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#Introduction#
This is the home of the PRMan for Blender addon for Renderman 21.x. The addon is a free way to try and learn how to use Pixar's RenderMan rendering software with the Blender animation solution. If you're just getting started, please take a look at the links below.
Please note that PRMan for Blender is developed by a small, dedicated group of professionals and weekend warriors working mostly in their spare time. We move fast, and as a result documentation on new features may be incomplete, or missing entirely at first. We'll get it in eventually 👍
- Sampling
- Motion Blur
- Integrators
- Advanced Settings
- Internal Rendering
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External Rendering
- Path tracing, sampler settings and noise reduction tips
- Renderman Objects
- Object Settings
- Adding a New Material
- Renderman Materials
- Textures
- Displacements
- Volumes
- Adding a Light
- Light Types and Controls
- Geometry Lights
- Light Filters
- Camera Options
- Camera Projections
- Depth of Field
Interactive Rendering is rendering mode that allows instant updates to a render while editing lights, materials. It performs full lighting and shading calculations in real time to give the actual image one would see from rendering.
- IPR Features & Use
- Particles
- Hair
- Smoke/Flame
- Light/Object Groups
- AOV’s/LPE’s
- Sample/Display Filters
- Light Linking
- Rib archives
- OSL
- Baking
If you have a real burning desire to understand the formatting of the .rib and .alf files that PRMan for Blender outputs, please see below. A lot of simple problems can be solved when you understand how they work.
- RIB Files
- ALF Files