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Corrected header in DoomGame.md
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mihahauke committed Mar 26, 2017
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14 changes: 7 additions & 7 deletions doc/DoomGame.md
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# DoomGame

##[Flow control methods](#flow)
## [Flow control methods](#flow)
* [init](#init)
* [close](#close)
* [newEpisode](#newEpisode)
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* [getLastAction](#getLastAction)
* [getEpisodeTime](#getEpisodeTime)

##[Buttons settings methods](#buttons)
## [Buttons settings methods](#buttons)
* [getAvailableButtons](#getAvailableButtons)
* [setAvailableButtons](#setAvailableButtons)
* [addAvailableButton](#addAvailableButton)
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* [setButtonMaxValue](#setButtonMaxValue)
* [getButtonMaxValue](#getButtonMaxValue)

##[GameVariables methods](#vars)
## [GameVariables methods](#vars)
* [getAvailableGameVariables](#getAvailableGameVariables)
* [setAvailableGameVariables](#setAvailableGameVariables)
* [addAvailableGameVariable](#addAvailableGameVariable)
* [clearAvailableGameVariables](#clearAvailableGameVariables)
* [getAvailableGameVariablesSize](#getAvailableGameVariablesSize)
* [getGameVariable](#getGameVariable)

##[Game Arguments methods](#args)
## [Game Arguments methods](#args)
* [addGameArgs](#addGameArgs)
* [clearGameArgs](#clearGameArgs)

##[Rewards methods](#rewards)
## [Rewards methods](#rewards)
* [getLivingReward](#getLivingReward)
* [setLivingReward](#setLivingReward)
* [getDeathPenalty](#getDeathPenalty)
* [setDeathPenalty](#setDeathPenalty)
* [getLastReward](#getLastReward)
* [getTotalReward](#getTotalReward)

##[General game configuration methods](#settings)
## [General game configuration methods](#settings)
* [loadConfig](#loadConfig)
* [getMode](#getMode)
* [setMode](#setMode)
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* [getEpisodeTimeout](#getEpisodeTimeout)
* [setEpisodeTimeout](#setEpisodeTimeout)

##[Output/rendering setting methods](#rendering)
## [Output/rendering setting methods](#rendering)
* [setScreenResolution](#setScreenResolution)
* [getScreenFormat](#getScreenFormat)
* [setScreenFormat](#setScreenFormat)
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2 changes: 1 addition & 1 deletion doc/index.md
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#ViZDoom
# ViZDoom
[http://vizdoom.cs.put.edu.pl](http://vizdoom.cs.put.edu.pl)

ViZDoom allows developing AI **bots that play Doom using only the visual information** (the screen buffer). It is primarily intended for research in machine visual learning, and deep reinforcement learning, in particular.
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