occurred. For example, you might trigger impact feedback when a user interface object collides with something or snaps into place.
    • light
    • medium
    • heavy
  • Notification: (UINotificationFeedbackType) - Use notification feedback to communicate that a task or action has succeeded, failed, or produced a warning of some kind.
    • success
    • warning
    • error
  • Selection - Use selection feedback to communicate movement through a series of discrete values.

Vibration Patterns

Play a custom vibration pattern:

Haptic.play("..oO-Oo..", delay: 0.1)

Use pattern symbols to represent custom vibrations.

  • O - heavy impact
  • o - medium impact
  • . - light impact
  • - - wait 0.1 second

Or play a symphony of notes:

Haptic.play([.haptic(.impact(.light)), .haptic(.impact(.heavy)), .wait(0.1), .haptic(.impact(.heavy)), .haptic(.impact(.light))])

UIButton Extension

To enable haptic feedback on buttons, set these properties:

  • isHaptic - enables haptic feedback
  • hapticType - haptic feedback type
button.isHaptic = true
button.hapticType = .impact(.light)

or use these functions to set the haptic feedback type for control events:

  • addHaptic() - add haptic feedback for control events
  • removeHaptic() - remove haptic feedback for control events
button.addHaptic(.selection, forControlEvents: .touchDown)
button.removeHaptic(forControlEvents: .touchDown)

Functions/Properties

var isHaptic: Bool // enables haptic feedback
var hapticType: Haptic? // haptic feedback type
var hapticControlEvents: UIControl.Event? // haptic feedback control events
func addHaptic(_ haptic: Haptic, forControlEvents events: UIControl.Event) {} // add haptic feedback for control events
func removeHaptic(forControlEvents events: UIControl.Event) {} // remove haptic feedback for control events

Sound Effects

Add sound effects to Haptica using Peep.

Peep.play(sound: KeyPress.tap)

Installation

CocoaPods

To install with CocoaPods, simply add this in your Podfile:

use_frameworks!
pod "Haptica"

Carthage

To install with Carthage, simply add this in your Cartfile:

github "efremidze/Haptica"

Communication

  • If you found a bug, open an issue.
  • If you have a feature request, open an issue.
  • If you want to contribute, submit a pull request.

Mentions

License

Haptica is available under the MIT license. See the LICENSE file for more info.

About

Easy Haptic Feedback Generator 📳

Resources

License

Code of conduct

Stars

Watchers

Forks

Packages

No packages published

Languages

  • Swift 87.6%
  • Ruby 7.9%
  • Objective-C 4.5%