A multi-players, single process and single thread game within a TCP/IP network ๐ค
- Techinal part: Zappy is a team project consisting of 4 people creating a world with resources (the server written in C) with complex AIs (the clients written in Python) that have personalities and actions. Server-client and client-client interactions happen through the server on a TCP/IP network which is displayed on a graphical interface (written in C++). The game servers may only utilize a SINGLE PROCCESS within a SINGLE THREAD. Cool stuff about Zappy's technical part I'd like to mention about:
- Along with (@nkouris and @tle-huu) we came up with SUPER GENERALIZED SERVER (i.e.
void *
accepting all types of data, even those we don't know about yet; using of generalized libft function for queues, lists, etc.) therefore the server is easily adaptable to the other games. - We MAXIMALLY REDUCED MALLOC CALLS by initializing one global buffer capable enought to hold all required data within entire game, from the beginning till the end.
- A time unit taken into consideration in event driven engine allows to choose game speed (
-t <timeunit>
while executing server binary). The greater time unit, the faster game goes, and everything happens in real time... it's... just... AMAZING! (select()
, you're the best!). - Thanks to the use of
void *g_entity[]
's array and player's assagnition based on its fd, we guarantee O(1) access to all players' data (We could use linked list instead, but it's slow and lame ๐). - Multiple graphical clients are allowed, thus you can watch a game from as many computers/windows as you want, again in the real time! Cool, isn't it?
- Along with (@nkouris and @tle-huu) we came up with SUPER GENERALIZED SERVER (i.e.
- Fun part: Zappy is about creating families, surviving by eating food and collecting stones in order to level up. Each level has different requirements for a ritual, which makes the adventure more and more difficult for AI players. They play on their own, without any help form their creator. The game is over once 6 members of one family reach the highest possible level (8).
git clone https://github.com/psprawka/Zappy 42SV_Zappy
cd 42SV_Zappy
make
- Open first window and run server under server's usage:
cd server
./server -p <port> -x <width> -y <height> -n <team> [<team>] [<team>] ... -c <nb> -t <t>
-p port number,
-x world width,
-y world heigh,
-n team\_name\_1 team\_name\_2 ...
-c number of clients authorized at the beginning of the game,
-t time unit divider (the greater t is, the faster game will go).
i.e. ./server -p 8888 -x 10 -y 10 -n pola terence -c 5 -t 1
.
- Open new window and:
- run a client manually on localhost or server's name with matching port via
nc <server's name> <port>
, i.e.nc localhost 8888
(remember to give your team name (-n ...
) in order to be added to currect game) or - run an AI client
....... TERENCE HOW TO RUN IT ๐๐
.
- Add gui client; in new window:
cd gfx
./zappy <address> <port>
thus ./zappy 0.0.0.0 8888
on localhost with port matching our server.
To move a camera within gui, use โฌ
๏ธand โก๏ธ to move on x-axis, z
and x
to move on y-axis and w
and s
to move on z-axis.
Add more players repeating step 2 - the more players, the more fun ๐ฏ!
- each player starts with 10 food (1260 time units) and 0 stones,
- each player starts on level 1,
- the higher level, the more in sight,
- one food == 126 time units,
- eat to not starve, collect stones to level up,
- hatch an egg if you need a spot in your family,
- create family of (at least) 6 and win the game.
Each player is allowed to use following commands:
Command | Time | Description |
---|---|---|
advance | 7 | advance one square |
left | 7 | turn 90 degrees left |
right | 7 | turn 90 degrees right |
see | 7 | see what's in your sight |
inventory | 1 | look into your inventory |
take | 7 | take an object to your inventory |
put | 7 | drop an object from your inventory |
kick | 7 | kick the players form your square |
broadcast | 7 | send a message to all players |
incantation | 300 | begin the ritual of incantation |
fork | 42 | lay an agg and create additional spot in a family |
connect_nbr | 0 | number of unused connection within a family |
In order to win you and your family member have to achieve level 8 (at least 6 family members) by collection stones and having an incantation ritual. These stones have 6 distinct kinds: linemate, deramere, sibur, mendiane, phiras and thystame. Each level has different ritual requirements:
Level | Number of players | Linemate | Deraumere | Sibur | Mendiane | Phiras | Thystame |
---|---|---|---|---|---|---|---|
1-2 | 1 | 1 | 0 | 0 | 0 | 0 | 0 |
2-3 | 2 | 1 | 1 | 1 | 0 | 0 | 0 |
3-4 | 2 | 2 | 0 | 1 | 0 | 2 | 0 |
4-5 | 4 | 1 | 1 | 2 | 0 | 1 | 0 |
5-6 | 4 | 1 | 2 | 1 | 3 | 0 | 0 |
6-7 | 6 | 1 | 2 | 3 | 0 | 1 | 0 |
7-8 | 6 | 2 | 2 | 2 | 2 | 2 | 1 |
๐ต๐ฑPaulina Sprawka | server |
๐ซ๐ทTerence Le Huu Phuong | server/ai |
๐ฏ๐ดZeid Tisnes | gui |
๐ฌ๐งTheodore Walton | gui |