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we can now build & run on arm64 mac natively #1
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I'm leaning towards this not being merged - at least not in this way - for a couple of reasons
Perhaps rather than modifying the official build we can provide instructions somewhere (I'd suggest the wiki, which is currently empty). IMO, it's fine if a user wants to take the risks from point 2 above, but I don't want to in an official build without at least knowing what we might be losing by downgrading. I'm not sure the effort is even worthwhile given point 1 above. |
Alright! I agree. I close this. |
But does this not imply that the Intel binaries/wheels are using ffmpeg 5, since the error is that the code in pyndsi is not compatible with ffmpeg 6? |
Could be - I don't know, TBH. I didn't really look because of point 1 above. Thinking about this some more, I'm actually ok with a note about how to make an ARM build in the readme, although I still don't want to provide a separate ARM build unless there's significant benefit. I imagine (although, admittedly, I really don't know) that most of our users will already have Rosetta installed whether they are aware or not, and a single build for all mac users is ideal. |
Took a look. Pyndsi is currently fetching ffmpeg 5.1.2: https://github.com/pupil-labs/pyndsi/blob/master/scripts/fetch-ffmpeg.json Agreed on not providing too many builds. |
@rennis250 do these new MacOS instructions work for Intel mac as well as ARM, or are they ARM-specific? Either way, we should clarify |
@domstoppable Ah ha! Sorry. Right, it is intended for ARM. I thought I put that in the text. |
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