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Saving Loading
Saving and loading is a relatively simple process.
- Go to File Save As...
- Choose a file path to save to
- Click Save
- Go to File Open...
- Choose an SCMP file to open
- Click Open
Typically, Skin Composer uses absolute file paths to resources it uses. If you plan on sharing a save file with others, it would be a good practice to enable Keep Resources Relative. This makes a duplicate copy of any asset you import and places it in a data folder relative to your save file. This adds the potential complexity of having multiple folders with resources that you would need to update if you need to make a change. Go to Project >> Settings and check Keep resources relative to activate this feature per project.
Skin Composer depends on asset files to build skins and show previews. If these files, such as images and fonts, are moved or deleted, Skin Composer would not be able to operate. To resolve this, a missing files dialog will appear when opening a project with missing assets. You will be asked to locate these assets before proceeding. This works well when moving from one computer to another.
Getting Started
Windows
Linux
Mac
Features Manual
Colors
Fonts
Creating Bitmap Fonts
Creating FreeType Fonts
Creating Image Fonts
Drawables
Nine Patches
Ten Patches
Classes, Styles, and the Preview Panel
Custom Classes
Exporting
Importing
Saving / Loading
VisUI Skins
Tips and Tricks
TextraTypist Playground
Scene Composer
Scene Composer
Exporting a Scene
Modifying a Scene
Tutorials
Skin Composer Videos
From The Ground Up Series
Examples
Ray3K Skins